Licken Chicken
Recruit

It seems rather obvious that the Swadians have been modelled after certain Western European feudal civilizations (Late Midieval Britain, France and Germany), whereas the Vaegirs, while still looking european, have a more distinct, Asian-steppes flavor to them (Mongolians, Tartars etc.) While these differences don't amount to much on the battlefield, they certainly add a lot of character to the game. In light of this, why don't you take this to the next degree, and further augment each nations differences?
Why not keep the Swadians the way they are, but give the Vaegirs a much stronger eastern feel. Perhaps different weapons and armor. While this may be way to much to ask, and may require far to much from the devs, it could potentially add a lot to the game. Just think about it. The Swadians: plate mail, lances and crossbows. The Vaegirs: scale mail, katana and shuriken. All of a sudden, joining an army might be a lot more important than just how close you are to a certain count.
While this would fundamentally alter the nature of the game, it would significantly add to the environment by creating more player choices and more oportunities for envolvement. Joining one nation over another would actually matter -- not only in terms of combat, but in terms of style and elements of roleplaying. Finally, this could open the door for more distinct nationalities to be introduced later down the road (romans, vikings, whatever).
Any thoughts?
Why not keep the Swadians the way they are, but give the Vaegirs a much stronger eastern feel. Perhaps different weapons and armor. While this may be way to much to ask, and may require far to much from the devs, it could potentially add a lot to the game. Just think about it. The Swadians: plate mail, lances and crossbows. The Vaegirs: scale mail, katana and shuriken. All of a sudden, joining an army might be a lot more important than just how close you are to a certain count.
While this would fundamentally alter the nature of the game, it would significantly add to the environment by creating more player choices and more oportunities for envolvement. Joining one nation over another would actually matter -- not only in terms of combat, but in terms of style and elements of roleplaying. Finally, this could open the door for more distinct nationalities to be introduced later down the road (romans, vikings, whatever).
Any thoughts?