Great job so far @mexxico ! As you said, balancing the economy and adding rebellions will prove to be good ways to even the odds. As was mentionned above me as well, allowing factions to ally themselves (perhaps even merge together for the Empire ones, forming one true Empire) should also help bring additionnal forces against a massive faction. Introducing environmental bonuses/handicaps should also help factions stick in their starting zone or close around it (perhaps some supply mechanics so that factions don't target settlements that are too far from their border when at war). Finally, if nothing else does it for the Khuzait, maybe nerf their combat skills/equipment, and perhaps add a long wall alongside the Empire/Khuzait border like I suggested a couple days back, with a couple of 2-way castles with big garrisons, to really slow down their advance into Empire territory.By the way I finished a latest 10 year run with hotfix adjustments (you do not have them yet) and here are results :
1084 :
sum15, p, as x se, -2140
sum15, w, ne x we
sum20, p, ne x we, -480
aut08, w, st x ne
aut11, w, se x ne
aut12, w, as x we
aut12, p, we x bt, 970
aut15, p, ne x st, -290
aut21, w, bt x ne
win01, p, ne x se, 1630
win05, w, se x as
win05, p, as x we, -1140
win12, p, bt x ne, -1480
win16, w, we x se
win19, w, bt x we
win19, p, as x se, -1480
win21, w, as x vl
1085 :
spr01, p, se x we, 0
spr02, p, vl x st, -350
spr05, w, st x ne
spr09, p, kh x ne, -3430
sum04, p, ne x st, 110
sum05, w, kh x st
sum07, w, ne x we
sum10, w, se x as
sum12, p, vl x as, -350
sum17, w, ne x kh
sum18, p, st x kh, 270
aut02, p, ne x we, -890
aut09, w, vl x st
aut12, w, st x ne
aut16, p, as x se, 0
aut17, st x ne, -850
win06, w, as x vl
win14, w, se x we
win15, p, bt x we, -3200
win18, w, bt x vl
1086 :
spr02, p, as x vl, -2450
spr05, p, we x se, 720
spr09, w, as x se
spr12, p, kh x ne, -1980
spr18, w, vl x st, 840
spr21, w, st x bt
spr21, w, ne x se
spr21, w, se x ne, 400
sum01, w, ne x bt
sum02, p, bt x vl, 800
sum02, w, we x bt
sum06, w, vl x as
sum06, p, bt x st, 930
sum07, p, as x se, 1010
sum08, w, kh x se
sum09, w, st x ne
sum15, p, ne x st, 840
sum19, w, st x we
sum21, p, bt x ne, -1230
aut15, p, we x st, 680
aut21, w, st x kh
aut21, p, kh x se, -1810
win06, w, ne x we
win11, p, bt x we, -1090
win12, w, ne x st
win12, w, vl x st
win13, w, se x we
win14, p, st x ne, -130
1087 :
spr01, p, st x kh, 550
spr06, w, kh x se
spr07, w, bt x vl
spr09, p, we x se, -1290
spr09, w, as x se
spr09, p, se x as, 1750
spr15, p, we x ne, -230
spr20, w, as x vl
spr20, p, bt x vl, -1640
sum02, w, bt x ne
sum07, w, kh x ne
sum13, w, we x bt
sum14, p, ne x bt, 1970
sum21, p, se x kh, 3830
aut13, w, se x we
aut19, p, st x vl, -1330
win01, p, we x se, 730
win03, w, se x as
win04, p, vl x as, 80
win08, w, vl x bt
win11, p, vl x bt, -950
1088 :
spr01, w, vl x we
spr03, p, we x bt, 1870
spr05, w, st x se
spr08, p, se x as, 770
spr09, w, as x vl
spr10, p, vl x we, -1110
spr13, w, bt x vl
spr14, w, st x ne
spr14, w, kh x we
spr21, p, vl x bt, 1150
sum02, p, ne x kh, 640
sum04, p, se x st, 0
sum04, w, se x kh
sum06, p, we x kh, 1360
sum06, w, vl x st
sum07, p, ne x st, 1300
sum08, w, bt x st
sum17, w, we x bt
sum18, p, st x bt, 1020
aut09, w, as x we
aut09, p, as x we, -2520
aut15, w, ne x we
win13, p, ne x we, 0
win20, p, as x vl, -1070
1089 :
spr12, w, as, se
spr13, p, kh x se, -3390
sum01, w, kh x ne
sum04, w, kh x st
sum04, p, st x vl, 770
sum08, w, vl x as
sum11, p, se x as, -500
sum15, w, se x we
sum19, w, se x ne
aut05, p, we x se, -200
aut12, w, we x ne
aut16, p, we x ne, -1820
aut18, p, ne x se, 1360
win05, w, se x we
win05, p, bt x we, -3790
win13, p, kh x st, -500
