Rebellion of kingdoms:
Randoumly when the taxes are too much or other things,a "Peasant Revolt"Army would appear in the map and loot villages, they can siege. They should have like 200-600 peasants.
Recruitable Bandits
When you enter in a village, you can persuade someones to join banditry in your party but you must have low honor.
You can be able to recruit bandits in world map too.
Natural Disasters
Natural disasters like blizzards, desert storms, flood, earthquake, volanic eruption. They would lower prosperity on towns and villages and kill some garrison, this could have impact on your party too.
Travellers
Travellers on the world map, visiting towns, recruiting, buying. They would act like the player, later they can join a faction or create one, they an be bandits too.
Types of travellers: Merchant, Mercenary, Warrior, Brigand, Nomad, etc.
This i like a lot: Unique NPCs
More npc's in villages, towns or castles ej's: A veteran blacksmith in serindiar village called Belethor, he sells good armors and weapons, other example: A experienced soldier called Borik that can teach you and your soldiers in Dhirim. You can create another npc's, the npc's that are in the example are just my suggestions, and there are more:
Experienced monk in Halmar called Fraile that can increase your charisma or leadership.
A woman in ushkuru village called ludea, she sells the best horses in calradia.
A farmer called Olaf in jelbegi village, he sells all type of food.
A bard, called Sven, he can teach you the art of the persuassion.
Someone called Gengis, you can find him in random taverns from khergits, he can teach you: Riding and Horse archery.
An assasin called, Hassan, you can find him in random taverns from Sarranid, he can teach you Atlethics.
Sometimes when you enter a random tavern you can find a Beggar obiusly named "Poor Beggar" you can give him 1 denar, 10 denars, and you gain little renown and 100 denars that would increase your reputation in the town and your honor, and you can choose too to dont give him nothing.
Boris, the most impressive bard in calradia, he can teach you some SPECIAL poems.
An old guy called Esbern, He will tell you where are all the unique npc's.
New parties
New parties to ehance the game Examples:
Parties: Animals: you can hunt them down for food.
New setlements: Monasteries, Taverns (in map), Zendar (recreated), Khergit Camp (like mongol camps in medieval europe), Graveyard, Mines, Mercenary campament, Bandit campament.
New Quests
village :
escort village elders daughter to her betrothed, who is the son of another elder not far away.
escort villagers to or from nearby town.
deliver supplies to help with repairs / construction.
deliver message to locations lord.
castle:
bring # number of soldiers to reinforce garrison.
lend companion to deal with a poisoned well.
deliver supplies to help with repairs / construction.
deliver message to locations lord.
town :
deliver supplies to help with repairs / construction.
lend companion to train garrison soldiers.
deliver message to locations lord.
Little but inmersive suggestion
Sometimes guild masters can visit the taverns to add realism.
Torture prisonners would make your party morale increasy but your honor would decrease (-1) .
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The most important:Social classes, jobs and trade goods
Add titles to civillian and houses that you and some npc will have them.
YOU CAN BUILD THESE TITLES TO KING OR GUILD MASTER
Slave: slaves
Serf: some npc have them when they work for someone. I think that you could have them when you want to work for someone.
Commoner: The title that you start with and the most common, unless you choose and impovrished noble. You can have a hut and 1 enterprise, you can build a farm.
Yeoman: you can have 2 enterprises.
Citizen: you can have a house, you are more knowed in your city, you can have 3 enterprises
Patrician: you can have a gabled house, you are more knowed in your city and you can acces to the castle in your city, 4 enterprises
Noble: you can live in a patrician house, you are more knowed in your city, 7 enterprises
Special title:
Soldier/freelance: You have this title when you freelance in a army of a lord.
Add new goods to this game Examples:
Timber (wood) : These would be the most normally traded good because its easy to exploit, you can use these to build new buildings in your villages/castles/town.
Stone : Some villages can produce this too, you can use these to build some buildings.
Iron: some villages can produce this too but not all.
