Longshot-EdoAmit
Recruit

I love Warband. I've spent over at least 1k hours in multiplayer from the 4k hours I have in total.
I will be talking about the multiplayer alone.
I love warbands multiplayer, its customization is fantastic, and even with factions, I don't like, like the Sarnids I can create a build for a character that fits my playstyle, and I could do this with every faction whether I liked it or not.
That Being said I don't like Bannerlords class-based system. It doesn't allow me to play in my way; I have several factions I just don't have any class I like playing as. I feel like I compromise and don't enjoy the matches themselves because I'm not as skilled and don't enjoy as much playing as certain roles.
What do you guys think about this?
BTW Proposal System
keep it the way it currently is. keep it. but when people reach level 10\20, give them the Warband system. Tailworlds has stated that the reason for the new system is accessibility so new players won't feel overwhelmed entering the game. having it that players who know from singleplayer or just by experimentation what they want to use in combat can choose and newcomers can branch out or stick to the stuff they used in their early game
I will be talking about the multiplayer alone.
I love warbands multiplayer, its customization is fantastic, and even with factions, I don't like, like the Sarnids I can create a build for a character that fits my playstyle, and I could do this with every faction whether I liked it or not.
That Being said I don't like Bannerlords class-based system. It doesn't allow me to play in my way; I have several factions I just don't have any class I like playing as. I feel like I compromise and don't enjoy the matches themselves because I'm not as skilled and don't enjoy as much playing as certain roles.
What do you guys think about this?
BTW Proposal System
keep it the way it currently is. keep it. but when people reach level 10\20, give them the Warband system. Tailworlds has stated that the reason for the new system is accessibility so new players won't feel overwhelmed entering the game. having it that players who know from singleplayer or just by experimentation what they want to use in combat can choose and newcomers can branch out or stick to the stuff they used in their early game
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