SP Native Dionisia_8x v1.00 (23Dec Beta2 -- post #68)

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But if he is being trained by the trainer guy who gives you 12000 experience from 12 hours work and the kid trains for about 100 days then the kid would come out with 1200000 experience (I don't know what level that would make them), but you're average child won't train for 12 hours a day, probably only for about 6 hours then they would come out with 600000 experience. And if you can get 30 points in each weapon skill in 12 hours then if the child did 3 hours weapon training a day and 3 hours normal training then after 100 days the kid would get 300000 experience and 750 points in each skill.

So I think it would be worth it. but you could maybe lower it down even more so the child hood only lasts for 150 days then the child could start training 1/3 of the way through it's childhood and still get 100 days of training.


Muwahahahaha....... UBER SON/DAUGHTER!!!!! :razz: :razz: :razz:
 
I don't think It would be that way...THey might get training like that, but they are still a kid, so severe penalties would be in place...
 
:lol:

...but probably not going to happen.  I do have a bunch of scripts/dialogs/missions for acquiring a spouse, but it'll be awhile before they get put into this version.  Right now, I'll probably just implement an automatic "you have a spouse now" type deal.  As for what he/she will be good for, stay tuned - but I will say that children (and anything x-rated - get your mind out of the gutter) won't happen.
 
well spouses could generally manage blackwater when your away campaigning and maby come as an extra party member... i sort of like the idea of offspring though if you put the option to take over other towns and build a nation in youll need heirs



.... or ninjas  :eek:... no stick to heirs
 
Hey silverkatana, I made a new opening screen as an equivilent to the edited with paint version.



Edit: Also found two bugs with the barons arena (that you get to by talking to the guy in the pub)

i) After completeing level five no more enermy's come but it still says ----------3----------, ----------2----------, -----------1---------- and then goes in a loop. You then have to tab out of it.

ii) Once you complete level five if you do it again it nolonger gives you money after each level.
 
Thanks for the pic, I'll use it for the next release.

For the Baron's Arena, you are only supposed to get paid for completing each level once; otherwise, you would get WAY too much money.  I'll look into the loop, though - good find.  Just out of curiosity, did you get through the whole thing without cheating?



 
Bump - Dionisia_8x Beta2 Announcement

I have just uploaded a new BETA of Dionisia_8x (for M+B 0.80:cool: to the Repository.  If you want to download and playtest it, feel free - just be warned:

New since the previous beta:
  • Suelita (in Dionisia's shop) and Gualterio have been added (many thanks to Talak for the new Gualterio models and textures)
  • Fixed problem with Baron's Arena (credit to Mad_Hamish)
  • Savegames from the previous beta will probably "work", but, for Suelita to show up, you will need to start a new game

Current bugs and still incomplete features:
  • Castle sieges are not fixed yet.  Don't try to 'lure the enemy' anywhere.  Please.
  • The changing icons for the castle is a feature.
  • The 'custom' Blackwater Armors and shields are just placeholders - prettification will happen in the future
  • After the second keep, the challenger won't appear properly; if you want him to, enter edit mode and add entry point #3
 
Comments:
  • To make money, go to the tavern in Zendar and talk to Edgar.  Yes, I know they rhyme.
  • Dionisia is in a shop in Zendar.
  • George is in Dionisia's shop - talk to him to start building the castle.

If you find any bugs, other than those listed above, please let me know.  If you find anything too hard/easy or just have any comments in general about the gameplay, please let me know; now is the time to make changes.  Castle sieges are the next thing that I'll be working on; after that, I'll start adding new features.

Download Link (10.9 MB):
http://www.mbrepository.com/modules/PDdownloads/visit.php?cid=6&lid=364

 
I'm new to this 'mod' and I find it very interesting. First, Dionisia leveled me to lvl 41 :razz:. Second, the castle thing is very cool, it'd be good if the devs implemented it in native, three issues though: it takes a very long time to load/start a new game; it takes a very long time to 'visit my manor', the other castle spots work fine; the changing icons for the castle are a bit strange, maybe you could make an icon representing it's current status.
 
kaitlyn doesn't make any blackwater armor ? couldn't ask her... maybe just me...
love the horse :grin:
maybe a stupid question but how can i add stoned's weapon pack?
 
silverkatana 说:
Thanks for the pic, I'll use it for the next release.

For the Baron's Arena, you are only supposed to get paid for completing each level once; otherwise, you would get WAY too much money.  I'll look into the loop, though - good find.  Just out of curiosity, did you get through the whole thing without cheating?

Yep, without cheating, I did that by:

i) Getting reinforced everything from Dionisia (While I was waiting for the castle to upgrade).
ii) When enemy's have only just spawned they don't block, so a hit on the head from a heavy sword of war will usually kill the weaker enemy's.
iii) hide behind thin obstickles then step out of reach of the enemy's then hit them with your sword of war (or any other long weapon) n.b. this doesn't work on the dark knights.


