Thane Delphi
Sounds like its for the best.
Ra'Jiska said:Changing the colour of the Tolrania ? You can't make any difference when you've your own kingdom.
I think that if you have -50 relations with a lord they send assassins to kill you, but I don't know if this is already implemented or not (it might be in 0.5). Also about the town buildings, I don't know, we might be using our own buildings for economy and troops. There will be Noble troops for every faction in 0.5 (top tiers will be lvl 40-50 but that is not OP at all compared to other troops).Tipsu94 said:I think more buildings for fiefs (town , castle , village) would be cool.
For Example:
Training ground - Used to train faction unique troops (Troops that you can't get by just training them by yourself)
Armoury - Gives siege defender unlimited arrows (Expensive ofcourse as it brings big advantage to defenders)
Not my idea , i know there is lot of buildings in other mods so just pointing out that there would be good to be more buildings...
Then in my mind came:
If you have really bad relations with someone , your enemy tries to ''kill'' you. Sending much difficult ambushes and mercenary parties after you... Why ? I feel like 4 man ambush is boring as hell so it would bring some challenges and well some point to not have much enemy lords (Relations like 60 negative or something like that)
Ra'Jiska said:Changing the colour of the Tolrania ? You can't make any difference when you've your own kingdom.
habeo123 said:I saw a great bunch of Persino troop that get blunt weapon, I was thinking about changing it so it's more lethal. I mean right now, the number of prisoner after battle is too high. Blunt weapon also mean most troops will just neglect armor, render heavy armor bearer in a disadvantage.
Suggestion for future version:
Legendary weapons. These weapons are either possessed by a Monarch, a powerful existence or in a hidden location. You can only attain 1 of each.
Rakrak said:I had an idea for minor factions taking territory. alright so minor factions should start out leaderless (no king/queen or vassels.) instead they should have normal size armies (scale with player.) and at a certain point in the game an army of 600-1500 troops should spawn randomly on the map (may change the size.) and at that point the huge army will try to take over a lightly defended castle/town close to were they are roaming around. if they successfully take a location there should be a text screen that says FACTION NAME has established a government! and either lords will defect from their factions to join or certain vassels will spawn in the game when the government is founded.
I think that you guys should have a certain amount of vassels spawn in the game when it minor factions founds a government, and then have over time or will spawn in the game. I don't really know if you could program that are not but i think it will fit better that way and also give the minor faction a better chance and lasting.
Hope you guys like my suggestion and i really hope it gets put in the game. best of luck!
About the two parts about bandits and minor factions taking castles... They won't appear very soon. I'm working on them a lot, but they are very hard to do. Like maybe 0.8 or 0.9 at the earliest.
Their skills are buffed a lot, you'll have a nice surprise when you fight monarchs in 0.5 and think twice before doing so. I agree with legendary weapons, I'm going to probably make some unique spawns have them.Etil_Revla said:I think it would be better if they were just buffed with good regular stuff and lots of skills, instead of having "legendary" weapons.