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Oh and by the way I ran into another issue - do I need to restart the campaign from scratch to see any of the equipment changes that I've made with Morgh appear in game?
If I remember correctly, changes in equipment should appear without starting new game. But If You change stats or faces, You have to start new campaign.
 
Oh and by the way I ran into another issue - do I need to restart the campaign from scratch to see any of the equipment changes that I've made with Morgh appear in game?

If I recall this correctly, new items will require a new save, while existing items can be changed. Adding items through the method of unused items requires them to be sold as merchandise, and cannot be acquired outside of shops. Some may be region specific I've noticed depending on what the item was, such as unused Tolranian items only being sold in Tolrania.

You can also edit the textures/meshes of any armor at any time, weapons will require length editing additionally. For editing those two aspects more complex steps must be taken.
 
Suggestion:
There should be special soundtrack exclusive for battle against Count Tyricas. I want to hear boss music while fighting him.
This is the guy with Galwe Royal Alchemists
Now, seriously:
1) I would like to turn off horse archers AI, but its impossible in the current version. Could it be optional again in the future?
2) Idea of new feature: player could give away a fief to another faction. Sometimes i like to bolster weaker factions :wink:
Nevermind, just realised it's already in diplomacy options
 
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Tyricas recently joined my lordly circle, enjoying the explosions very much.
There is a game called starseige that prolly nobody knows, but it's M+B in space (still in alpha) and you can give a planet to any faction (for rep no less) and/or make it an independent. Would be a nice feature.
 
I wish there was some end-game female plate type armor (body armor 70). Also, how exactly do you make armor ffs, also please tell me anyone in your part can be the engineer and not self-only?
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Only the player can make custom armor; I never tested if the skill bonus from specialist units counts for crafting, so you could recruit a few and put one point in engineering to test it.

There's one female plate armor around 70, Princess Birgit wears it and Reich merchants might sell it. There's also a female version of the armor you selected at the very top, but I've only seen it available to hired soldiers.
 
Grazir questline is bull****. Especially the shrine, for the army I had to bring 15 lords to fight that army to prevent getting absolutely wrecked. The Shrine however is so insanely hard that I wonder if anyone has ever done it legitimately, even with 1/4th damage and cheating my stats it was quite difficult. End result, some subpar armor and a horse that requires 10 riding, that just isn't worth the investment required to ride it. :grin:
 
for the army I had to bring 15 lords to fight that army to prevent getting absolutely wrecked
The only hard thing about that army is around 120 doomguards. The rest is a joke. They still have around 1300 troops, so obviously player has to bring a lor of units to avoid being overwhelmed.
The Shrine however is so insanely hard that I wonder if anyone has ever done it legitimately, even with 1/4th damage and cheating my stats it was quite difficult.
Keyword: sprint. Its still hard if You don't use fire grenades, but easier than sneaking into some towns...
End result, some subpar armor and a horse that requires 10 riding, that just isn't worth the investment required to ride it
And the best 2-handed sword with lifesteal effect.
 
They still have around 1300 troops

And the best 2-handed sword with lifesteal effect.
I thought in my game that it had 4500 troops, I didn't fight him when it spawned, does it grow (some text suggested it could become unstoppable ?)
I didn't know the sword had life steal, just some dark magic text. -so after destroying the great evil, you can now co-splay as the great-evil (with his subpar armor.) - Glad to hear something is useful though.
 
I guess its just similar to Eyegrim from Prophesy of Pendor - they probably convert all prisoners into undead and recruit them. Anyway, didn't know about that. I caught him almost immediatly once he spawed, thinking he might be defeated by marshal force. It used to be an issue in 0.9 because back then, he only had half of his current strength:
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I must say, I'm finding this mod a lot more challenging than Pendor. I got absolutely pulverised by the Zann in a defensive siege battle while playing for the Reich. The brave defenders of Murdenholl killed over 1200 of their troops but the waves just wouldn't stop coming. And then on top of that I got captured by deserters three times in a row. I've lost my entire army and most of my companions and now have to build everything up from scratch.

Not that I'm complaining though, because it does feel good to be upended by the game every once in a while. I do wonder how many attacker waves are there in siege battles though.

