As you can see here, cluster f*** only exists upon initial impact between the two sides. After that the ai watch their distances.
Dang! I want dat
As you can see here, cluster f*** only exists upon initial impact between the two sides. After that the ai watch their distances.
As you can see here, cluster f*** only exists upon initial impact between the two sides. After that the ai watch their distances.
LOL!
Yeah, I'm stepping aside from "wasting" my free time, if you look at the posts since warband you see that much of what is now being discussed was already mentioned before. I think what we have to do now is just referencing and pointing out the issues already discussed. A while back I posted this https://forums.taleworlds.com/index.php?threads/broken-and-twisted-joints-armor.436263/love the "cyclical" dusting off of problems from behind the shelf. Not that I'm any kind of guru, but I've been commenting on all this since September 2019 on The tactical way: beyond the melee cluster.
On the bugs section, hopping this would get addressed because there things are actually sent to the developers.Wrists, elbows, Rubber waist,... often look broken and twisted.
I don't see this happening in other games so I assume this is fixable.
Edit: a simple search for "twisted rigging animations" and you can similar issues and, potentially, a solution
Kind of like how I posted a bug where shields didn't block while its on your back. Many updates later, the issue was finally marked solved. I go back to play and shields still don't block on back. Range still give damage. smh.Yeah, I'm stepping aside from "wasting" my free time, if you look at the posts since warband you see that much of what is now being discussed was already mentioned before. I think what we have to do now is just referencing and pointing out the issues already discussed. A while back I posted this https://forums.taleworlds.com/index.php?threads/broken-and-twisted-joints-armor.436263/
On the bugs section, hopping this would get addressed because there things are actually sent to the developers.
And... https://forums.taleworlds.com/index.php?threads/known-issues.401168/
Under the "Animations" spoiler
I don't know if they were already aware or working on this issues, but apparently if you put the issues in a "bug format" you can reach to the developers and make actual change. So, anyone reading this, I incentivize you to go there and post the issues you want to see fixed in a "bug format", with the explanation of how to reproduce, possible solution, and all of that...
- While riding a horse, bow isn't moving realistically. Being investigated.
- Rubber waist effect when polearm swing mounted. Being investigated.
- Mutual animation points dont work properly.
Kind of like how I posted a bug where shields didn't block while its on your back. Many updates later, the issue was finally marked solved. I go back to play and shields still don't block on back. Range still give damage. smh.