I also found this interesting so I started checking encyclopedia.
Sturgias highest tactic skill is 140, and they have 4 of them.
Vlandias highest is skill 160, and they have 2 of them, and also 7 with 140
Khuzait has one with 180, no one with 160, and 3 with 140.
This is what I found so far, before going to bed (I'll check more tomorrow).
Faction
Total faction tactic capability
Average tactic skill
Amount of Nobles with tactic stat
Vlandia
3200
103
31
Khuzait
2600
108
24
Sturgia
2360
102
21
Noble
Type
Culture
Tactics
Leadership
Steward
Derthert
Faction leader
Vlandia
120
120
181
Adalindis
Noble
Vlandia
60
60
Adaltrud
Noble
Vlandia
50
Alary
Noble
Vlandia
100
100
122
Aldrig
Noble
Vlandia
60
60
Alwith
Noble
Vlandia
101
Amalgun
Noble
Vlandia
100
100
100
Amorcon
Noble
Vlandia
60
60
102
Anstruda
Noble
Vlandia
62
Arthamund
Noble
Vlandia
60
60
Asela
Noble
Vlandia
121
Belgir
Noble
Vlandia
100
100
Bertliana
Noble
Vlandia
81
Calatild
Noble
Vlandia
120
120
141
Ecarand
Noble
Vlandia
140
140
81
Elbet
Noble
Vlandia
141
Eleduris
Noble
Vlandia
61
Elthild
Noble
Vlandia
80
Elys
Noble
Vlandia
121
Erdurand
Noble
Vlandia
140
140
100
Furnhard
Noble
Vlandia
80
80
82
Gudonhelda
Noble
Vlandia
62
Hecard
Noble
Vlandia
140
140
101
Ingalther
Noble
Vlandia
160
160
142
Ingeltrud
Noble
Vlandia
81
Ingunde
Noble
Vlandia
Lasand
Noble
Vlandia
80
80
Liena
Noble
Vlandia
160
160
140
Lietgardis
Noble
Vlandia
60
Lucand
Noble
Vlandia
140
140
80
Mauriana
Noble
Vlandia
61
Megenhelda
Noble
Vlandia
60
60
101
Mitela
Noble
Vlandia
60
60
Morcon
Noble
Vlandia
140
140
102
Nogand
Noble
Vlandia
140
140
162
Odofled
Noble
Vlandia
80
80
61
Ospir
Noble
Vlandia
100
100
81
Peric
Noble
Vlandia
80
80
82
Philenora
Noble
Vlandia
121
Richelda
Noble
Vlandia
62
Romund
Noble
Vlandia
120
120
102
Servic
Noble
Vlandia
120
120
100
Silvind
Noble
Vlandia
100
100
102
Thomund
Noble
Vlandia
80
80
81
Unthery
Noble
Vlandia
80
80
60
Varmund
Noble
Vlandia
140
140
81
Vartin
Noble
Vlandia
80
80
80
Monchug
Faction leader
Khuzait
140
140
121
Abagai
Noble
Khuzait
100
100
Achaku
Noble
Khuzait
100
100
60
Akrum
Noble
Khuzait
100
100
60
Alijin
Noble
Khuzait
102
Anat
Noble
Khuzait
141
Bagai
Noble
Khuzait
120
120
120
Bolat
Noble
Khuzait
60
Bortu
Noble
Khuzait
120
120
100
Chaghan
Noble
Khuzait
120
120
102
Chagun
Noble
Khuzait
Chambui
Noble
Khuzait
62
Ergene
Noble
Khuzait
61
Esachei
Noble
Khuzait
82
Eselen
Noble
Khuzait
80
Esur
Noble
Khuzait
140
140
100
Hurunag
Noble
Khuzait
100
100
62
Ilatar
Noble
Khuzait
100
100
62
Jigur
Noble
Khuzait
Kanujan
Noble
Khuzait
180
180
120
Khada
Noble
Khuzait
80
80
Khorijin
Noble
Khuzait
82
Kinteg
Noble
Khuzait
100
100
60
Korte
Noble
Khuzait
122
Mehir
Noble
Khuzait
100
100
61
Mesui
Noble
Khuzait
120
120
141
Nayantai
Noble
Khuzait
80
80
Oragur
Noble
Khuzait
120
120
81
Sechen
Noble
Khuzait
80
Sokhatai
Noble
Khuzait
122
Suran
Noble
Khuzait
80
80
100
Taslur
Noble
Khuzait
100
100
60
Temun
Noble
Khuzait
80
80
Tilun
Noble
Khuzait
101
Tulag
Noble
Khuzait
80
80
100
Ulman
Noble
Khuzait
100
100
60
Unagen
Noble
Khuzait
100
100
Yana
Noble
Khuzait
140
140
142
Raganvad
Faction leader
Sturgia
140
140
120
Alvar
Noble
Sturgia
100
100
60
Andruta
Noble
Sturgia
62
Apolanea
Noble
Sturgia
60
60
Asta
Noble
Sturgia
140
Bovan
Noble
Sturgia
81
Dracha
Noble
Sturgia
82
Erta
Noble
Sturgia
142
Fafen
Noble
Sturgia
100
100
62
Galden
Noble
Sturgia
100
100
60
Godun
Noble
Sturgia
140
140
162
Idrun
Noble
Sturgia
101
isvan
Noble
Sturgia
80
80
61
Izdenka
Noble
Sturgia
100
Kisha
Noble
Sturgia
62
Lashonek
Noble
Sturgia
100
100
62
Lek
Noble
Sturgia
140
140
162
Lilzha
Noble
Sturgia
Milanka
Noble
Sturgia
