Somebody said:Recruiter thing should have been fixed, I'll check again.
The bandit infestation never gave relation to the villager's faction, only to the center barring quest rewards.
Somebody said:Do you see the white description string under the recruiter party's name? If not you don't have the latest patch.
A screenshot would be nice - there's no such thing as the "Farmer" faction (only Commoners), since the quest gives a relationship boost with the actual village. The relationship boost would not affect your companions (until you actually make them into lords) so it offsets the morality grievances they would normally receive.The Yogi said:Sorry, I Think I didn't explain that last part very well. I meant that successfully completing the quest normally gives a bonus to the relation with faction "Farmers", not the faction owning the village. There is a debugging message saying something about faction "String not found" or something along those lines (will update this post with the exact message once it happens again. When you fail such a quest, your relations with the faction "Farmers" takes a hit too, and that works.
Also, in tournaments, there is some relation bonus that is not being correctly awarded at the end of a round. You do lose relation with companions that you defeat, but I suspect you might not get a bonus with them if you win together (bonus to relation with characters like Dranton and Xerina seems to work OK though).
KissMyAxe said:Could you release the source, please? I would like to do a minor adjustment that I think is well in spirit with this mod: when you host feasts the relations with lords attending should increase automatically and are not contingent on speaking to them. Otherwise, maintaining relations with lords in the end-game becomes the single most painful thing in the game. Oh, and I'd be happy to merge the changes back if you like.
Thank you!Totenkopf900 said:https://www.dropbox.com/sh/9hrtp39hnsae7vo/AACxLa6wP4YU678Twe0mZV7wa?dl=0