win16, w, st x vl
win18, w, kh x se
1090 :
spr03, p, ne x kh, 0
spr04, w, we x ne
spr05, p, we x se, 560
spr05, w, bt x kh
spr05, w, bt x we
spr08, w, ne x se
spr09, p, se x ne, -260
spr11, p, as x vl, 340
spr17, w, ne x st
spr17, p, bt x kh, 280
spr18, p, ne x st, -210
spr19, w, vl x bt
spr19, p, vl x bt, -2440
spr20, w, ne x bt
spr20, p, bt x ne, -80
aut05, w, as x we
aut11, w, as x vl
aut15, w, ne x we
aut17, p, ne x se, -610
aut17, p, vl x st, -960
win05, p, we x bt, 3170
win08, w, ne x we
win10, p, as x we, -710
win11, w, bt x vl
win15, w, st x ne
win20, w, kh x ne
win20, p, st x ne, -1940
win20, p, we x ne, -800
win21, w, st x se
1091 :
spr07, w, st x vl
spr11, w, kh x we
spr10, p, bt x vl, -2370
spr10, p, se x st, -160
sum01, w, bt x st
sum05, p, as x vl, 140
sum12, p, kh x we, -1860
sum21, w, as x we
aut17, w, bt x ne
win02, p, st x bt, 1550
win02, w, bt x we
win07, w, kh x we
win16, p, we x as, 4110
win19, w, st x we
win20, p, ne x bt, 1050
win20, p, st x we, -2630
1092 :
spr01, w, as x vl
spr01, w, bt x st
spr01, p, vl x st, -1270
spr15, p, kh x we, -3670
spr17, p, se x kh, -90
spr18, p, ne x kh, 440
spr21, w, vl x bt
spr21, p, vl x bt, -2090
sum03, w, se x we
sum06, w, se x as
sum13, w, vl x st
sum15, w, vl x we
sum17, w, kh x se
sum19, p, we x se, 2350
aut01, p, st x bt, -330
aut02, w, kh x ne
aut04, p, as x se, -450
aut04, w, kh x we
aut07, p, we x vl, 1210
aut18, w, as x we
win11, p, we x as, 2690
win12, p, bt x we, -4720
win19, p, we x kh, 1760
1093 :
spr03, w, bt x vl
spr11, p, vl x as, 1360
spr18, p, bt x vl, -470
sum01, w, bt x ne
sum02, w, we x bt
sum06, p, kh x ne, -1510
sum10, w, se x we
sum15, w, bt x st
sum15, p, st x vl, -1040
sum16, w, as x we
aut02, w, as x vl
aut04, p, we x se, 760
win05, w, kh x ne
win12, p, st x vl, -570
win18, p, we x as, 1160
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1.5.1 + hotfix table :
10 year fortification (towns are counted 2, castles are counted 1) / number of clans / clan leader gold average as 1000 gold table :
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1.4.3 or 1.5.0 table (I am not sure when I collected data)
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Conclusion :
1-Still Khuzait can get 30% of territory at first 10 years means nearly doubles his territory. (It was worse before, main reason : +20% combat bonus + speed bonus)
2-None of factions are wiped out in first ten years. This is good but need to be better. Northern Empire remained only 1 town. Most important reason is they have largest border with Khuzait.
3-There is an inflation in total money clans has. Start with 1M in total (1084) and be 3M in total in 10 years (1094). Especially 1M of this money is at Khuzait clans. This should be balanced. While balancing we can use loyality factor. For example there can be tax corruption in towns with less loyality these towns can give only 25-50-75% of taxes according to loyality (0-9, 10-19, 20-29).
4-Generally kingdoms are getting more powerfull or losing power each year linerly. Losing kingdoms or winning kingdoms do not change much and this can make game boring. In some years there should be unexpected things like a strong kingdom losing 2-3 towns. This can be done by rebellions after now or we can add other mechanics for this to happen.
5-We should make rebellions especially effecting towns with less loyality which are ruled by a king at different culture.
Finally, I think it is good that Empire factions gradually lose power and disappear (maybe over 30 years or so) to fit well within the lore, considering the Empire was no more in the time-period of Warband. So maybe have a slow linear decline for them over time.