Moreover, I can't help but strike a sour note - is it normal for factions to be killed off so fast? The geopolitics in this mod are so weird. I was off to a slow adventurer start and only joined a faction on day 180 or so. By that time, the Dwarves, Kuu-Lan, Cretas and Tolrania were eliminated. Now there are only 5 factions remaining (not counting Giants and Aroulans who don't do squat), and two of them (Elintor and Maccavia) are probably beyond the point when they can possibly ever recover. Come to think of it, minor factions such as Falcons, Geldar and Cretas didn't do much of anything at all except die - never tried to expand, capture settlements or even put up much of a fight. Blitzing seems to be a major thing - Zann is currently in the process of crushing the Reich in my playthrough by sacking every settlement in a row. Also, what's with those weird giant Valahir mobs in the top island?
 
I must say, I'm finding this mod a lot more challenging than Pendor. I got absolutely pulverised by the Zann in a defensive siege battle while playing for the Reich. The brave defenders of Murdenholl killed over 1200 of their troops but the waves just wouldn't stop coming. And then on top of that I got captured by deserters three times in a row. I've lost my entire army and most of my companions and now have to build everything up from scratch.

Not that I'm complaining though, because it does feel good to be upended by the game every once in a while. I do wonder how many attacker waves are there in siege battles though.

Moreover, I can't help but strike a sour note - is it normal for factions to be killed off so fast? The geopolitics in this mod are so weird. I was off to a slow adventurer start and only joined a faction on day 180 or so. By that time, the Dwarves, Kuu-Lan, Cretas and Tolrania were eliminated. Now there are only 5 factions remaining (not counting Giants and Aroulans who don't do squat), and two of them (Elintor and Maccavia) are probably beyond the point when they can possibly ever recover. Come to think of it, minor factions such as Falcons, Geldar and Cretas didn't do much of anything at all except die - never tried to expand, capture settlements or even put up much of a fight. Blitzing seems to be a major thing - Zann is currently in the process of crushing the Reich in my playthrough by sacking every settlement in a row. Also, what's with those weird giant Valahir mobs in the top island?
Perisno does have a learning curve and it takes a bit to get used too. With that said every play though is different. You can also play around with the zann invasion date if the default date isn't up to your liking (next play-through). It's very random... but the biggest weakness of the zann is most of their units don't have shields. Siege wise you should have a pretty easy time if you have a decent garrison. I've often defended against 2-3k with 300-400 troops.
The valahir mobs don't respawn, so if they get defeated they are gone forever. Valahir is tough though. I usually wait till later game to take them down.
 
Moreover, I can't help but strike a sour note - is it normal for factions to be killed off so fast? The geopolitics in this mod are so weird. I was off to a slow adventurer start and only joined a faction on day 180 or so. By that time, the Dwarves, Kuu-Lan, Cretas and Tolrania were eliminated. Now there are only 5 factions remaining (not counting Giants and Aroulans who don't do squat), and two of them (Elintor and Maccavia) are probably beyond the point when they can possibly ever recover.
That is a bit abnormal, but generally speaking Cretas, Kuu-Lan and Tolrania is toast (thanks roughly to Drachen) and the Dwarves and Hakkon slowly get pushed out by Drahara (an overly big and unscathed faction). I'm surprised Elintor is on it's way out in your game usually they hang on with two cities post Zann invasion, Maccavia seems like it can stay in forever with just one city somehow as well. When you do finally get a city I recommend you build the city improvements as fast as possible starting with blacksmith, they help a ton. I think the game, especially now changes a lot depending on if you know the Zann are comming and how you prepare for it, it must be interesting to see that for the first time, I have always either married the elven princess or the drachen princess and had access to a garrison to stockpile and defend later. If I start a new game maybe I will try to force myself to play Hakkon, Dwarf of Maccavia as they don't come with any crutches lol. (Late game tracking down a princess to throw a feast actually kind of sucks anyways, housewife lady might be better)
 
In my playthrough Birgit keeps switching sides from one kingdom to another. I was quite surprised to see this, given that she's heir to Otto and all. However I think it is quite easily explained by her losing all settlements and having the martial personality. You were supposed to help the Reich become über alles princess, not join the fricking Zann! Meanwhile I'm having a götterdammerung hard time keeping the sole city of the Reich from falling into the hands of whatever faction they're "fighting" (as in getting totally wrecked by) at the moment. The brave lords of the Reich have about 20-30 low tier troops on average and thus get repeatedly gibbed by deserters, snowmen and Illicans. I don't want them to die out completely, since out of all the factions, I like the look and theme of their army the most.

