- Best answers
Mexxico and Duh were already champ status in my book, but now the respect is real.
For others here, I hope it is not lost on you that this OP alone was a huge time investment paid by @mexxico 's free time in order to communicate to an often toxic community.
If I may make a suggestion, your post showed me how intricate the war decisions are. However, a vast part of that logic is completely invisible to the player.
Like the economy, which is intricate as well, this is very opaque. Without visibility into why things are happening, a complex system and a random one feel very similar.
In the future, please find ways to better inform the player how the decisions/economy is being affected, specially by their actions.
This, when everything happens behind the scenes without imput to the player it gets harder to diferentiate what's random or complex, many times i was left wondering "why the hell did the AI decided this or that?" regarding diplomacy.
it was very bare but in warband you atleast got reasons when someone declared war (curb other realm power/reclaim lost territory/border incident etc), talking to the king or other lords you could glimpse what they were thinking about the war, the outcome and their plans for it, it felt less random because of things like that. (oh i have to keep the war a bit longer for the sake of honor/the king wants peace since he is fighting in multiple fronts etc)