Division A - Week 5 Fixtures | Deadline: 18/07/2011

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Yeah I don't even know what happened in that match nor am I calling you guys out. I just find it sad to see the possibility of "draws" as a reliable tactic, I mean mostly when there's like only one guy alive who happened to be away from the fight and can easily burn time until the round ends.
 
I dont think it's dirty. Draws can happen both in a league and in warband. On the contrary I'd be very pissed off if it happened in a public server. Btw, it actually takes some skill to force it a draw you know. :razz:
 
Swordmaster 说:
I dont think it's dirty. Draws can happen both in a league and in warband. On the contrary I'd be very pissed off if it happened in a public server. Btw, it actually takes some skill to force it a draw you know. :razz:
it does? :O
 
Swordmaster 说:
I dont think it's dirty. Draws can happen both in a league and in warband. On the contrary I'd be very pissed off if it happened in a public server. Btw, it actually takes some skill to force it a draw you know. :razz:
I think it's dirty to force like 6 vs 2/1 draws.

The amount of skill it takes to force a draw is directly related to how far away you are from the numerically superior enemy and how much time is remaining, along with the specific troops available to the enemy at the moment.
 
HarkonHakoon 说:
Swordmaster 说:
I dont think it's dirty. Draws can happen both in a league and in warband. On the contrary I'd be very pissed off if it happened in a public server. Btw, it actually takes some skill to force it a draw you know. :razz:
I think it's dirty to force like 6 vs 2/1 draws.

The amount of skill it takes to force a draw is directly related to how far away you are from the numerically superior enemy and how much time is remaining, along with the specific troops available to the enemy at the moment.
Well, when a team needs to win rounds, they should adapt their playstyle. We weren't going to just run at them.
 
captain lust 说:
HarkonHakoon 说:
Swordmaster 说:
I dont think it's dirty. Draws can happen both in a league and in warband. On the contrary I'd be very pissed off if it happened in a public server. Btw, it actually takes some skill to force it a draw you know. :razz:
I think it's dirty to force like 6 vs 2/1 draws.

The amount of skill it takes to force a draw is directly related to how far away you are from the numerically superior enemy and how much time is remaining, along with the specific troops available to the enemy at the moment.
Well, when a team needs to win rounds, they should adapt their playstyle. We weren't going to just run at them.

Yeah, and I think forcing a draw shouldn't be a possible "playstyle", it sounds ridiculous to me and simple bad game design when only person is alive but due to many possible factors can easily escape from the remaining overwhelming enemy force (the game is effectively won at this point, it's why it's frustrating) until time runs out.

Again I'm not judgding CoR or the decision to turtle up in that map; that's a different case scenario and fair game in my book to not throw your life away but not running off either, the option for direct engagement was there and that makes it a lot different.
 
HarkonHakoon 说:
captain lust 说:
HarkonHakoon 说:
Swordmaster 说:
I dont think it's dirty. Draws can happen both in a league and in warband. On the contrary I'd be very pissed off if it happened in a public server. Btw, it actually takes some skill to force it a draw you know. :razz:
I think it's dirty to force like 6 vs 2/1 draws.

The amount of skill it takes to force a draw is directly related to how far away you are from the numerically superior enemy and how much time is remaining, along with the specific troops available to the enemy at the moment.
Well, when a team needs to win rounds, they should adapt their playstyle. We weren't going to just run at them.

Yeah, and I think forcing a draw shouldn't be a possible "playstyle", it sounds ridiculous to me and simple bad game design when only person is alive but due to many possible factors can easily escape from the remaining overwhelming enemy force (the game is effectively won at this point, it's why it's frustrating) until time runs out.

Again I'm not judgding CoR or the decision to turtle up in that map; that's a different case scenario and fair game in my book to not throw your life away but not running off either, the option for direct engagement was there and that makes it a lot different.
Well the design of the game itself is a different matter.

I don't think it's possible to actually force draws, though. Any team that needs to win a round would be ill advised to play defensively, which is what REF did, in our match.
 
It is legit, but I hate the fact that it's legit and quite easy to do. I blame flust as he rebbled against my command.
 
Actually, draws are quite easy to prevent. You just push the walk button and charge at the enemy. If you wait 3 minutes to do that and the other team will keep the flag from spawning. So yeah, push that walk button earlier.
 
Aye, charging or camping spawn with many infantry/cavalry tends to work (rush force in case the enemies send one guy to die all the time).
 
Arch3r 说:
It is legit, but I hate the fact that it's legit and quite easy to do. I blame flust as he rebbled against my command.
I agree with Archer.

And draws are not easy to prevent when there's a long round with fighting all around and when the round's almost over a lonely survivor can easily escape the opposing team if he's far enough away from the main focus for just a short while.
 
Good job telling your opponents you have trouble countering a legal tactic they can use against you :shock:
 
Me thinks we should make mod for next league.

Forcing a draw is a legit tactic, but they way draws are working atm, I just think its a flaw in the game mechanics.

Draw should be when 2 last guys die at almost the same time, or if 2 guys are fighting at the flag for 3 minutes without dieing or something, which is not very likely.

But I think we should create a mod that makes the flag spawn no matter what. A mod that adds time if needed. Like, if someone dies, so that the flag wont be able to spawn, more time should just be added so the flag will be able to spawn.

 
[M] 说:
Good job telling your opponents you have trouble countering a legal tactic they can use against you :shock:
Eh? I'm not saying I have more trouble than anyone else countering it, just trying to get across that it's pretty annoying to have to deal with it when you clearly won a round (5 survivors versus 1), which is probably generally agreed upon.
My main point is that it's not a fair way of deciding a round, nor something that anyone should be proud of not losing a round for, and that it should be possible to not allow these sort of  "draws" in such scenarios.

Anyways, probably went too far with this discussion for the purpose of this thread, I apologize; it's not even meant to be whine towards CoR, just a general thought on the issue and I don't want it to be misinterpreted.

EDIT : I actually like Sarosu's suggestion a lot, I thought of something similiar to counter outnumbered escape scenarios (adding time so that flag could naturally appear).
 
Sarosu 说:
Me thinks we should make mod for next league.

Forcing a draw is a legit tactic, but they way draws are working atm, I just think its a flaw in the game mechanics.

Draw should be when 2 last guys die at almost the same time, or if 2 guys are fighting at the flag for 3 minutes without dieing or something, which is not very likely.

But I think we should create a mod that makes the flag spawn no matter what. A mod that adds time if needed. Like, if someone dies, so that the flag wont be able to spawn, more time should just be added so the flag will be able to spawn.
This.
Draws are part of the league at current state, so REF doesnt't have to whine about that, and I favor CoR using draws in a smart way when enemy is too obviously preparing for Motf cav/inf rape.
Still, the way you can force draws in this game is not "natural", and a complete exploit of game mechanics tbh, so this has got to be worked upon for next competitions.
 
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