In other words, I can't wait to play this mod again, this is getting so exciting! Maybe I'll hold out long enough for Otto to appoint me marshal so that I can take Sut and from there onwards, recreate the Miracle of the House of Brandenburg in Perisno by slowly regaining all of the Reich's lost domains. Maybe the Zann or Drahara will finally swallow up what remains of the Reich finally and it will be Three Kingdoms. Maybe I'll become Zann's greatest champion, help him take over the entire world, only to turn against him at the last moment to instigate my very own Horus Heresy.

I really wish though that severely weakened factions were to be given some sort of bonus to give them a chance to recover and not die so quickly from a Blitz. In my playthrough, the Reich went from being semi-viable to dead without player holding its sole settlement in a span of about 20-25 days.
 
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I really wish though that severely weakened factions were to be given some sort of bonus to give them a chance to recover and not die so quickly from a Blitz. In my last play through, the Reich went from being semi-viable to dead without player holding its sole settlement in a span of about 20-25 days.
Wow the Zann pushed all the way to Murderville? If you marry Princess Bridgit you can reinforce and defend her city so it can't be taken and in doing so weaken the Zanns initial push in that region so badly that recovery and later expansion becomes a snowball rolling down hill, otherwise take back whatever city is most lightly garrisonned with a couple of archer seiges, where you retreat when you run out of arrows until it's manageable. I wouldn't wait to be appointed Marshall, I'm not sure what is the criteria but I never got this honor in Perisno. Just head to Elintor and train up a hunded or two archers.
 
Wow the Zann pushed all the way to Murderville? If you marry Princess Bridgit you can reinforce and defend her city so it can't be taken and in doing so weaken the Zanns initial push in that region so badly that recovery and later expansion becomes a snowball rolling down hill, otherwise take back whatever city is most lightly garrisonned with a couple of archer seiges, where you retreat when you run out of arrows until it's manageable. I wouldn't wait to be appointed Marshall, I'm not sure what is the criteria but I never got this honor in Perisno. Just head to Elintor and train up a hunded or two archers.
well, it is allwas a deferent ways - in my firs play I was with Reich and married to princess, wait till kingdom was down to one town (my own) and then rebel... get bored after 1000+ days
now I'm playing with Falcons with regular wive as companion and after 1000+ days left only 4 factions - Drahara, Zann, Geldar and Falcons - Reich was down only couple days ago, after 500 days defending agains all, so you never know...
being a marshall gives nothing accept huge controversy in no time, better results comes with good friend following you
 
now I'm playing with Falcons with regular wive as companion and after 1000+ days left only 4 factions - Drahara, Zann, Geldar and Falcons - Reich was down only couple days ago, after 500 days defending agains all, so you never know...
Playing Falcons is like playing Switzzerland. Any other faction (except Drahara don't play them either lol) is going to have a lot more influence on stopping the Zann. Without the player putting the Zann in their place I'm not surprised at all to see them take over the map. I don't even know how playing as a Falcon could be interesting. (even if I love their culture) It almost sounds too late for you to turn the tide on this timeline. If you don't want to marry a Princess -- I SWEAR NEXTGAME I WON'T EITHER LOL--- you should just play Tolrania, Macv or Hakkon these are the most in-your-face factions that with a player lord will be most interesting I think. /end theory crafting /no actual experience with those 3 factions.
 
Playing Falcons is like playing Switzzerland. Any other faction (except Drahara don't play them either lol) is going to have a lot more influence on stopping the Zann. Without the player putting the Zann in their place I'm not surprised at all to see them take over the map. I don't even know how playing as a Falcon could be interesting. (even if I love their culture) It almost sounds too late for you to turn the tide on this timeline. If you don't want to marry a Princess -- I SWEAR NEXTGAME I WON'T EITHER LOL--- you should just play Tolrania, Macv or Hakkon these are the most in-your-face factions that with a player lord will be most interesting I think. /end theory crafting /no actual experience with those 3 factions.
well, yes, but... I've played all factions and ussually the end is the same - rebel, got my own kingdon, conquering all, not big fun, innit? :grin:
as falcons got one of the best cavalary, this time I deceided to go for anly mounted troops, and it is working very well - Eagle knights, elitorian duskfall riders and falcons units plus household guards kills everything (200 vs 500-600 in siege offence is easy)
I can't see any benefits of marrying princess - pain in the ass when you want fiest or need to talk and hard to rebel
 
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