Alright, it may not be a revelation to you, but these random crashes during battles (my PC can easily handle a battle with 350 soldiers wearing 4k+poly armor without lods, but sometimes it suddenly crashed in much smaller battles where all soldiers wore lod-ed simple armor) have been giving me one hell of a headache during the last year, completely killing all the desire to keep modding, and now I just stumbled upon somethings that seems to cause them:
"COMBINE LOW-POLY MESHES" checked in material settings in Openbrf. With regular 720 it looks like 80720.
PURGE DIS CHECK WITH HOLY FIRE WHENEVER YOU SEE IT.
First it was an infamous twilight horse from spak_meshes OSP that constantly caused crashed in Perisno until I changed its lods (with different lods it usually - but not always - didn't crash), but today I have been editing amade's OSP and among other things changed the lods (made them in Blender). I launch the game to see if new lods look OK, and bump - it won't even let me enter a mission, it just crashes immediately. Three times I restart the game and three times it crashes. Then I examine the armor, uncheck the darned option, and voila - everything works like a charm.
I go to see if the twilight horse has the same setting (btw, in its case lods made in openbrf caused crashes, so it's not about Blender messing up something) - and of course it does!
SPREAD THIS WORD, BROTHERS AND SISTERS!
___________________________________________________
Now, jokes aside, I don't usually create such "attention whore" themes (and even bark at people who do), but in google quote search I found no mentions of "combine low-poly meshes" and neither did I find them here by using this forum's search engine, so I assumed it may not be a well-known thing.
And those crashes have been really maddening me, so if this thread helps even at least one person and saves them from going insane like I almost did, I'm willing to take this chance.
Thank you for your attention.
___________________________________________________
UPD:
Another cause of random crashes found: empty collision meshes.
This time it was my mistake - game reported missing collision meshes for a couple of bushes (but without them it was doing fine, as it seems, no mesh? no problems), so just to get rid of them I added empty collision meshes for them (since I didn't want small bushes to be "collidable"): just bo_bush_blablablah entries with no polygons inside.
This started to cause regular (like 1 crash for 4-5 successful loads) random crashes while loading a battle scene and cost me several hours of my life to find the source of the problem.
This change was literally the last suspect among the changes I had done recently. I'd never expect a game to be unable to properly handle just a simple empty object.
UPD 2:
Another reason for ctds.
"COMBINE LOW-POLY MESHES" checked in material settings in Openbrf. With regular 720 it looks like 80720.
PURGE DIS CHECK WITH HOLY FIRE WHENEVER YOU SEE IT.
First it was an infamous twilight horse from spak_meshes OSP that constantly caused crashed in Perisno until I changed its lods (with different lods it usually - but not always - didn't crash), but today I have been editing amade's OSP and among other things changed the lods (made them in Blender). I launch the game to see if new lods look OK, and bump - it won't even let me enter a mission, it just crashes immediately. Three times I restart the game and three times it crashes. Then I examine the armor, uncheck the darned option, and voila - everything works like a charm.
I go to see if the twilight horse has the same setting (btw, in its case lods made in openbrf caused crashes, so it's not about Blender messing up something) - and of course it does!
SPREAD THIS WORD, BROTHERS AND SISTERS!
___________________________________________________
Now, jokes aside, I don't usually create such "attention whore" themes (and even bark at people who do), but in google quote search I found no mentions of "combine low-poly meshes" and neither did I find them here by using this forum's search engine, so I assumed it may not be a well-known thing.
And those crashes have been really maddening me, so if this thread helps even at least one person and saves them from going insane like I almost did, I'm willing to take this chance.
Thank you for your attention.
___________________________________________________
UPD:
Another cause of random crashes found: empty collision meshes.
This time it was my mistake - game reported missing collision meshes for a couple of bushes (but without them it was doing fine, as it seems, no mesh? no problems), so just to get rid of them I added empty collision meshes for them (since I didn't want small bushes to be "collidable"): just bo_bush_blablablah entries with no polygons inside.
This started to cause regular (like 1 crash for 4-5 successful loads) random crashes while loading a battle scene and cost me several hours of my life to find the source of the problem.
This change was literally the last suspect among the changes I had done recently. I'd never expect a game to be unable to properly handle just a simple empty object.
UPD 2:
Another reason for ctds.