tdriftx
Recruit

When you disguise yourself to get into a town you are at war with, whether it be to sell items to the market, sell off some prisoners or check the tavern for a companion you are looking for, you will usually be noticed and either have to surrender or fight your way out.
Now I actually don't mind the challenge of fighting your way out, but most of the time it's ridiculous. The opponents usually move faster than you, even if you have high atheletics, and their weapons completely dominate you. Unless you manage to stop them from grouping you by being in a single line, one behind the other, and get in those lucky hits that they don't block before they hit you, you pretty much have no hope unless you can get out of the town and avoid them (and I'm usually very good at fighting, in my opinion, and manage to cope with fighting many towns, but it is frustrating and some are almost impossible).
The weapons given to you are a joke, the ability to setup a disguised outfit for yourself so you can have better versions of a pole or throwing knives with the more money and skill you gain over time. I could easily fit a shield on my back (obviously a small kite shield that wouldn't be noticeable) under my cloak as well, incase I do get noticed, not to mention a sword would be hidden while holstered beside my leg under my cloak too.
The fact you get a quarterstaff and the worst throwing knives to fend against a group would have to make you the biggest idiot in those times to even attempt to go into an enemies town, if it were necessary.
Having the option to setup what you take as a disguise, for when it is required, would be a feature that would give a much more realistic and user-chosen feeling to the game when disguising and would make not only disguising, but also fighting with what you chose to go under your disguise, a very enjoyable feature to the game rather than a feeling of disappointment when you actually have to fight.
My suggestions to the way it could be done are:
- A tab in the inventory, that allows switching from 'Battle' gear to 'Disguise' gear, which would change the standard item slots between each setup. This way, people could simply click between the tabs in their inventory with ease for setting up both sets of gear. A mandatory cloak would have to be worn to cover up any gear taken in.
- Possibly a size limit to shields, as round shields and big shields would be noticeable under a cloak. Also, an axe would probably bump around under the cloak to a point of obviousness too so possibly only swords and small weapons can be taken in (or a polearm carried). Otherwise anything could be taken in but the more/bigger items - the more of a chance to be noticed.
- Adding a new stat to items that have a 'Disguise' stat to display their obviousness rating so it is easy to understand how likely you will be spotted, where weapons, shields and armour add to it, and wearing a cloak and hood over would reduce it. This would also have a total display like encumberance is shown from total weight of items.
- The ability to wear clothing over armour, like cloaks and hoods, would be a needed benefit to pulling this off.
- The ability to choose whether you go into towns in 'Battle' gear or 'Disguise' gear would also be an option that would be fun to have. I doubt well-known people in those times would walk around town in their Battle gear all the time, especially those who have a bad reputation, no matter how friendly the town is - there would be cases where people would not want to be noticed by anyone, wherever they are.
There is much more that can be done, but at this stage I will leave it at that, and possibly come back to edit with more to add to this much-needed feature.
Now I actually don't mind the challenge of fighting your way out, but most of the time it's ridiculous. The opponents usually move faster than you, even if you have high atheletics, and their weapons completely dominate you. Unless you manage to stop them from grouping you by being in a single line, one behind the other, and get in those lucky hits that they don't block before they hit you, you pretty much have no hope unless you can get out of the town and avoid them (and I'm usually very good at fighting, in my opinion, and manage to cope with fighting many towns, but it is frustrating and some are almost impossible).
The weapons given to you are a joke, the ability to setup a disguised outfit for yourself so you can have better versions of a pole or throwing knives with the more money and skill you gain over time. I could easily fit a shield on my back (obviously a small kite shield that wouldn't be noticeable) under my cloak as well, incase I do get noticed, not to mention a sword would be hidden while holstered beside my leg under my cloak too.
The fact you get a quarterstaff and the worst throwing knives to fend against a group would have to make you the biggest idiot in those times to even attempt to go into an enemies town, if it were necessary.
Having the option to setup what you take as a disguise, for when it is required, would be a feature that would give a much more realistic and user-chosen feeling to the game when disguising and would make not only disguising, but also fighting with what you chose to go under your disguise, a very enjoyable feature to the game rather than a feeling of disappointment when you actually have to fight.
My suggestions to the way it could be done are:
- A tab in the inventory, that allows switching from 'Battle' gear to 'Disguise' gear, which would change the standard item slots between each setup. This way, people could simply click between the tabs in their inventory with ease for setting up both sets of gear. A mandatory cloak would have to be worn to cover up any gear taken in.
- Possibly a size limit to shields, as round shields and big shields would be noticeable under a cloak. Also, an axe would probably bump around under the cloak to a point of obviousness too so possibly only swords and small weapons can be taken in (or a polearm carried). Otherwise anything could be taken in but the more/bigger items - the more of a chance to be noticed.
- Adding a new stat to items that have a 'Disguise' stat to display their obviousness rating so it is easy to understand how likely you will be spotted, where weapons, shields and armour add to it, and wearing a cloak and hood over would reduce it. This would also have a total display like encumberance is shown from total weight of items.
- The ability to wear clothing over armour, like cloaks and hoods, would be a needed benefit to pulling this off.
- The ability to choose whether you go into towns in 'Battle' gear or 'Disguise' gear would also be an option that would be fun to have. I doubt well-known people in those times would walk around town in their Battle gear all the time, especially those who have a bad reputation, no matter how friendly the town is - there would be cases where people would not want to be noticed by anyone, wherever they are.
There is much more that can be done, but at this stage I will leave it at that, and possibly come back to edit with more to add to this much-needed feature.







