Diplomacy mod?

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I'd like to do something similar, it will involve the pope.  The idea is that the pope will be able to mediate between factions and at random times call crusades.

Before that happens we'll need other factions, south of Spain, North coast of Africa etc. But yes I really want to add something like that.

Speaking of which, I need pope 'armour' models/textures!
 
othr 说:
I'd like to do something similar, it will involve the pope.  The idea is that the pope will be able to mediate between factions and at random times call crusades.

Before that happens we'll need other factions, south of Spain, North coast of Africa etc. But yes I really want to add something like that.

Speaking of which, I need pope 'armour' models/textures!

Would be great to see Diplomacy in 1257 AD.  You can of course change or add features if you like. I am also open for any suggestions, so anybody is invited to contribute. Actually I was already thinking about adding some kind of church but I am still missing a balanced concept.
 
I need the AI to participate in any diplomacy developments.  If it's only the player that can do this, well, that's interesting for sure but it would be definitely nicer if AI lords could participate in something similar.

Few ideas for this 'pope' character:

- if a faction becomes too agressive/strong he would be able to call a crusade against this faction.  That would mean ending all wars in progress and every faction that's Christian would then send a contingent of its forces to the crusade.  Any castles/towns captured would then be given to original owners
- various other ways for the pope to mess up factional politics, ie. stir some trouble or force peace.
- call crusades against non-christians, not very often but this would be a nice distraction as well.

The AI portion of the code is the hard part because it has to mesh well with the existing political code and it needs to add an interesting dimension to the game.
 
othr 说:
I need the AI to participate in any diplomacy developments.  If it's only the player that can do this, well, that's interesting for sure but it would be definitely nicer if AI lords could participate in something similar.

The AI portion of the code is the hard part because it has to mesh well with the existing political code and it needs to add an interesting dimension to the game.

Participation of the AI is planned for Diplomacy, but only if the consequences and result of the diplomatic action will affect the player.

othr 说:
Few ideas for this 'pope' character:

- if a faction becomes too agressive/strong he would be able to call a crusade against this faction.  That would mean ending all wars in progress and every faction that's Christian would then send a contingent of its forces to the crusade.  Any castles/towns captured would then be given to original owners
- various other ways for the pope to mess up factional politics, ie. stir some trouble or force peace.
- call crusades against non-christians, not very often but this would be a nice distraction as well.

Crusades to conquer back lost territory is a nice addition. I am confident that it's possible to add this in a balanced way.
However , since Diplomacy is designed to be a basis for other mods you will of course never see something like a pope character in game. I guess it would be some kind of notification in a game menu. But that's something you can enrich.
 
Once you add the AI portion of the code I would definitely be interested in including it and saving myself lots of work :smile:
 
othr 说:
I need the AI to participate in any diplomacy developments.  If it's only the player that can do this, well, that's interesting for sure but it would be definitely nicer if AI lords could participate in something similar.

Few ideas for this 'pope' character:

- if a faction becomes too agressive/strong he would be able to call a crusade against this faction.  That would mean ending all wars in progress and every faction that's Christian would then send a contingent of its forces to the crusade.  Any castles/towns captured would then be given to original owners
- various other ways for the pope to mess up factional politics, ie. stir some trouble or force peace.
- call crusades against non-christians, not very often but this would be a nice distraction as well.

The AI portion of the code is the hard part because it has to mesh well with the existing political code and it needs to add an interesting dimension to the game.

Who would the captured towns/castles go to during a crusade? Some sort of papal faction? Maybe one of the christian orders - templars for example?
 
Yeah, I imagine it'd be all the factions declaring war on the "excommunicated" faction.

If you're going to go all out with the diplomacy mod, I'm not sure you can have JUST an overall pope. The Holy Roman Emperor was often at conflict with the pope, especially in the 13th century. I'm not sure of the exact condition of things at game start, but I think, what you probably want to do to be "realistic", would be to break the holy roman empire up into a number of smaller states, and institute a pope and a Holy Roman Emperor elected like a marshal from the HRE states.

According to the Osprey book on Medieval German Armies 1000-1300AD, the armies the HRE could potentially field were enormous, but no emperor was ever strong enough to raise all his vassals to battle. So the game mechanic would be, a number of "weak" german states, that as a whole are stronger than any other single nation, with the HRE as elected officials. These small states might sometimes go to war with each other, and new vassals might join the empire, creating new states.

This sort of conflict between the Emperor and the Pope and the balance of power is how games like Europa Universalis III handle it.

I'm aware this isn't the most coherent idea ever but I think you get the point.
 
I'd like to point out, during this time many crusades were sent to Jerusalum. Though maybe you should add Islam, Jewish, Buddisam and Christianity. So I have created a system called "The Pillars of 1257 AD Religion".



{Christanity based}
--------------------------------


-Maybe add a religion factor,

-Maybe add something like Christanity is a type of faction that goes inside factions, and Rome is the main capital, but it does not seek land and has few troops, but does have travelling priests, only troops are religious warriors like Templar Knights who fight only Islam and on Crusades.

-As a king you can build churches in cities, causing more Religion points towards a cristinaity. The more Churches the relation with the Pope, low amount of Churches and you are excommunicated.

-In cities if there is a church, you can now go to Churches like you go to taverns, where the Priest will be located, he'll like the wandering minstrels, execpt instead of romance, he'll talk about religion. Also he can help get you religious warroirs like Knights Templar if your high enough relation with the pope. You can also do religious quests to not only get higher relation with the pope but christanity as well.

-If high enough relation with a pope, you can join a crusade as a general, even if your not a lord. Also he can get you land if he likes you enough.



{Islam Based}
---------------------------

-Simmilar to Christianity, it's main City is Baghdad, and has a religous leader as well. It does most of the same stuff as Christanity, much is more of warriors and does not require churches or in their case temples to be in good terms with them, as they only have few temples, instead to have good relation you must instead do religious missions, which give you double relation if completed, and you get missions not at will but by messages you get very so often.



{Jewish Based}
--------------------


Capital City is Jerusalum, and is a more copy of Christanity, execpt they don't do crusades unless Jeruslum is taken over, they have no leader but a council of 3 priests, and they don't have any troops.



{Buddisam Based}
-------------------------

Really only the mongolians are buddists, unless you add china and asia and stuff, their capital city is the capital city of Mongolia, which I don't know if mongolia will be featured in the mod, and if Asia is featured, Hong Kong is the Capital. The like Islamic people, yet have no missions or crusades, and only way to be good with them is to be good with the High Buddist.


 
No offence to any Jews, but the Jewish religion wasn't particularly significant at this time. Even Jerusalem was controlled by Muslims. I don't think it's necessary to add them. Infact I think religion in general isn't necessary.

It might be feasibly to add "Templar Knight" castles around europe though.

I think the key to simulating the political situation at the time is still factional, just with the addition of a pope and an emperor. Making factions of similar religion/culture less likely to fight each other is also valid.

Also, Nerdman3000 forgot the orthodox christian religion :razz:
 
Some sort of pagan germanic religion aswell or there would be no point in the baltic crusades. :smile:
 
Amundr 说:
Some sort of pagan germanic religion aswell or there would be no point in the baltic crusades. :smile:

t o t a l  b l a s p h e m y!
 
The pope is meant as a balancing/unbalancing entity.  You can call this entity whatever you want, but the purpose of it would be to stir things up.

Wars not happening enough? get some going
Wars happening too much? get some peace going
Faction too powerful?  Crusade
That and an odd crusade to the holy land/spain/north africa to add some spice to the game.

I want to keep this religion thing within reason. it's a slippery slope.
 
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