That's why I'm asking whether it would be fruitful if I were to spell out clear balance issues and bad gameplay mechanics now, or wait until the beta comes out. Maybe the devs know the balance changes that need to be made and are working on them, or maybe they don't and could really use some help now.
I only posted one clip as an example, but there are a lot of things that look very wrong, for example https://youtu.be/c_3el4IAevg?t=2m28s
The cav takes an arrow straight to the chest... only takes 6 damage... then proceeds to run over 2 infantry at the same time and deals 35 charging damage to both of them... does that seem balanced to you?
at E3 they showed this, and this happened https://youtu.be/IUkL42p3Mss?t=3m10s Running over 7 people, dealing solid damage to all of them and not even getting slowed down? WTF? that wouldn't be a balanced combat mechanic for multiplayer, and that's my concern.
We don't have much to go on, but based off of the little we do have, some of the game mechanics would be horrible in MP. This Captain Mode is all we've been shown on 'Multiplayer', and it doesn't look good from a class balance perspective. Now if what you say is true that damage by players is buffed and game against them is nerfed, then maybe that would explain some of the weird damage numbers, but that doesn't fix bad game mechanics like OP cav bumping or inaccurate rangers.
Those are the 4 shots taken at the latter part of the video and shows the effects of reducing the accuracy stat on bows. They're way off center and would make mid to long range shots a complete game of luck. I would know, I've played several sp mods that turn down the accuracy on bows, and it takes the skill out of it and replaces it with luck. You're forced to adopt this idea of "ok well, I'm just going to shoot in this general area and hope it lands because I can't actually control where the arrow is going and there's no real reward for accurately aiming or placing my shots perfectly." In native warband mp where the accuracy stat on bows is set to 99, bows are fairly accurate, and if you don't aim right, YOU WILL MISS, but reducing the accuracy stat will cause a scenario where a perfectly placed shot could miss, and a badly placed shot will actually land due to the offset, and not because of any degree of skill, but out of pure luck/RNG.
I could go on and on about other things I've spotted, but there's no point in wasting my time bringing them up here if no one of importance (devs, community manager, etc) is going to be looking at them at this point in time.
P.S. I don't mean to **** on the game, the graphics look good and the scenery is nice, some of the animations look good and some still look clunky, but my biggest concern right now is that visuals are being prioritized over gameplay at this point, and I've seen enough medieval games fail because of that. My hope is that a decently balanced game can be released into a multiplayer beta that will give everyone that tries it a good first impression, and then perfecting it can come afterwards with community input.