Let me guess, the changing icons will soon be a village at first then a fort then a castle.
 
I'm now sure if you're aware of these, but here they are. I DID use the money cheat to get so far, by the way:

1) When developing your manor (which, by the way, looks abso-frickin'-lutely amazing), when you get to a certain point of upgrade, if you talk to George about new projects, he'll say something like "We need the ???? to wrap the whole thing up", which will cost an arm and a leg. After resting a day or two and getting the message that George has finished his project, you find that it didn't do anything...except stop you visiting your manor. When you choose to visit your manor, you instead get a random interior from one of the buildings in Blackwater. Trying to exit using the door puts you back in the same interior. It is very dark and lonely in there.

2) After the ???? 'upgrade', there is a series of later upgrades. They cost successively more with each one and, like the ????, don't do anything except waste money. Well, no, I lie: they change the scene that you get when visiting your manor. You still can't go outside, and therefore, you cannot make use of most of your manor's services. If you tab out, you can still inspect your barracks, manage your garrison, go to your manor house, and rest. Unfortunately I saved after getting the faulty upgrade and cannot go back to visit my manor. That's a shame because the village and castle really are very nicely done. Try looking around when it's foggy out, and you can just see the battlements and towers in the distance through the fog. Amazing.

3) Every interior in Blackwater is very dark, but other than that they seem to work fine.

4) Maybe I'm not looking hard enough, but I can't seem to find Laura or the entrance to her room to buy horses for my NPCs. I see Pip, but not Laura, and no building entrances.

5) Maybe I'm still not looking in the right place, but I can't find the church after having it built.

6) The guard towers are inaccessible, but I imagine you knew that.

7) Dark Hunters are still gay. Seriously. I hate them, for so many reasons. But it WOULD be very cool if you could expand the Dark troop trees, like in Extra NPC mod (or whatever it's called now). It certainly makes fighting them a more feasible endeavor when not every member of the Dark party is a mounted invincible powerhouse. Or maybe I need to turn the difficulty down.
 
1) Works fine for me.

2)Haven't got past the ???? stage yet so I can't say.

3)They haven't been decorated yet so there's no light source.

4)It's to the left of pip, in the triangle fronted house.

5)It's inside the castle walls to the left of the great hall.

6)They're just scene props.

7)It's not that hard, just get all your troops dismounted (looks like when holding position your troops stay closer together) and holding position. Get out a glavier or a two handed sword. When a horse comes at you side step and cut the horse down.

Oh and the ???? thing adds a passage in your great hall which goes to your private quarters.
 
Ah, right. Thanks for clearing that all up. And I didn't mean to imply that I couldn't beat Darks, just that I don't particularly like fighting the bastards. Why, once I hacked my way through a party of sixty of them, losing 3/4 of my troops. To my dismay, not only did I not get any decent loot at all, but there was another party of sixty waiting for me as soon as I returned to the map! That was in Native, mind you, but I think adding in the improved Dark troop trees would be a good idea for Dionisia.

In any case, it's good to know what the ???? does, but at least for me, the main problem I can see with this version of Dionisia is that after the ????, the upgrades stop you visiting your manor. That's the biggest problem I can see with this verison, because not only can you not admire the incredible modeling and stuff, but you can't use most of the services in Blackwater.

But so far, amazing work.


EDIT: Ah hah! I broke it!


After buying a lot of upgrades, each of which gives you a different interior, I eventually got to the point where I'd been to every interior. I was never able to get back to the outside of Blackwater like you should be able to. Anyhow, after you mess about long enough and buy all of the faulty upgrades, when you try to visit your manor, instead of getting a random interior you get an assertion failed! RGL error. I wasn't able to get a screenshot, but it was something about mission.src. I'm sure it's a common RGL message.
 
Can't wait until this gets bug fixed...or Hard code and Sivlerkatana put BoW and Dionisia together or somthing...Thease would be good together...
 
bah, i'm gonna travel tomorrow and i'll be back in the end of january...damn, i won't get to play the new versions of the game for a long time.... :cry:
 
Lord Adler 说:
Ah, right. Thanks for clearing that all up. And I didn't mean to imply that I couldn't beat Darks, just that I don't particularly like fighting the bastards. Why, once I hacked my way through a party of sixty of them, losing 3/4 of my troops. To my dismay, not only did I not get any decent loot at all, but there was another party of sixty waiting for me as soon as I returned to the map! That was in Native, mind you, but I think adding in the improved Dark troop trees would be a good idea for Dionisia.

    There are plenty of other kinds of war parties that have wussy militia and peasants included, you can always go pick on them.  DK parties are SUPPOSED to be powerhouses, and watering them down would cut out a big element of the game without adding anything new to it.  I do think they should award better loot, though... honestly when you defeat a powerful DK party and wind up with only 1K worth of stuff as opposed to the 3 or more you can get from a Swadian War Party, the first thing that comes to your mind is 'why did I just do all that?'
 
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