80
Mimir
Noble
Sturgia
Olek
Noble
Sturgia
Osven
Noble
Sturgia
60
60
Ratagost
Noble
Sturgia
100
100
141
Rozhivol
Noble
Sturgia
Siga
Noble
Sturgia
120
120
62
Simir
Noble
Sturgia
100
100
161
Svana
Noble
Sturgia
100
100
100
Svedorn
Noble
Sturgia
120
120
101
Tovir
Noble
Sturgia
100
100
60
Tyaska
Noble
Sturgia
Urik
Noble
Sturgia
140
140
100
Valkava
Noble
Sturgia
101
Vashorki
Noble
Sturgia
80
80
101
Vidar
Noble
Sturgia
80
80
100
Vitomira
Noble
Sturgia
62
Vyldur
Noble
Sturgia
100
100
80
Yachana
Noble
Sturgia
81
Yorig
Noble
Sturgia
100
100
Zavarena
Noble
Sturgia
Zheneva
Noble
Sturgia
100
100
82
Zlatka
Noble
Sturgia
100
100
Zorika
Noble
Sturgia
60
Zorina
Noble
Sturgia
82
*Information taken from encyclopedia on a fresh save on beta 1.5.0 branch
On the subject of Sturgia always getting eaten alive, I think Nevyansk Castle may be a part of the problem.
It's a Sturgian "core" territory but is completely isolated from the rest of Sturgia by the sea on one side and Battania on the other, and also borders Vlandia. In almost every game I've started Vlandia has gone to war with Sturgia for it almost immediately, and that war tends to go on for a very long time even as Sturgia usually gets to fighting Khuzait and either Northern Empire or Battania at the same time and it really hurts them because they keep sending armies through Battania to retake Nevyansk and leave a lot of territory undefended.
It's so isolated it doesn't really do anything positive for Sturgia and ends up being a major distraction, and also gets them into a war with Vlandis that seems to serve no other purpose than to fight over that one castle until the end of time, or flood Sturgia with Vlandian troops while they're also fighting 2-3 other enemies.
I like the lore of the Sturgians settling across the sea viking-style, but it really doesn't seem to play well with the game mechanics. I think making Nevyansk Battanian culture and giving Sturgia Uthelaim in exchange, or giving them a new castle in the big, empty expanse by Sibir would help Sturgia out a lot.
I'm still confused. Does mexxico do this all by himself or does he lead a team? Is there a decision making process or does he have the discretion/authority to enact the changes he wants? I thought there was 80 developers, is that just a myth?
Thats a myth, https://forums.taleworlds.com/index.php?threads/group-photo.428984/ here is post about the teams within TW. I think Mexxico works with others on the AI, but they probably pass control around of which blocks of code they are working on. I have absolutely no idea, just a guess.
On the subject of Sturgia always getting eaten alive, I think Nevyansk Castle may be a part of the problem.
It's a Sturgian "core" territory but is completely isolated from the rest of Sturgia by the sea on one side and Battania on the other, and also borders Vlandia. In almost every game I've started Vlandia has gone to war with Sturgia for it almost immediately, and that war tends to go on for a very long time even as Sturgia usually gets to fighting Khuzait and either Northern Empire or Battania at the same time and it really hurts them because they keep sending armies through Battania to retake Nevyansk and leave a lot of territory undefended.
It's so isolated it doesn't really do anything positive for Sturgia and ends up being a major distraction, and also gets them into a war with Vlandis that seems to serve no other purpose than to fight over that one castle until the end of time, or flood Sturgia with Vlandian troops while they're also fighting 2-3 other enemies.
