No, it's just pure upside, other than the fact that they cost more to recruit and, in the case of the player, to upgrade.Right but what i meant by that question is - is that 20%an absolute or is it regulated by other meaningful factors like suffering penalties for Cav in the mountains or cav in Snow or enemy pikeman etc..
Troop stats don't factor into auto calc at all currently, so this would not affect anyone but the player and any AI the player battles in real time. Unless you mean replace some of the cavalry options from their troop tree.Maybe the solution could be to decrease the strenght of the Triabal Warriors and make the higher tier cavs harder to get.
I've actually tested this already in both 1.5.0 and 1.5.1. Here are the results:Maybe one final test, if possible. Give Khuzait the speed bonus but still don´t give any faction the +cav bonus for autocalc.
1.5.0
1.5.1
This is only one test a piece, but I don't think the cavalry bonus is as strong as people make it out to be. I think it's the sum total of their advantages, but the extra speed is probably the biggest factor.
**By the way, a confounding factor in these tests is the "King Bonus" for influence applying to everyone, which would make armies much more common (I can't remember if that was an issue in 1.5.0, though).**
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