I love the new character creation screen, good job.
willyflare said:What about this old list? How many of them are still under consideration for next version? (assuming the mod isn't at the limit already.)
- [0%] Adding Different Game Start
- [5%] New Galwe Features
- [0%] Add more kingdom management options
- [0%] Prisoner trains
- [0%] Raider parties
- [0%] War parties
- [0%] More mercenary companies to hire
- [0%] Faction outposts/forts that can be attacked for unique loot
- [35%] Add 3 houses factions
- [20%] Add rumor system
- [0%] More, larger food items (military rations, supply wagon)
- [85%] Bandits taking castles
- [0%] Scripted Events for 0.7
- [0%] Maccavian civil war
- [0%] The Valahir invasion of mainland (into Reich and Maccavia)
- [10%] Jin Invasion
- [0%] Tolrania-Redwood war
- [0%] Random Events
- [0%] 0.7 Quests
- [0%] Hakkon Inquisition
- [0%] New/Old Gods quests
- [0%] A lot of Adventurer's Guild quests
- [0%] Demon Worshipper Quests
- [0%] Companion quests
- [40%] Jin Troops
- [10%] Perisnoan Ruins
- [0%] Quest NPC, merchant NPC, troop NPC
- [0%] Roman equipment is Third Legion merchant specific
- [30%] More unique spawns and better unique spawning system
- [0%] Riderless mounts/spawns that spawn in parties around Perisno
- [0%] Blood HUD
- [0%] Religion
Bugs/smaller features:
- [0%] Make the liquer have moral value
- [5%] More, larger food items (military rations, supply wagon)
DoneMore mercenary companies to hire
There might be more to come. ThisAdding Different Game Start
Will always be on the list till we get it implantedBandits taking castles
Not going to happenJin Invasion
Wow, you really went back and dug this up. Redwood...Tolrania-Redwood war
More or lessRoman equipment is Third Legion merchant specific
I can't remember exactly but I think we wanted this to be something along the lines of animals that attack. Would be cool. Can't see it happening. (yet)Riderless mounts/spawns that spawn in parties around Perisno
I scrapped that a while ago. My code for it was a mess.Blood HUD
Thanks for the response! I really appreciate that. Also looking forward to 1.0 as you have shared some snippets on the other thread. Take your time, I'm pretty sure you will still be able to release 1.0 before Bannerlord comes out.Michadr said:That is a ancient list. I'll respond to some.
<snip>
palewarrior said:I wonder if one day, there could be another way of gaining your own kingdom, instead of the usual military conquest and betraying your liege?
I'm thinking of special quests that you wont be able to access, until your honor, reknown & persuasion are high enough.
Perhaps a Royal assassination type of adventure, where your chosen target is removed from the game and you assume their crown. Obviously your honor would take a massive blow, but hey now I'm the King
Or if you prefer a less "evil" method, a quest to locate several documents/artifacts that prove you are the true Heir to that Kingdom and not the imposter that now sits on your throne. Basically the player character becomes a legitimate claimant
All wishfull thinking I know, but hey maybe one day...
Tiger of the East said:Also, a hostile "knight order" near the Falcon lands or in between Hakkon, Elintor and RotF. The Realm of the Falcon has been enjoying very peaceful times while the rest of Perisno has been in chaos because of random Eagle Knights, Wolf Knights, Illka Falki, Volheere, Ukundu, Desouk, etch. running around causing head aches on local lords. This could be a knight order that hates elves in general, so they Elintorean, Geldarin and Falcon caravans and villagers.
willyflare said:Lord Ceylius and his Masnerian Guards of Robber Knights does spawn near Amarna, so maybe it can be expanded from there.
Another option would be to expand the Inquisitors and making them hostile to Falcons, so poor Hakkon will not be negatively affected.Tiger of the East said:willyflare said:Lord Ceylius and his Masnerian Guards of Robber Knights does spawn near Amarna, so maybe it can be expanded from there.
Lord Ceylius is a unique spawn though but yeah it could be expanded from there. Masnerian Knights could patrol between Hakkon, Elintor and RotF like how Eagle Knights are doing in Tolranian-Maccavian territory and Wolf Knights are doing in between Maccavian-Reich territory.
willyflare said:Another option would be to expand the Inquisitors and making them hostile to Falcons, so poor Hakkon will not be negatively affected.
dragonjv2 said:Hi.
