k0nr@d said:
- join fight and if you command ally units, give them order to use blunt weapon, so they use fists and are massacred,
etc.
Hahahah. I never thought of this lol. Nice. Only works armies unaligned with a major faction, or with a faction that you are a part of though, lords don't let you command them otherwise they just charge
We can agree there's nothing wrong with suggesting that something that can be patched should be patched though right?
My technical expertise isn't that great, but would it not be possible to make it so unique spawns can only be captured if the player initiates the fight? Or make it so that Finneas de Digit can only be found in the order stronghold? Or make it so the option to exchange qualis gems for stat points must be earned by conquering Pendor and is unlocked when Pendor is unified? These are just a few methods of balancing that I can think of off the top of my head
I don't know if anything can be done about the horse thing, maybe make it so AI cavalry can go through the map boundary but their AI will force them to immediately come back, this will prevent them from hitting the wall and will make them turn around and come straight back in such a way that they won't come to a dead stop. Don't know if this can be coded though, it might be in Bannerlord, maybe
Only thing I can think of with blunt weapons is make it so fists don't count as a blunt weapon so that soldiers given that order who lack blunt weapons will ignore the order. Making Noldor hold their fire in order to get an easy Ithilrandir or Aeldarian capture is probably bad too but I guess make it so that unique spawns refuse to be controlled by the player like a non-affiliated AI lord
Well, these are just a few rebalanced I can think of but I don't know how viable there are, I do know that other mods have tried to address the imbalance issues though:
Brytenwalda nerfed cavalry and missile units heavily, and AI lords heavily employ infantry. Players lose stamina fast and can suffer delibitating wounds which encourages the player not to just wear heavy armor and take injuries in every fight to get a ton of kills but rely on their troops a lot more. Most mods ensure that all bandits have some form of viable ranged weapon or throwing weapon, I've played a few like Warsword Conquest, Blood in the West and Prophesy of Pendor where there are easily available bandits that give lots of exp, cash and renown but lack decent ranged weapons and are thus very easy. ACOK goes a step farther and removes the luggage box from the battlefield so no endless supply of arrows, and makes it so that lances break quickly and most bows cant be used while mounted. They're not perfect and even the hardest mods I have played have had some way to heavily tip the balance in the player's favor, and I approach them like a puzzle to solve by working out how to break it. But if no one pointed it out then it could never be balanced unless the dev worked it out themselves. Heck I've been playing more than 1000 hours and I never thought to cripple ally lords by ordering them to use blunt weapons, and I might never have known if you hadn't told me XD