Diplomacy, War, Relations, Envoys, Kingdoms, Alliances and Trade

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Hi everyone,
There’s a few things I find stick out like a sore thumb which create a bit of a short fall with bannerlord. Of course I know its in early stages but hey, thats what we have the forum for, ideas :smile: But before I get into that, I've got a few suggestions and I’ll add why I think we need these things included into the game to make life a little more enjoyable as well as creating a whole new dimension of game play.
Essentially, I think peace time should be a more important part of the game than what it is. Almost as important as war.

1. Diplomacy/Kingdoms relations menu, here I think we could see what every kingdom thinks of us (the clan or kingdom we’re in) by using a bar, one side green (positive) the other side red (negative) with a little pointer showing where they sit, as well as the ability to send envoys to various characters. So for example we could have the Kingdom – Relation. Then when clicked on it open’s a smaller pop up menu with all the clans under that kingdom (Clan – Relation) and what they think of us. We could also click on each clan and see the various characters (Character – Relation) and have the ability to send envoys or letters to each individual or clan.

Why? Because it will make it easier to visualise relations and to see which clans may become potential ally’s. Other thing too, using envoys makes life one hell of a lot easier rather than treking the map to find one dude.

Ideas for fixing the constant non-stop illogical wars which happen way too damn much;
Kingdom relations, alliance system, trade, execution and assassination. If you’ve ever played strategy games like Total War and Stellaris then you’ll know exactly what I‘m talking about with diplomacy. (In all honesty, I think these games provide a great blueprint for diplomatic relations and also add more to this game than just war and battlefield strategy)

2. Kingdom Relations. I think there needs to be positive relations between certain kingdoms and not so positive relations between other kingdoms. But there also needs to be a way that kingdoms and clans can develop a friendship other than doing quests and talking. Thats why I think using the Diplomacy/Kingdoms Relations Menu is perfect for this. In this menu, I also think kingdoms can improve relations by creating treaties, tributing/gifting money, gifting land, supplies (weapons and food) to other kingdoms. Helping another kingdom or clan in battle should create a huge amount of relationship improvement, especially towards the clan which you've helped.
Clan can vouch to join you in battle in the future or do a favour for you.

Why? Because despite certain kingdoms having much in common, for example the Imperial factions or the factions that had been destroyed by the empire previously, everyone seems to cut everyone’s throat open without a second thought. And they do it way too much. So for that reason I think relations between kingdoms and clans needs to be put in place to ease this up.
Kingdoms need to be smarter about declaring war.

3. War needs to be a much bigger deal than what it is. War is almost constant when you’re your own kingdom or when one kingdom declares war everyone else starts declaring war on you. So to counter this, Kingdom relations and clan relations can help steady this down a little.
Another thing that can help, executions and assassinations. Both of these things can make kings and clan leaders a little more anxious about declaring war. And for that reason I think both of these things need to become a little bit more common.
Interaction with prisoners is also something that I think needs to happen. After a prisoner is captured, we should be able to converse with them, asking them to join our kingdom or to get their clan to join us is something useful. Threatening their execution or the execution of another family member is a good way to leverage this.

Why? I do love the wars and the fighting, but it gets to a point where you kinda go “alright, enough now this is getting repetitive. And it makes no sense why you’re attacking me Vlandians, you’re on the other side of the map!”

4. Alliance systems. I also think there needs to be an alliance system. I mean, if factions joined together once why cant they join together again? Defensive pacts, military alliances and caravan trade agreements I think should all be implemented. Especially if relations are high between two kingdoms.

Why? Because if two kingdoms hate another kingdom, why the heck aren’t they banding together? Or if two kingdoms have awesome relations, why can’t they become best of friends?

5. Small clans/Mercenary clans should be vassals/small subjugated kingdoms. These guys, whilst yes they can be useful, make no sense. How many mercenary clans with no loyalty can you name in history? Yeah, none. Mercenary’s should just be mercenary’s bought from taverns.
They should be a small kingdom subject to another larger kingdom, for example the lake rats could have a castle or a town (Like Tyall) and fight under the Sturgians. Their loyalty could be easier to persuade than other clans however as they are their own kingdom, just subjugated, and they may not particularly like their ruling kingdom (again – kingdom relations menu comes in handy here).

Why? Because having these small clans join you for a few weeks, then leave and join your enemies is kinda ridiculous.

6. Trade. Something I think that is completely underused. Caravans could be used for a hell of a lot more than just the caravan owner making money. They could be used to trade with only certain kingdoms, warring kingdoms may not get trade, creating financial ramifications for kingdoms at constant war. Caravans can generate income for both the kingdom they serve and the kingdom they travel to, as well as improve relations.

There will be some things that most people agree with here and some things no one agrees with. Hope this helps.
Thanks for reading, have a good day everyone :grin:



On probation
Of course I know its in early stages
Not really, the game will be released in Q1/2022 (may change again, but that´s the plan).

Your ideas are good, most of them were made over and over again here (alliances as an example).

Let´s hope that TW will pick some up.
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