I like the lore of the Sturgians settling across the sea viking-style, but it really doesn't seem to play well with the game mechanics. I think making Nevyansk Battanian culture and giving Sturgia Uthelaim in exchange, or a new giving them a new castle in the big, empty expanse by Sibir would help Sturgia out a lot.
Im fine with that castle, what i hate is the Sturgian armies gather near Revyl because its fishing village is closest to nvyansk castle. Meaning sturgian armies run into their dead end corner to gather and then have to travel back around to nevyansk which takes even longer.
Thats a myth, https://forums.taleworlds.com/index.php?threads/group-photo.428984/ here is post about the teams within TW. I think Mexxico works with others on the AI, but they probably pass control around of which blocks of code they are working on. I have absolutely no idea, just a guess.
By the way only 30 of 80 people are programmers and only 8 of them are campaign related.
These numbers were 12 (total) / 5 (programmers) / 3 (campaign) in Warband
With 1.5.1 now live, it would be great for people to come back and report on how Diplomacy is going with their Player created kingdoms. So far we have only looked at the world without player interaction!
Thanks for feedback It become great if different players leave here feedbacks with screenshots like this. Also it become great if you leave screenshots from map too. And it become good if you write what you feel about tribute payments, low / high or ideal for your situation.
My concern is now wars can usually end in short time periods. This can be also not good for gameplay. But I am aware of it and will try to make them longer by future adjustments.
While in the shower I thought of a mistake I did in my research. I forgot to remove my brother from the equation, and I forgot that not all nobles are actually party leaders.
I have revised my table.
Potential is the total
Effective is based on amount of party leaders (they had war gear in encyclopedia profile)
Another fun fact. Sturgia has 2 party leaders without any tactic or leadership skill whatsoever. See below.
Faction
Potential Total faction tactic capability
Effective Total faction tactic capability
Effective Average tactic skill
Effective Amount of Nobles with tactic stat
Total Amount of Nobles with tactic stat
Vlandia
3060
2680
107
25
31
Khuzait
2600
2500
109
23
24
Sturgia
2480
2380
103
23
24
This table is based on party leaders at the start of the campaign.
Faction
Tactic skill
Amount of party leaders
Khuzait
180
1
Khuzait
160
0
Khuzait
140
3
Khuzait
120
5
Khuzait
100
9
Khuzait
80
5
Khuzait
60
0
Vlandia
180
0
Vlandia
160
2
Vlandia
140
6
Vlandia
120
3
Vlandia
100
5
Vlandia
80
6
Vlandia
60
3
Sturgia
180
0
Sturgia
160
0
Sturgia
140
4
Sturgia
120
3
Sturgia
100
11
Sturgia
80
3
Sturgia
60
2
Sturgia
0
2
So my conclusion here is that Sturgia is underpowered compared to two of its neighbours that are maining cavalry and this already has an auto-calc advantage.
Considering that two of sturgias nobles have no tactic or leadership skill at all is sad and hilarious
First player gets 8000 tribute payment from any kingdom and place here a screenshot wins!
Three achievements. B is harder. C is medium.
A) Your faction will get 8000 tribute while you are a vassal in any kingdom
B) Get 8000 tribute payment to your kingdom as a king
C) Get 5000 tribute payment from any kingdom while you are sturgian vassal
Im fine with that castle, what i hate is the Sturgian armies gather near Revyl because its fishing village is closest to nvyansk castle. Meaning sturgian armies run into their dead end corner to gather and then have to travel back around to nevyansk which takes even longer.
My real issue with Nevyansk is that it's the only logical reason for Sturgia and Vlandia to be at war, and they're constantly at war in all my games despite having all of Battania between them. Even if Vlandia takes Nevyansk and they have a peace deal, they're quickly at war again, when they're not really, truly neighbors with all of Battania between them.
I suspect they may be seeing Reyvl and Nevyansk as being much closer to each other than they actually are if they're using straight-line distance for their calculations as well, which would also explain them always fighting and also the behavior you described with them mustering by Revyl. Similarly, I often see Vlandia marching past Varcheg to siege Revyl and I think that's the reason, them thinking Revyl is closer because they're calculating "as the crow flies."
My real issue with Nevyansk is that it's the only logical reason for Sturgia and Vlandia to be at war, and they're constantly at war in all my games despite having all of Battania between them. Even if Vlandia takes Nevyansk and they have a peace deal, they're quickly at war again, when they're not really, truly neighbors with all of Battania between them.
