Hello there folks,
''Infantry is in a nasty place right now''
Over the last couple of weeks there have been a lot of discussions about many aspects of Infantry that supposedly need to be worked on by the developer team. The incentive being, Infantry just doesn't feel in the right place now. Some of these posts include ''buffs'' that would not only make Infantry stronger, but also archers or cavalry. Most players seem to agree that, on average, an infantry loses to an archer or a cavalry. For many this causes frustration, especially when an enemy team chooses 4 or more non-infantries. It is fairly obvious that this mostly results in infantries chasing enemy archers all over the map. Generally speaking there are two ways the position of Infantry can be boosted:
1: By creating buffs that ONLY apply to Infantry, improving their position in comparison to other classes.
2: By nerfing other classes, archers and cavalry.
Cavalry and archers have been addressed many times with the last patches where archers got a substantial nerf and some changes are still in the work for cavalry. This leaves us with Infantry and the question of ''How are we going to make Infantry worthwile and most of all; FUN?''.
Firstly, we shall explore some of the challenges and frustrations for an Infantry player during daily skirmishes.
1: It takes a long time to catch up to an enemy archer running away.
2: Once you get to the archer, you realize you cannot 1v1 him because he has a 2h and will kick-slash you to death because you have no way of opening him up.
3: Heavy Infantry classes are quite common and they don't come with throwing weapons (anymore) which is not beneficial when chasing archers. In the case for Sturgia this is insanely frustrating because archers get outmatched by any other faction. Sturgia is supposed to be an Infantry heavy faction but chasing an archer across the map as a varyag is pointless and frustrating.
4: In the majority of cases, the 2h classes are not that feasible because of their limitations in large group Inf vs Inf fighting (no mace, etc.). Moreover, if we look at some examples for the 2h class in Sturgia, the shield leaves much to desire. The point is that if you don't have that running speed of the 2h class, you won't easily catch up with archers.
5: Infantry gets a perk called Stronger shield which is 100% useless. It could work in some scenarios but its rare. This needs to be removed.
6: This is my personal opinion, but I find it annoying to spawn with 2 sets of throwing weapons. In some cases you are practically forced to either take more throwables or better ones. In some cases we don't want to spawn with throwables because of the situation and we are forced to. We could take peasant class to, but this only works for certain factions like Aseria with strong peasant.
7: The class system is MORE limiting for Infantry than it is for Archers or Cavalry
If any of you has more to add to this, please feel free to do so.
My question to ALL OF YOU!!!
How should we improve the position of Infantry in the game?
''Infantry is in a nasty place right now''
Over the last couple of weeks there have been a lot of discussions about many aspects of Infantry that supposedly need to be worked on by the developer team. The incentive being, Infantry just doesn't feel in the right place now. Some of these posts include ''buffs'' that would not only make Infantry stronger, but also archers or cavalry. Most players seem to agree that, on average, an infantry loses to an archer or a cavalry. For many this causes frustration, especially when an enemy team chooses 4 or more non-infantries. It is fairly obvious that this mostly results in infantries chasing enemy archers all over the map. Generally speaking there are two ways the position of Infantry can be boosted:
1: By creating buffs that ONLY apply to Infantry, improving their position in comparison to other classes.
2: By nerfing other classes, archers and cavalry.
Cavalry and archers have been addressed many times with the last patches where archers got a substantial nerf and some changes are still in the work for cavalry. This leaves us with Infantry and the question of ''How are we going to make Infantry worthwile and most of all; FUN?''.
Firstly, we shall explore some of the challenges and frustrations for an Infantry player during daily skirmishes.
1: It takes a long time to catch up to an enemy archer running away.
2: Once you get to the archer, you realize you cannot 1v1 him because he has a 2h and will kick-slash you to death because you have no way of opening him up.
3: Heavy Infantry classes are quite common and they don't come with throwing weapons (anymore) which is not beneficial when chasing archers. In the case for Sturgia this is insanely frustrating because archers get outmatched by any other faction. Sturgia is supposed to be an Infantry heavy faction but chasing an archer across the map as a varyag is pointless and frustrating.
4: In the majority of cases, the 2h classes are not that feasible because of their limitations in large group Inf vs Inf fighting (no mace, etc.). Moreover, if we look at some examples for the 2h class in Sturgia, the shield leaves much to desire. The point is that if you don't have that running speed of the 2h class, you won't easily catch up with archers.
5: Infantry gets a perk called Stronger shield which is 100% useless. It could work in some scenarios but its rare. This needs to be removed.
6: This is my personal opinion, but I find it annoying to spawn with 2 sets of throwing weapons. In some cases you are practically forced to either take more throwables or better ones. In some cases we don't want to spawn with throwables because of the situation and we are forced to. We could take peasant class to, but this only works for certain factions like Aseria with strong peasant.
7: The class system is MORE limiting for Infantry than it is for Archers or Cavalry
If any of you has more to add to this, please feel free to do so.
My question to ALL OF YOU!!!
How should we improve the position of Infantry in the game?