In Progress General disable_map_voting is broken

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Version number
1.1.0
Branch
Main
Modded/unmodded
Unmodded
Since 1.1.0 it seems like the command "disable_map_voting" breaks the cycle between maps. The first map is random but after mission end, the selected map is always the first one of the pool. Here is a full configuration to reproduce:
Code:
ServerName Test
GameType Battle
add_map_to_automated_battle_pool mp_battle_map_001
add_map_to_automated_battle_pool mp_battle_map_002
add_map_to_automated_battle_pool mp_battle_map_003
add_map_to_automated_battle_pool mp_sergeant_map_010
add_map_to_automated_battle_pool mp_sergeant_map_013
add_map_to_automated_battle_pool mp_sergeant_map_018
add_map_to_automated_battle_pool mp_skirmish_map_003_skinc
add_map_to_automated_battle_pool mp_skirmish_map_009
add_map_to_automated_battle_pool mp_skirmish_map_014
add_map_to_automated_battle_pool mp_skirmish_map_020
disable_map_voting
AllowPollsToKickPlayers True
AllowPollsToChangeMaps True
disable_culture_voting
CultureTeam1 vlandia
CultureTeam2 battania
RoundPreparationTimeLimit 2
MaxNumberOfPlayers 120
AutoTeamBalanceThreshold 0
FriendlyFireDamageMeleeFriendPercent 50
FriendlyFireDamageMeleeSelfPercent 0
FriendlyFireDamageRangedFriendPercent 50
FriendlyFireDamageRangedSelfPercent 0
MinNumberOfPlayersForMatchStart 0
NumberOfBotsTeam1 2
NumberOfBotsTeam2 2
RoundTotal 10
MapTimeLimit 8
RoundTimeLimit 300
WarmupTimeLimit 1
start_game
set_automated_battle_count -1
enable_automated_battle_switching
 
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