Dirty Peasants.

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Instead of focusing on retarded ideas, this time I have focused on realism. Kind of. A little bit. When I can be bothered.
Anyway, I'm not tottalu sure what the mod is about so I'll just post some features:
New troop tree and kingodm party composition:
All 6 factions (Zendar is a new faction) use a basic troop tree of peasant levees with mercenaries and their own specilaist aristocratic troops on top (Knights and squires for swadia, Thegns and Reeves for Nords ect.)
Some more management of castle's and towns, after winning a seige you will be able to command your troops to a) leave the population alone (some looting will still occur depending on your leadership) b) loot a bit but try to restrain them selves c) do what the **** they like. a will gain you no extra money from looting but the population won't hate you and the city's prosperity wont b eaffected, c is the opposite and b is in between.
After that you will have more forms of managements and will be able to give the center to yourself, a companion, another lord or let the center elect a steward for themselves (the center will in affect still belong to you but you won't have any choice in it's management.) If you chose the last one then you may let either the nobles or all city members vote. In your management you will be able to choose to get good relations with the center or with the aristocrats. Good relations with the center will work as in native and will affect how many troops you can levy from the center, while having good relations with the aristocrats will be the only way to recruit specialist troops (knights ect) other than recruiting from prisoners.
The party size bonus you get from leadership is hugely increased so bassicaly you should be able to recruit as many men as you can find/ can afford.
You will get much less money from winning battles.
Mercenary companies for hire, used by you and by factions.
Either halfing experiance earned by killing **** and making troops take twice as long to earn experiance (if this is possible) or doubling the levels of all troops, halving wages and giving the player some sort of experiance penalty.
And some other stuff I've forgotten.

Alright, so far I've only done the troops,the party size bonus, added mirathies formations and some random stuff and since it's hard for me to motivate myself to work on any mod and since I'm **** at scripting it will be a long time before a lot of this gets done (if it ever does.)

Beta link:
http://www.mbrepository.com/modules/PDdownloads/viewcat.php?cid=10
 
I was reading through all the features thinking 'Woah, I didn't expect that from pentagathus.'

Oh well  :lol:
 
Hmm, maybe Gutekfiutek can find his dirty Vaegirs here. :wink:

This does sound promising. I like the idea of having to buddy up to aristocrats in order to field knights.
 
Yeah the specialiosed troops are:
Swadians:
Men at arms that upgrade to Knights.
Khergs:
Tsers wich upgrade to Sers (my imagination was of course running wild at this point  :roll:) which are pretty much Native top tier Khergit troops.
Nords:
Thegns that upgrade to Reeves, tough footmen well armed and armoured.
Vaegirs:
Squires that upgrade to lords (or another name if I find some imagination) these will range from being equiped like Nordic troops to Khergit ones. Although they won't share anything in common with the Rhodoks. Very fond of longbows (although if I haven't ****ed up they will only use longbows if on foot and will have either no bows or khergit bows if on horse.)
Rhodoks:
Droungarioi that upgrade to Tourmarchai, these are names given to me by wikipedia as they were apparently the titles of some commanders in the Byzantine army. Much like current Rhodoks.
And the new mercenary troops are:
Mercenary Bowman
Mercenary Longbowman
Mercenary Marksman
Mercenary Crossbowman
Elite Mercenary Crossbowman
I'll add some more as well and I'll also add a script thingy that will make it possible to summon a group of randomly assorted mercanaries (from about 20-50 of them) which will take a week and can be done every month.
Edit:
**** forgot the Rhodoks.
 
I agree, the ides of this is very interesting.
Especially the mercenary companies, now will you hire a company (large varied group) to come into your party or will you hire them and they as themselves will attack your enemy?
 
The mercenary companies will  join yours (although I might eventualy get around to treating them as you would a lord if you were marshall.)
I'm not going to do any modding or uploading today becuase I have some homework from last week to do that my teacher thinks I've already done so I best do it.
 
pentagathus said:
The mercenary companies will  join yours (although I might eventually get around to treating them as you would a lord if you were marshall.)
The NNY mod has the patrol feature and you can bribe bandits to follow you. Might be something along those lines:
http://forums.taleworlds.com/index.php/topic,51290.0.html
(I believe Sword of Damocles mod used this)
 
Oh yeah I was thinking of doing bandit bribing.
The beta test thingy is up. Not much changed, its got formations (Mirathie's formation script) and new troops and some other stuff.
I'll post the link once its uploaded.
 
He, Zendar is back. But it's not Zendar  :sad:
I like the new character creation - it's simple. And how you can 'hire' a posse to begin with (like old days).
No bugs to report, but not much has changed, as you say.
 
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