I suspect they may be seeing Reyvl and Nevyansk as being much closer to each other than they actually are if they're using straight-line distance for their calculations as well, which would also explain them always fighting and also the behavior you described with them mustering by Revyl. Similarly, I often see Vlandia marching past Varcheg to siege Revyl and I think that's the reason, them thinking Revyl is closer because they're calculating "as the crow flies."
I think you are right about the straight-line calculation which is unfortunate (but i can't confirm), i think another factor of St vs Vl is the fact they are initial enemies and gain negative relationship really fast given they are at war first. I'm pretty sure they take into account relationship when declaring wars so that might be a big reason. Also Battania not being decimated is a good thing to keep WE contained.
First player gets 8000 tribute payment from any kingdom and place here a screenshot wins!
Three achievements. B is harder. C is medium.
A) Your faction will get 8000 tribute while you are a vassal in any kingdom
B) Get 8000 tribute payment to your kingdom as a king
C) Get 5000 tribute payment from any kingdom while you are sturgian vassal
Just some info for you guys going for the 8k. The only AI war that came close to that from mexxico's 1.5.1 dataset was this one. If this is an example its going to be a long war to drive up the price.
Also it become great if you leave screenshots from map too. And it become good if you write what you feel about tribute payments, low / high or ideal for your situation.
My concern is now wars can usually end in short time periods. This can be also not good for gameplay. But I am aware of it and will try to make them longer by future adjustments.
I am getting 361 denars daily as tribute and I think it seems ideal. But I don't know how would I feel when I will be the one to pay tribute. Does everyone pay equal? It would be hard to pay for it as a new vassal. Things like number of fief or clan tier might be used to distribute the tribute payment or receivement fairly.
First player gets 8000 tribute payment from any kingdom and place here a screenshot wins!
Three achievements. B is harder. C is medium.
A) Your faction will get 8000 tribute while you are a vassal in any kingdom
B) Get 8000 tribute payment to your kingdom as a king
C) Get 5000 tribute payment from any kingdom while you are sturgian vassal
I am getting 361 denars daily as tribute and I think it seems ideal. But I don't know how would I feel when I will be the one to pay tribute. Does everyone pay equal? It would be hard to pay for it as a new vassal. Things like number of fief or clan tier might be used to distribute the tribute payment or receivement fairly.
About your question :
Tribute is payed and received by mostly fief owning ratio among kingdom clans. Towns are counted 2 and castles are counted 1. Default every clan get 1 even they have no settlement. King clan get extra 2. Then tribute is payed and received proportional to total value you have.
About your question :
Tribute is payed and received by mostly fief owning ratio among kingdom clans. Towns are counted 2 and castles are counted 1. Default every clan get 1 even they have no settlement. King clan get extra 2. Then tribute is payed and received proportional to total value you have.
Will there be extended diplomacy, politics and the continuation of the game after capturing the map and completing all the missions? Perhaps you can do endless quests that are randomly generated
Tribute is payed and received by mostly fief owning ratio among kingdom clans. Towns are counted 2 and castles are counted 1. Default every clan get 1 even they have no settlement. King clan get extra 2. Then tribute is payed and received proportional to total value you have.
Nicely designed system. I wouldn't think of a better way. Players can somehow manage their economy while paying for tribute but I think some lords might go broke as I see some of them wander around with several thousands of denars in their pockets. Their economy management might need some work too.
Really nice job!! Also, the small 1-5 days wars make a lot of sense and I don't think they should be removed, but rather renamed into something else like "Negotiations". You could add this interim between peace and war, sort of a transition period where some hostilities are to be expected and during which the 2 factions can come up with a deal to pay/receive tribute that is to their liking.
Nicely designed system. I wouldn't think of a better way. Players can somehow manage their economy while paying for tribute but I think some lords might go broke as I see some of them wander around with several thousands of denars in their pockets. Their economy management might need some work too.
Only clan leaders carry money. Others have at most 5-10K and if their money is higher than 5K they pay this difference to clan leader at the end of day. About going bankrupt yes you are right, this can happen. If a kingdom has less fiefs and if they need to pay high tributes this can happen sometimes. But it is like real life. Its good for game you can weaken your enemies by damaging their economy (by raiding their villages / villagers or by taking high tributes). When clan leader gets poor you will see he will take men from garrisons to reduce payments. Then his settlements will be defenceless. This will end up losing fiefs if he cannot manage things in time.
I thing biggest problem is currently game starts inbalanced. Because of 1.2x cavalry bonus Khuzaits are overpowered and they get also tributes. They expand and they also be economically powerfull. I will think something to balance this. Having lots of settlements for any clan can increase tax corruption maybe something like this can make game more balanced. Income should not increase proportional by fief count. Also Khuzaits need to be nerfed will think something for this.