disable a Castle/Village

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Gibsi

Sergeant at Arms
hey,

i want to disable some castles, villages and/or bridges. I modify the "module_parties" in the Module System with "pf_disable", but it doesn't work. Take a look:

Code:
("castle_39","Slezkh_Castle",icon_castle_snow_a|pf_castle|pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(89.4, 66.4),[],280),

After i add "pf_disable" i run "module_bat" and then i started a new game, but in the game the castle wasn't disable.

Gibsi
 
You have to copy the compiled files into your mod folder : |

Quick German translation for this guy:
Du musst die .txt dateien aus dem im module_info.py angegebenen Ordner in den Modulordner kopieren.
 
In my "module_info" is this

Code:
# Point export_dir to the folder you will be keeping your module
# Make sure you use forward slashes (/) and NOT backward slashes (\)


export_dir = "D:/Programme/Mount&Blade/Modules/Mod1/"


The .txt-files should be directly in the folder, or?
 
I'm confused. :???:
In the German forum, you have the path to your mod otherwise.
D:/Games/Mount&Blade/Modules/Mod1/
What's wrong now?

Please read my answer here:
http://forums.taleworlds.com/index.php/topic,63393.msg1648854.html#msg1648854
 
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