Diplomacy Developments

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As suggestion of @MostBlunted I made another test with removing Khuzait's speed bonus and 20% strength bonus for mounted units at autocalculation and here is map situation after 9 years :

nP1QU.png


This shows remaining snowballing is caused because of these 2 bonuses. There remained nearly no snowballing after removing these 2 bonuses at 1.5.1 + hotfix adjustments. There is nothing I can do for these 2 bonuses. I will report this however as long as they stay at game its very hard to stop Khuzaits in long gameplays. In any case even in 10 years they can get 30% of map, better than older versions. Anyway this was final test from me for these issues. I think we collected all information and fixed problems mostly. To improve game we need to add rebellion feature and adjust faction bonuses.

That is a nice looking map for 9 years. Thanks for all the hard work and information!
 
Great information, thanks @mexxico! I just went from 1.5.0, where I was playing as Sturgia and I joined their Kindom very late and they were already getting snowballed very hard.

Sturgia was down to 3 fiefs and 5 clans when I joined. Ragnavad was hiding in his castle and wouldn't come out to fight.

We own half the map now and we've tripled our clans.
 
As suggestion of @MostBlunted I made another test with removing Khuzait's speed bonus and 20% strength bonus for mounted units at autocalculation and here is map situation after 9 years :

nP1QU.png


This shows remaining snowballing is caused because of these 2 bonuses. There remained nearly no snowballing after removing these 2 bonuses at 1.5.1 + hotfix adjustments. There is nothing I can do for these 2 bonuses. I will report this however as long as they stay at game its very hard to stop Khuzaits in long gameplays. In any case even in 10 years they can get 30% of map, better than older versions. Anyway this was final test from me for these issues. I think we collected all information and fixed problems mostly. To improve game we need to add rebellion feature and adjust faction bonuses.
This is the dreamland we have been wishing for! Hopefully your report will be taken seriously, I think a lot of players would like to see the world like this. Thanks for working with us through this!


Guys is it poll time? :grin:
 
最后编辑:
As suggestion of @MostBlunted I made another test with removing Khuzait's speed bonus and 20% strength bonus for mounted units at autocalculation and here is map situation after 9 years :

nP1QU.png


This shows remaining snowballing is caused because of these 2 bonuses. There remained nearly no snowballing after removing these 2 bonuses at 1.5.1 + hotfix adjustments. There is nothing I can do for these 2 bonuses. I will report this however as long as they stay at game its very hard to stop Khuzaits in long gameplays. In any case even in 10 years they can get 30% of map, better than older versions. Anyway this was final test from me for these issues. I think we collected all information and fixed problems mostly. To improve game we need to add rebellion feature and adjust faction bonuses.
maybe remove cav unit bonus(its definetly needed even I use them a lot) and change khuzaits bonus to discount on horses ?
 
As suggestion of @MostBlunted I made another test with removing Khuzait's speed bonus and 20% strength bonus for mounted units at autocalculation and here is map situation after 9 years :

nP1QU.png


This shows remaining snowballing is caused because of these 2 bonuses. There remained nearly no snowballing after removing these 2 bonuses at 1.5.1 + hotfix adjustments. There is nothing I can do for these 2 bonuses. I will report this however as long as they stay at game its very hard to stop Khuzaits in long gameplays. In any case even in 10 years they can get 30% of map, better than older versions. Anyway this was final test from me for these issues. I think we collected all information and fixed problems mostly. To improve game we need to add rebellion feature and adjust faction bonuses.

Wow, yeah these bonuses clearly has to be removed or changed so it won't cause snowballing. I hope this will come in a patch soon in the future whenever it gets approved.
Good work on running all the simulations. By the way, how do you run them so fast?! Do you have dev tool for faster time than "fast forward"?
 
Wow, yeah these bonuses clearly has to be removed or changed so it won't cause snowballing. I hope this will come in a patch soon in the future whenever it gets approved.
Good work on running all the simulations. By the way, how do you run them so fast?! Do you have dev tool for faster time than "fast forward"?
I think you can manipulate the game speed with the console (which might be broke right now? have they fixed it yet?), can't remember how sorry but somewhere to start
 
I don't see where you're getting that it only applies to the AI. He stated that it was a weak faction cheat, and players can belong to a weak faction, especially when founding their own.

Edit: For anyone who's read this far, you can go ahead and skip the next page; nothing constructive happens. Save yourself some time and go directly to page 14.
Thank you for warning about page 13 :smile:
 
@mexxico

I don´t know you if you have the option to test it but would it be possible that you remove the speed bonus from Khuzait and the cav bonus for auto calc for all factions and see what happens? I´m talking about your internal build of course.
Thanks for suggesting this, its nice to see this issue more or less was actually our main cause for the remaining snowballing. (y)
 
Is that 20% auto calc bonus given to them without stipulations?
It's the cavalry bonus that all factions get. It's just that Khuzait gets more benefit from it due to their high usage of cav.

By the way, how do you run them so fast?! Do you have dev tool for faster time than "fast forward"?
Use the console command "campaign.multiply_campaign_speed [integer]". Word of warning though, this can apparently cause some issues with certain things if you speed it up too much (see below).
I also want to ask you something. While you are testing what you make speed of time passing? FF (5x) or more by cheat? I think this can also effect. It seems like using time constants like 20x-30x results in more caravan to be destroyed. I know this should not happen. Maybe there is a bug somewhere while calculating which party to catch which party in 20-30xs.


is there a xml file that we can change it to like %20 to %1 until this adressed.
Not in the xmls, no. But you can edit the .dll in a program like dnSpy if you know how. The cav bonus is this number here, located in the GetPower method:

Get-Power-Simulate-Hit.png


Thank you for warning about page 13 :smile:
(y):xf-wink:
 
It's the cavalry bonus that all factions get. It's just that Khuzait gets more benefit from it due to their high usage of cav.


Use the console command "campaign.multiply_campaign_speed [integer]". Word of warning though, this can apparently cause some issues with certain things if you speed it up too much (see below).




Not in the xmls, no. But you can edit the .dll in a program like dnSpy if you know how. The cav bonus is this number here, located in the GetPower method:

Get-Power-Simulate-Hit.png



(y):xf-wink:
Thanks dude!
 
It seems because Gamescom it will be delayed. Not sure. I sent updates but do not know when hotfix will be send.
:sad:
I wish they would prioritize patches. Is it only one guy can upload a patch? If they wait till next week it might as well be 1.5.2.
Oh well thanks for trying :smile:
 
I've completely lost track of what was going to be in the next hotfix at this point, lol. Thanks, @mexxico, a lot of positive changes came out of this topic, and fast!
 
It's the cavalry bonus that all factions get. It's just that Khuzait gets more benefit from it due to their high usage of cav.
The problem is they can get huge number of cavs very easily and quickly.

I tried myself to recruit 100 Kuhzait Nomads and it was very easy to upgrade them to Tribal Warriors which are already over powered against any other recruits. Not to mention raiders/horsemans and HA/lancers.
I also noticed that it's different with other factions. After lords were defeated (lost high tier units) they were running around with 95% of T1 recruits. They seemed to not get the chance to upgrade the recruits.

Maybe the solution could be to decrease the strenght of the Triabal Warriors and make the higher tier cavs harder to get.
Personally I had to buy expensive war horses to upgrade them. Those were pretty rare and expensive. Do the Kuzhaits get the war horses for free and in huge numbers?
 
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