Some other resources
Jobs: you can get a job to produce some resources, like wood, stone, iron, etc.
And option to have a work like normal people, you can be a blacksmith, farmer, brewer, storekeeper, etc for some denar gain and roleplay
Diseases
Add diseases:
Influenze, Fever, Gonorrhea, Leprosy, Malaria and great diseases like
Bubonic plague and the black plague
Add new items like Potions that cure diseases
RANDOM QUESTS:
Quest name: Finding a spy
Assigned from: Guild Master/Lord owning that town/castle/village
Objectives**: Find and kill/arrest the spy
Description: Guild master/Lord tells you that a spy has infiltrated the XXXX Town/Village/Castle, you can speak to all civilians that are in the town/village/castle and if someone acts suspicious he is the spy, you can arrest him if you got good persuasion if not you would kill him, if he's not wandering the streets he is officialy in the tavern, you must talk to each citien in the tavern if someone acts sospicious blah blah....
Reward: If you arrest him: Honor, money and reputation, very little renown.... If you kill him: Money, reputation and little renown
Quest name: Defend the store
Assigned from: Random
Objectives: kill the bandits
Description: When you click visit the marketplace, there is a chance that some bandits are robbing the store, you must kill them.
Reward: Money and reputation
Quest name: Get the money
Assigned from: Guild master/Money lender (?)
Objectives: Find the money of the guild master money lender (?)
Description: The guild master/Money lender says you that he do a loan with a guy, that guy is in random village/castle/town and you must find and fight him with fists then get the money nd deliver to guild master/money lender.
Reward: Money and reputation
Quest name: Passenger
Assigned from: Tavernkeeper/random guy on tavern
Objectives: Bring the guy to a random town/village/castle
Description: the tavernkeeper/random guy on tavern tells you that someone/he wants to travel safely on a xxx castle/village/town, he joins your party and you must bring in that place safely.
Reward: Money
Quest name: Escort
Assigned from: Tavernkeeper/random guy on tavern
Objectives: Escort a Caravan/Merchant/Mercenaries/Army to reach to xxxx town/village/castle
Description: the Tavernkeeper/random guy on tavern tells you that someone/he wants a escort to reach safely to xxxx town/village/castle, when you get out of the town a party called Caravan/merchant/Mercenaries/army appears and you must escort him to reach that xxxx place
Reward: Money and renown
Quest name: Captive Groom / Bride
Assigned from: Random citizen in the streets
Objectives: Find the captured groom / Bride
Description: when you are walking on the streets a random citizen aproach(or you can ask too) and says you that a bandit has captured his groom/bride and want you to find them, you can find them just searching the world map for a blue bandit party and if you defeat this they will say where the captued xxxx is located or just visit closests villages from the town or village, and in a xxxx village you visit theres a chance that the captors are there and want ransom, or you can capture them and they will tell you where the groom/bride is captive.
Reward: Honor, reputation, money
Quest name: Gifts
Assigned from: Random citizen in the streets
Objectives: Find the locastion of some gifts
Description: when you are walking on the streets a random citizen aproach(or you can talk to him too) he ask you for a random calradia thing like "Who was the pretendant of the sarranids?" and random answers you can choose, if you choose the wrong you will lose the quest, but if you choose the correct he will say you the location of a legendary armor/sword or another thing, and if you go to that location you must find a chest containing that thing, it can be in a forst, cave, etc.
Reward: obviously that legendary armor/sword/etc
Quest name: Prison profits
Assigned from: A prisonner
Objectives: save the prisonner from the prison and find the treasure
Description: When you visit prison, a random prisonner can says to you "psst hey you!... yes you, if you free me i will tell you the location of a good treasure! yes a good treasure! you will be rich!" you can choose to rescue him or not, if you rescue him he joins your party and gives you the location of the treasure and he tells you to distribute the treasure, when you find the treasure you can choose to betray him and get the money all for you (honor penalty) or repart it (gain honor)
Reward: Money and honor depending what you do