Diplomacy Developments

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If you think about it this is a very good example of rebellion. Maybe the devs could be inspired by this procedure when developing rebellions/separatism.
The only question is what would be the triggering factor for this. Maybe if some lord has a lot bigger influence as the ruler. Additionally the relationship with clans in the kingdom could be also affecting the decision of rebellion. Some lord with good relations and big influence would make an event/decision and the part taking clans could vote for this rebellion decision.
I am actually right at the point where I will rebel in Sturgia and try to take away my fiefs, so I can provide some feedback.


This is current lack of diplomacy. In some cases the other faction should refuse peace treaty...
Yeah honestly that’s how I’ve been thinking of it as well, my more recent runs have been Sturgia “rebellions”.


Btw we have to need to have some understanding of what TW thinks a rebellion is because two concepts have been thrown about using “rebellion”. The way I’ve seen TW use it is “a town will rebel against its owner” NOT “a clan will rebel against a kingdom and found its own”. So I’m wondering how best for us to describe so we don’t confuse TW

there’s a quote I could link from earlier in this thread I think but I’m on Mobile
 
The way I’ve seen TW use it is “a town will rebel against its owner
But surely there can't just be a town on it's own, it has to have some sort of leadership?
Or is it just going to be like in Rome Total War that the entire city becomes a part of a bandit faction with no one to negotiate with, and the only option is massacre?
 
But surely there can't just be a town on it's own, it has to have some sort of leadership?
Or is it just going to be like in Rome Total War that the entire city becomes a part of a bandit faction with no one to negotiate with, and the only option is massacre?
I’m not sure what the intended “impact” will be but it has to do with a towns lolyalty I think, an example is the castle/town improvement that reduces rebellion chance by 50% (can’t remember the name)

might be time to start giving them suggestions, although if anyone does want too I suggest a new thread so we can attempt to keep this one on topic
 
Btw we have to need to have some understanding of what TW thinks a rebellion is because two concepts have been thrown about using “rebellion”. The way I’ve seen TW use it is “a town will rebel against its owner” NOT “a clan will rebel against a kingdom and found its own”. So I’m wondering how best for us to describe so we don’t confuse TW

I do not see how could a town rebellion improve the whole game-play (other than have to fight your own people). This would only make sense if there would be some meaningful town/production/government and maybe economy management. With the current options to upgrade few buildings in towns/castles such rebellion would be an overkill.

I am not against it if the system of government/economy would be enhanced (on fief level) and you could be either good or bad governor (or have assigned good/bad governors). But now it's all just too simple (I really hope they will somehow develop this, it would be so good...).

On the other hand kingdom rebellion and separatism would make sense. Especially after the main character death (king). For example the current king would die and no skillful heir would take over the kingdom. The kingdom would fall apart and rebellion would be inevitable. You would also have a task (as king of your own kingdom) to train your heir with proper skills to rule. Otherwise I do not really see too much sense in the whole family/clan system.
This also could give you some reason to play in the very-late game. When you are the strongest faction and you de-facto conquered the world.

Maybe TW could implement both (fief and clan rebellions).
 
I do not see how could a town rebellion improve the whole game-play (other than have to fight your own people). This would only make sense if there would be some meaningful town/production/government and maybe economy management. With the current options to upgrade few buildings in towns/castles such rebellion would be an overkill.
I think it won’t be a problem for kingdoms home lands, but once they start to expand and take other cultures settlements I think it makes a lot of sense. This would help with snowballing by forcing expanding kingdoms to deal with that issue

I agree with the rest, I definitely support clan rebellion against kingdoms.
 
I actually would like both.

City rebellion against clan/dynasty that owns it.
Clan rebellion against kingdom.
 
I think it won’t be a problem for kingdoms home lands, but once they start to expand and take other cultures settlements I think it makes a lot of sense. This would help with snowballing by forcing expanding kingdoms to deal with that issue
City rebelion - yep. I did not really considered this properly before I responded :smile:
What you mentioned makes perfectly sense.
 
Go back to vacation. Lmao you deserve the break

Get out of here and get some rest! Lol never thought I’d be saying that

Calm down! I am already at beach:smile:

fpdrY.jpg
 
Calm down! I am already at beach:smile:

fpdrY.jpg

Well deserved break! I'll symbolically drink a beer with you today. What is the default beach beer there? Corona (the beer, not the virus) is trying to brain wash America here :wink:
 
Well deserved break! I'll symbolically drink a beer with you today. What is the default beach beer there? Corona (the beer, not the virus) is trying to brain wash America here :wink:

Thank you all for nice comments.

Efes Pilsen and Tuborg are most common beers here. I like Corona also. However its rare.

By the way hotfix can come today with 80%. They collected what hotfix includes.

Also for ones who wants more at diplomacy - I see their comments at other posts. We are aware these developments are not enough they are only a small step. Game needs alliances and rebellion system also faction balancing especially Khuzait nerf, I am not sure how many of these will be scheduled but most probably. Everybody thinks same about these.
 
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Thank you all for nice comments.

Efes Pilsen and Tuborg are most common beers here. I like Corona also. However its rare.

By the way hotfix can come today with 90%. They collected what hotfix includes.

Also for ones who wants more at diplomacy - I see their comments at other posts. We are aware these developments are not enough they are only a small step. Game needs alliances and rebellion system also faction balancing especially Khuzait nerf, I am not sure how many of these will be scheduled but most probably. Everybody thinks same about these.
Awesome news about both the hotfix (all good if not today :wink: ) and your coworkers taking note of our requests! Hopefully people can rest assured that things are not final in its current state, now we just have to hope they have some patience so you guys can develop it!
 
same here, I typically get 2-3 fiefs then dip out and start recruiting lords. Any other way should probably be pretty hard

Getting 225 on trade makes the game super-easy from that point on...

By the way do not click on two handed axe option in smithing. My game always crashes.

Strange.. Didn't happen to me even once and i spammed two handers as if there's no tommorow.

Edit: I have just recently posted a bug report about their parameters description.. some strange lines there

I think one of the coolest things to happen was eventually not being able to outvote my lords on decisions so it was pretty cool to see my kingdom start to develop without my influence. Of course the bastards started to vote for anti monarch policies, but it definitely added to the feeling that while I was king I was not in full control.
Isn't this mechanic mainly based on how much influence do you have to outvote them ? I am preety confident that's the way it works...
Calm down! I am already at beach:smile:

fpdrY.jpg
Lol mate hope it is not photoshopped :grin:

Also for ones who wants more at diplomacy - I see their comments at other posts. We are aware these developments are not enough they are only a small step. Game needs alliances and rebellion system also faction balancing especially Khuzait nerf, I am not sure how many of these will be scheduled but most probably. Everybody thinks same about these.

Good to know that. Those are very relieving and optimistic news.

P.S.Just wanted to mention things got preety overextended since you started your vacation :grin:
 
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