
Davee 说:<...>
About breakable weapons. It's something we've been thinking about, but we need to discuss how it would work exactly and how it would impact gameplay. So no guarantees.
Spears in pike-mode: Sounds like a good idea, we'll try it out. As for making the overhead stab count as an overhead attack - I'm working on it. So far I haven't been able to change it from a stabbing attack, but I still have one more thing to try.
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Davee 说:Self-quoting time!
Davee 说:<...>
About breakable weapons. It's something we've been thinking about, but we need to discuss how it would work exactly and how it would impact gameplay. So no guarantees.
Spears in pike-mode: Sounds like a good idea, we'll try it out. As for making the overhead stab count as an overhead attack - I'm working on it. So far I haven't been able to change it from a stabbing attack, but I still have one more thing to try.
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Also, the reason we changed swing damage from blunt to cutting was because we didn't want spear swings to be the premier anti-armour weapon. I don't know how many times I've beaten up an unsuspecting tank in Native with nothing but spear-swings - his armour was useless.
If we don't go through with changing the type of attacks allowed to the same as for a pike (stab and overhead swing), we might lower the swing damage a bit.

Never said it's going to be easyHarkonHakoon 说:Easy to say keeping distance Garrett. It's what spearmen try regardless so as to keep an edge in combat, but in this game, if you have shield you can just run into the spear guy while blocking and get in close range to stab him. If they got nerfed in close combat they'd lose viability. If you don't have shield, well, just run in without trying to attack immediately and parry their first attack, bam, you're now in close range with them.
Spears r OP!NaglFaar 说:

Davee 说:We did some testing yesterday on the spear overhead stabs. It would appear that we can't make them count as overhead attacks at this moment. The only way of doing it now that I can think of would be to replace an animation that we don't use that much, two-handed stabs for example.