It's been almost a year and I wanted to put this where it can be found:
I give Guspav the right to use any *code* I've included in this project however *he* feels like - be it OSP, extensions to his own coding, or handed to one or more replacement coders. Before anyone could consider this project OSP or available for their own use, they must first find Guspav and get him to agree to their working on this or any derivative. The art looks to not be capable of being declared OSP -- there are many sources for the artwork, far more so than the code.
There are and were many concepts crafted into the code used in the last year, and if I had time much could have been done with it.
If I weren't busy at a real job I'd be the first to want to continue working on it. But there is no reason to hold up this project for one person. I don't expect to realistically have time to code for at least 4 years, until I have a legitimate pension. Four years is a very long time for gaming. To be direct, I'd be better off writing for a console environment, using a platform that is indie developer friendly, and didn't have so many rules against a 99 cent distribution. Since I can't draw, probably I'll never make anything real. But at least I made something different, here, using the baby tools provided by Taleworlds. For first time builders, the toolset for Mount & Blade Warband is the best or one of the best "games with training wheels" environments imaginable. The huge amount of artwork for strictly amatuer use is enviable. The instant anyone wants even 10 cents for a mod, it all goes to crud. You can only make a mod if you are unemployed and have the finances to stay that way for some years. Anyone else has to change environments, and THAT killed mods, far more than a non-Bannerlord launch.
If you or someone you know happen to have a few tens of thousands of dollars in savings that you can burn while you pursue a thankless hobby, some of the code used here is one of a kind. But if all you were hoping to make is yet another Necromancer project, I sure hope you run out of money soon. I'd be far happier if you came to make paladins great again, although that sounds kind of cheesy. Or wanted to make magic differently, or do something unexpected, perhaps even one thing you didnt cut and paste from here. Those are the devs that deserve access to code. Maybe one line in 20 (of my code) has value to them and the rest is trash.
This isnt saying you need to blow thousands of hours to get value from some scripts. But it took that long to make them. During which, someone had to pay bills. Per se, the code is worthless. But I think people under-estimate how much effort it takes to make a mod that really isnt close to native. That said, you might need a man month to wrap your head around it and a few weeks more to make fixes that don't need more fixes. I always felt short of time so I didnt put any time into anything "normal" - quests, tournaments, anything normal, felt like I was wasting time I didnt have. Everything went into the stuff that you COULD NOT "cut & paste". Of that, I reckon it needed another 10 weeks of my time (at 50 hours per week pace, the pace I put a year and a half into - starting BEFORE I worked on this mod/submod), but I wont quit my job to find another mythical 500 man hours. I have 0 hours per week energy left in me, and a day job that I couldn't get again. In 15 years in this country, I've only had 2 job offers. I'm not throwing away my second offer. Maybe you find work easier, and can pay rent/food/ second hand clothes/electricity from say weekend work so you can do the same pace I did. In which case, this mod is a one summer fixer upper. IF Guspav agrees. You have to bother to ask him. It may take months. He might write you back the next day. You have to ASK.
At least I found a real job - or it found me.
Hopefully you'll each find your calling as well.
- GS