Distant Sounds of Battle (Effects)

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Hellow folks.

I wanted to make a suggestion/idea for Napoleonic Wars.  Distant sounds of battle/effects would add immersion and would kick ass.  It kinda sucks when you play and see someone fire a musket from a distance and not hear the crack of the gunpowder, or worse, you see a cannon fire from the distance and not hear a thundering roar.  Most games now a days have added this in, making them more immersive.  For example in RO2, when a machinge gun or rifle fires far away from one's position, you can hear the clatter or the crack of gun fire. 
 
Definitely my suggestion as well.But there's another thing...When you get shot from the long distance by a musket, you can't hear any sound of getting shot(how should I call it), you just yell and fall down; Like if you were sniped by a sniper with a silencer.So if these two suggestions would be added, it would make battle system a lot better.
 
We are currently struggling with the Sound system... Warband only supports 100 sounds at a time, and in big battles, you often have problems getting the more important sounds first. We fixed it though...
Having this different sounds when being far away would be cool, but it is probably not so easily possible.

Maybe in the future, but definitively not for release.
 
I figured it is not something easy to add or impliment, but it is great that you are considering adding it sometime in the future.
 
I was going to create a new thread, but because there is already a discussion going, I'll just add.

I understand that distant sound effects would be an awesome feature, and that the game only supports 100 sound effects as a limit, but I have a different issue.

I think the sound of firing a musket is.....not as I pictured. The current one sounds...bulky, and too "explosive" (it sounds like a piece of dynamite)

This video is of another terrible game, but I think absolutely nails the musket sound: [lnk]http://www.youtube.com/watch?v=CZHhwKVmm7A&feature=related[/lnk] . In that sound, I can actually visualize the musket ball traveling down the length of the barrel

Some of the new ones are close, but not quite there.
 
go to any Napoleonic re-enactment and you will find that musket sound nothing like that, also not like what we have, but still our sounds are better.

A musket shot from these smoothbores are actually best compared to a explosion.
 
Almus said:
I was going to create a new thread, but because there is already a discussion going, I'll just add.

I understand that distant sound effects would be an awesome feature, and that the game only supports 100 sound effects as a limit, but I have a different issue.

I think the sound of firing a musket is.....not as I pictured. The current one sounds...bulky, and too "explosive" (it sounds like a piece of dynamite)

This video is of another terrible game, but I think absolutely nails the musket sound: [lnk]http://www.youtube.com/watch?v=CZHhwKVmm7A&feature=related[/lnk] . In that sound, I can actually visualize the musket ball traveling down the length of the barrel

Some of the new ones are close, but not quite there.
No. The sound right now is pretty fantastic. I love firing off a shot to hear the deep rich sound.
 
Not too sure if there is room for Sound. But it would be cool if there was a battle ambience sound created when there are 20 or more people fighting. Dark Age of Camelot and Total War games have that.

When I mean as in Battle Ambience Sounds, I mean as in a cacophony of noises of people grunting, yelling and screaming. Sort of like the sound when you approach two groups fighting on the world map in Native Single-Player.

Just a small and most likely unessential suggestion. :grin:
 
Vincenzo said:
go to any Napoleonic re-enactment and you will find that musket sound nothing like that, also not like what we have, but still our sounds are better.

A musket shot from these smoothbores are actually best compared to a explosion.

Correct, though shooting black powder out of a firelock without a ball rammed down sounds different.
 
Almus said:
I was going to create a new thread, but because there is already a discussion going, I'll just add.

I understand that distant sound effects would be an awesome feature, and that the game only supports 100 sound effects as a limit, but I have a different issue.

I think the sound of firing a musket is.....not as I pictured. The current one sounds...bulky, and too "explosive" (it sounds like a piece of dynamite)

This video is of another terrible game, but I think absolutely nails the musket sound: [lnk]http://www.youtube.com/watch?v=CZHhwKVmm7A&feature=related[/lnk] . In that sound, I can actually visualize the musket ball traveling down the length of the barrel

Some of the new ones are close, but not quite there.

I have to agree with you.. everyones going "no its fine as it is"
it may be, but to me  it sounds too boomy, and too explosive as said...

Whenever i've been to re-enactments it's more of a "crack" than a "boom" if you get me?
http://www.youtube.com/watch?v=Rc55ZA6GXNI
This kind of shows it better
 
pouchey2 said:
Almus said:
I was going to create a new thread, but because there is already a discussion going, I'll just add.

I understand that distant sound effects would be an awesome feature, and that the game only supports 100 sound effects as a limit, but I have a different issue.

I think the sound of firing a musket is.....not as I pictured. The current one sounds...bulky, and too "explosive" (it sounds like a piece of dynamite)

This video is of another terrible game, but I think absolutely nails the musket sound: [lnk]http://www.youtube.com/watch?v=CZHhwKVmm7A&feature=related[/lnk] . In that sound, I can actually visualize the musket ball traveling down the length of the barrel

Some of the new ones are close, but not quite there.

I have to agree with you.. everyones going "no its fine as it is"
it may be, but to me  it sounds too boomy, and too explosive as said...

Whenever i've been to re-enactments it's more of a "crack" than a "boom" if you get me?
http://www.youtube.com/watch?v=Rc55ZA6GXNI
This kind of shows it better

it's a huge sound difference when fireing a musket without any bullet, the sound effc can then easier escape through the barrel, however when theres an actual bullet in (as the power actaully have to push the bullet out) it goes more like when you squeeze some barrel wiyh a cap and it suddenly flies away cause of the air inside
 
spectating... but im taking your guys words for it
Ib re enactments they aren't loaded weapons so all sound can escape, but then it also might sound different when personally firing by being behind the weapon

 
Sound kick ass as they are right now. I dunno which sounds are the historical correct ones but i sure as hell know, changing them to the ones in the vid would be a bad move
 
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