
body armor? if yes, when export and import you must export (import) rigging mesh, not static.uthvag 说:Hello
I have successfully imported my armor mod into the game , But when i use it the armor appears distorted (If you want i can post pics of it). Can anyone tell me where i might have made mistakes?
I have aligned it exactly with one of the in game armors
Thanks


uthvag 说:Here it is .
["Black knight armor", "Black knight Armor", [("A_9490",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0,
3828 , weight(25)|abundance(100)|head_armor(0)|body_armor(52)|leg_armor(16)|difficulty(,imodbits_plate ],


i think it's the error of the body armor mesh. you must check what type of it? rigging or static mesh.uthvag 说:

hacbachvothuong 说:i think it's the error of the body armor mesh. you must check what type of it? rigging or static mesh.uthvag 说:
uthvag 说:hacbachvothuong 说:i think it's the error of the body armor mesh. you must check what type of it? rigging or static mesh.uthvag 说:
it is rigged an i will try rigging it again

Lumos 说:As OpenBRF always says, rigging must be copied from a similar-enough mesh in order for it to work. You may need to rig your armor manually, uthvag.