TOPIC: NEW WEAPON/ARMOR.
I dont know if anyone has suggested this before, but here goes. Third age: Reforged for medieval 2 has a reskinned version of the Dragonslayers of Ered Mithrin. The models look amazing. Perhaps, with the explicit permission of the mod team(i dont think theyll mind so long as you give them credit), the model could be ported over to Perisno and added into the Kaikoth roster. I am making the assumption that models can be ported over like that, i dont know how difficult it is or time consuming, or if its even feasible to import the full unit model and separate it into different parts, so apologies if im asking too much.
Perhaps change the appearance of the Iron Guardsmen into Dragonslayers.
Personally, i am not fond of the grey scale mail of the Iron Guardsmen and i think it would be an amazing improvement. If that is a no-go, perhaps the Ironfists could have two promotion options instead of one, giving you an infantry noble unit in the form of the Dragonslayer. I think the Model fits quite well with the dwarf skeleton(i dont know if thats the case technically), but the appearance fits what with the pauldrons giving wider shoulders. And the axe resembles Outlanders death to a degree so the weapon style already resembles an existing weapon used in the roster. Maybe give the axe the crush-through-block ability, owing to how axes could be used to hook and pull shields, and this axe in particular fits that role, and itll give the unit some extra awesome.
That, and im just dying to wear the armor and weapons for myself.
I am not allowed to post external links yet so i cant make your life easier by giving you the direct links.
You can find an image of the reskinned dragonslayers on Moddb. It should be possible to contact the mod developers on Total war center and ask them for permission. The reforged team also has a discord channel where the admins can be contacted and consulted readily. They also have a twitter.
I proclaim my undying love for the Kaikoth confederation, and if you do not make them more glorious i will flagellate you with my bloody beard! (sorry)
Thank you for your consideration.
I've seen this in other mods, I don't know if you can still order your troops, but interesting nonetheless. Should be considered to be added as an option (like"chaaarge!")KFCwatermelon said:Have u guys tried implementing after getting knocked down, you gain the command of some random troops? With the PBOD gone, you don't really have any formations or anything and troops just randomly charge on your death which leads to some lost battles even thought they could have been easily won.
I was also thinking like that, but considering the overall balance maybe Giants will be too powerful on one-on-one battles. They do need to be a little stronger faction-wise though, they are often eliminated early. As for starting quest, the devs already said that they are making more.KFCwatermelon said:I think all of the Giant weapons that use 2h should have crush blocks+bonus against shields. There is nothing more frustrated than starting as a giant with high strength(wep proficiency is low so u don't do much dmg despite high power strike) and seeing some random peasant blocking your huge ass 2h with his small club.
When choosing a giant, you could add an option to choose something like Are you a giant that migrated to the mountains or giant that settled at the coast (Sut and Bakhal) that way u spawn at either sut or bakhal. Minor change but it has potential for some starting questline (like dwarfs have).
But they do use that though? The Kaikoth Elder Seekers are damn powerful.KFCwatermelon said:Please give the strongest dwarven ranged troops a dwarven xbow .
KFCwatermelon said:I wish being evil didn't have so many downsides when making your own kingdom or overall. Imagine if you could somehow form an alliance with all of those evil guys (eagle, wolf, demonworshipers, different unique spawns like king razfl...something, queen aega etc..) Turn them into a vassals that wouldn't lose reputation when not given a fief. < Also this is one of the most annoying things. Would be nice if, if you're evil and u get those scumbag lords, they'd act as if they were good-natured or upstanding to you. Since you honor is so negative, they'd view you as their hero or something.
KFCwatermelon said:Edit: When siege-ing a castle with small amount of troops, emeny comes out to face you. Depending on the layout, you can have a small archer army (30-50) and just order them to shoot at the enemy before they come near you or your troops. When they do, you can just tab out. Rinse and repeat. With this method you can destroy between 50-70% of the garrison, with small amount of casualties, if any at all. Any way to get around of this? I myself am guilty of doing this when starting my own kingdom very early in the game.