Sir. Velmu
Grandmaster Knight

I know the current game is still going (actually, it's has just started to get intresting). I just though it wouldn't hurt make some planning and test the ice with a stick.
From the beginning of the first game, I've hoped that we could get a community around this game, so this wouldn't have to be the last game played around here. Well, there aren't so many having the will or time to focus on Diplomacy and we have had problems with deadlines and stuff. Many of those problems were my faults, but I often had my reasons.
The reason why I'm bringing this up so early, is because I'm a bit bored and secondly, because we need new players and they need sometime to learn the rules and get into the game. Game with same players over and over again is very soon a dead game. I might have some ideas about training new players a bit, but I still need to work on those.
Also, I think we could make some changes in the rules. Changes that would make the game easier for a new player to approach.
1. Next game could be no-press game, meaning that there would be no discussion between the players (about the game at least). Turns would be played faster, as you wouldn't need to wait the on the other side of the world to wake up. Personally I've never liked no-press games, but in this situation, I think it could be a good decision.
2. Variant map. By picking a map that hopefully the possible veteran players haven't played before, would also make the game easier for newbies, as there wouldn't be any classic tricks to pull out of hat. This hasn't been really a problem in this game, but I would like some other map
If we choose to play a variant, it shouldn't make any great changes in the gameplay, besides the map. So no Machiavelli.
Personally, my favourite would be Imperial Diplomacy (map), but unluckily it asks for 13 players. Maybe out of our reach
I had some other points to, but I'll get to them later on, if I remember those(
) and I have someone listening.
Links to to some variants:
Ancient Mediterrian - 4 players
Modern Diplomacy - 10 players
Imperial
And a few hundret more
Edit: Just remembered one point. If there's someone willing to host the game, s/he is free to do so. S/he will also have me as player, if needed.
Since the current Diplomacy game is turning towards end, this thread can be used to sign players for a new game.
HERE ARE THE RULES FOR ANYONE IN NEED OF THOSE: http://www.diplomacy-archive.com/diplomacy_rules.htm
This can also be helpful (in many ways): http://www.diplomacy-archive.com/god.htm
Everyone's welcome even if you didn't know the rules. There are many to advice you and there's out pilot game, where you can see how things work out (sort of).
Sing here and I'll put you in the list below:
1. Sir Velmu
2. Leprechaun
3. medvedov
4. Merentha
5. Morgoth
6. Bugman
7. Gculk
8. Drachenfaust
9. Bulle
10. Silver
From the beginning of the first game, I've hoped that we could get a community around this game, so this wouldn't have to be the last game played around here. Well, there aren't so many having the will or time to focus on Diplomacy and we have had problems with deadlines and stuff. Many of those problems were my faults, but I often had my reasons.
The reason why I'm bringing this up so early, is because I'm a bit bored and secondly, because we need new players and they need sometime to learn the rules and get into the game. Game with same players over and over again is very soon a dead game. I might have some ideas about training new players a bit, but I still need to work on those.
Also, I think we could make some changes in the rules. Changes that would make the game easier for a new player to approach.
1. Next game could be no-press game, meaning that there would be no discussion between the players (about the game at least). Turns would be played faster, as you wouldn't need to wait the on the other side of the world to wake up. Personally I've never liked no-press games, but in this situation, I think it could be a good decision.
2. Variant map. By picking a map that hopefully the possible veteran players haven't played before, would also make the game easier for newbies, as there wouldn't be any classic tricks to pull out of hat. This hasn't been really a problem in this game, but I would like some other map
If we choose to play a variant, it shouldn't make any great changes in the gameplay, besides the map. So no Machiavelli.
Personally, my favourite would be Imperial Diplomacy (map), but unluckily it asks for 13 players. Maybe out of our reach
I had some other points to, but I'll get to them later on, if I remember those(
Links to to some variants:
Ancient Mediterrian - 4 players
Modern Diplomacy - 10 players
Imperial
And a few hundret more
Edit: Just remembered one point. If there's someone willing to host the game, s/he is free to do so. S/he will also have me as player, if needed.
Since the current Diplomacy game is turning towards end, this thread can be used to sign players for a new game.
HERE ARE THE RULES FOR ANYONE IN NEED OF THOSE: http://www.diplomacy-archive.com/diplomacy_rules.htm
This can also be helpful (in many ways): http://www.diplomacy-archive.com/god.htm
Everyone's welcome even if you didn't know the rules. There are many to advice you and there's out pilot game, where you can see how things work out (sort of).
Sing here and I'll put you in the list below:
1. Sir Velmu
2. Leprechaun
3. medvedov
4. Merentha
5. Morgoth
6. Bugman
7. Gculk
8. Drachenfaust
9. Bulle
10. Silver




