Seven Devils
Regular

That bug some of you are getting where the game crashes when you try to disband the last troop...
..is caused by you having too many troop types.
I'm not sure if its hero types or not, but I had to get rid of horse merchants and a bunch of other junk to make room for new troops in my mod.
Oh and all the villages you add as a troop need merchants too that was another time I hit the maximum number of hero inventories allowed or something hehe
I always know if I hit the limit 'cause the first thing I do is go into the game and disband all my troops and make sure I don't crash if I change how many different kinds of guys there are in there or how they upgrade (I'm not sure if its how many entries it is in there or what, its some index that can't go high enough, there might be more tricks and loopholes in there that I don't know about, heck there might be some way to fix it that I don't know about, but that's how I keep it from happening, I cut down on how many kinds of troops I got in troops.py).
If you play the game with that messed up (by ignoring the error) I think mebbe you'll find you have other problems later on I'm not sure I'm sure I've tried it and then I went back and fixed it but that was a long time ago heh.
Its the one limit I gotta worry about, if I wanted to add a seventh kingdom, I'd have to add too many villages with merchant inventories and be over the limit.
I could rearrange how many villages everybody started out with and cut a seventh piece of the pie, but I can't make the pie any bigger or add any cherries to it heh.
I dunno if non-hero troop types count toward the limit too I'm not really sure if there's some subset of the troop file that is exempt from that limit but it seems that hero inventory troops definitely count towards fixing it.
..is caused by you having too many troop types.
I'm not sure if its hero types or not, but I had to get rid of horse merchants and a bunch of other junk to make room for new troops in my mod.
Oh and all the villages you add as a troop need merchants too that was another time I hit the maximum number of hero inventories allowed or something hehe
I always know if I hit the limit 'cause the first thing I do is go into the game and disband all my troops and make sure I don't crash if I change how many different kinds of guys there are in there or how they upgrade (I'm not sure if its how many entries it is in there or what, its some index that can't go high enough, there might be more tricks and loopholes in there that I don't know about, heck there might be some way to fix it that I don't know about, but that's how I keep it from happening, I cut down on how many kinds of troops I got in troops.py).
If you play the game with that messed up (by ignoring the error) I think mebbe you'll find you have other problems later on I'm not sure I'm sure I've tried it and then I went back and fixed it but that was a long time ago heh.
Its the one limit I gotta worry about, if I wanted to add a seventh kingdom, I'd have to add too many villages with merchant inventories and be over the limit.
I could rearrange how many villages everybody started out with and cut a seventh piece of the pie, but I can't make the pie any bigger or add any cherries to it heh.
I dunno if non-hero troop types count toward the limit too I'm not really sure if there's some subset of the troop file that is exempt from that limit but it seems that hero inventory troops definitely count towards fixing it.


