Dionisia (Custom Order Equipment, +) for 0.960 Updated: Mon, July 7

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Yet another suggestion:

Add Fei Dao's prison and castle guards which actually look like Rhodoks, Khergits and Nords.
 
FIRST POST LUL


:grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow::grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:  :evil:  :twisted:  :roll:  :wink:  :!:  :?:  :idea:  :arrow: :grin:  :smile:  :sad:  :eek:  :shock:  :???:  :cool:  :lol:  :mad:  :razz:  :oops:  :cry:
 
Dionisia960v2 is now up.  See the first page for details.

Thanks for all the comments and suggestions, they're much appreciated.  Now, about them Rhodoks.  I only changed the alternate Rhodoks a little bit; if it's not enough, let me know what you would change in the following alternate Rhodok definition:

插入代码块:
#Alternate Rhodoks
  ["dmod_rhodok_tribesman","Rhodok Tribesman","Rhodok Tribesmen",tf_guarantee_boots|tf_guarantee_armor,0,0,fac_kingdom_5,
   [itm_pitch_fork,itm_tab_shield_pavise_a,
    itm_shirt,itm_coarse_tunic,itm_wrapping_boots,itm_nomad_boots],
   def_attrib|level(4),wp(35),knows_common|knows_power_draw_2|knows_ironflesh_1,rhodok_face_younger_1, rhodok_face_old_2],
  ["dmod_rhodok_spearman","Rhodok Spearman","Rhodok Spearmen",tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_shield,0,0,fac_kingdom_5,
   [itm_spear,itm_tab_shield_pavise_a,itm_tab_shield_pavise_a,
    itm_leather_cap,itm_common_hood,itm_leather_vest,itm_leather_vest,itm_wrapping_boots,itm_nomad_boots],
   def_attrib|level(9),wp(85),knows_common|knows_ironflesh_2|knows_shield_1|knows_power_strike_2|knows_athletics_1,rhodok_face_young_1, rhodok_face_old_2],
  ["dmod_rhodok_trained_spearman","Rhodok Trained Spearman","Rhodok Trained Spearmen",tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_shield,0,0,fac_kingdom_5,
   [itm_pike,itm_spear,itm_tab_shield_pavise_b,
    itm_leather_cap,itm_leather_vest,itm_ragged_outfit,itm_padded_cloth,itm_gambeson,itm_nomad_boots],
   def_attrib|level(14),wp(95),knows_common|knows_ironflesh_3|knows_shield_2|knows_power_strike_2|knows_athletics_2,rhodok_face_young_1, rhodok_face_older_2],
  ["dmod_rhodok_veteran_spearman","Rhodok Veteran Spearman","Rhodok Veteran Spearmen",tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet|tf_guarantee_shield,0,0,fac_kingdom_5,
   [itm_war_spear,itm_pike,itm_tab_shield_pavise_c,
    itm_leather_cap,itm_byrnie,itm_nomad_boots],
   def_attrib|level(19),wp(110),knows_common|knows_ironflesh_5|knows_shield_3|knows_power_strike_4|knows_athletics_3,rhodok_face_young_1, rhodok_face_older_2],
  ["dmod_rhodok_sergeant","Rhodok Sergeant","Rhodok Sergeants",tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet|tf_guarantee_shield,0,0,fac_kingdom_5,
   [itm_glaive,itm_war_spear,itm_sword_medieval_b,itm_tab_shield_pavise_d,
    itm_kettle_hat, itm_guard_helmet,itm_spiked_helmet,itm_byrnie,itm_surcoat_over_mail,itm_studded_leather_coat,itm_nomad_boots,],
   def_attrib|level(24),wp(130),knows_common|knows_ironflesh_7|knows_shield_5|knows_power_strike_5|knows_athletics_5,rhodok_face_middle_1, rhodok_face_older_2],
  ["dmod_rhodok_crossbowman","Rhodok Crossbowman","Rhodok Crossbowmen",tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet|tf_guarantee_ranged,0,0,fac_kingdom_5,
   [itm_sword_medieval_a,itm_falchion,itm_club_with_spike_head,itm_tab_shield_pavise_a,itm_crossbow,itm_bolts,
    itm_leather_jerkin,itm_ragged_outfit,itm_nomad_boots],
   def_attrib|level(10),wp(85),knows_common|knows_ironflesh_2|knows_shield_1|knows_power_strike_1|knows_athletics_2,rhodok_face_young_1, rhodok_face_older_2],
  ["dmod_rhodok_trained_crossbowman","Rhodok Trained Crossbowman","Rhodok Trained Crossbowmen",tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet|tf_guarantee_ranged|tf_guarantee_shield,0,0,fac_kingdom_5,
   [itm_sword_medieval_a,itm_sword_medieval_b_small,itm_club_with_spike_head,itm_tab_shield_pavise_a,itm_tab_shield_pavise_a,itm_crossbow,itm_bolts,
    itm_leather_cap,itm_leather_jerkin,itm_ragged_outfit,itm_nomad_boots],
   def_attrib|level(15),wp(95),knows_common|knows_ironflesh_3|knows_shield_2|knows_power_strike_2|knows_athletics_3,rhodok_face_young_1, rhodok_face_older_2],
  ["dmod_rhodok_veteran_crossbowman","Rhodok Veteran Crossbowman","Rhodok Veteran Crossbowmen",tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet|tf_guarantee_ranged|tf_guarantee_shield,0,0,fac_kingdom_5,
   [itm_sword_medieval_a,itm_sword_medieval_b_small,itm_fighting_pick,itm_club_with_spike_head,itm_tab_shield_pavise_a,itm_tab_shield_pavise_b,itm_tab_shield_pavise_c,itm_heavy_crossbow,itm_bolts,
    itm_leather_cap,itm_leather_jerkin,itm_padded_leather,itm_nomad_boots],
   def_attrib|level(20),wp(100),knows_common|knows_ironflesh_4|knows_shield_3|knows_power_strike_3|knows_athletics_4,rhodok_face_middle_1, rhodok_face_older_2],
  ["dmod_rhodok_sharpshooter","Rhodok Sharpshooter","Rhodok Sharpshooters",tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet|tf_guarantee_ranged|tf_guarantee_shield,0,0,fac_kingdom_5,
   [itm_sword_medieval_b,itm_military_pick,itm_tab_shield_pavise_c,itm_sniper_crossbow,itm_steel_bolts,
    itm_kettle_hat,itm_leather_cap,itm_byrnie,itm_padded_leather,itm_leather_boots],
   def_attrib|level(25),wp(105),knows_common|knows_ironflesh_5|knows_shield_4|knows_power_strike_4|knows_athletics_6,rhodok_face_middle_1, rhodok_face_older_2],
  ["dmod_rhodok_messenger","Rhodok Messenger","Rhodok Messengers",tf_mounted|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_gloves|tf_guarantee_horse|tf_guarantee_ranged,0,0,fac_neutral,
   [itm_sword_medieval_b,itm_leather_jerkin,itm_leather_boots,itm_courser,itm_leather_gloves,itm_short_bow,itm_arrows],
   def_attrib|agi_21|level(25),wp(130),knows_common|knows_riding_7|knows_horse_archery_5|knows_power_draw_5,rhodok_face_middle_1, rhodok_face_older_2],
  ["dmod_rhodok_deserter","Rhodok Deserter","Rhodok Deserters",tf_guarantee_ranged|tf_guarantee_boots|tf_guarantee_armor,0,0,fac_deserters,
   [itm_arrows,itm_spiked_mace,itm_axe,itm_falchion,itm_short_bow,itm_short_bow,itm_hunting_bow,itm_javelin,itm_javelin,itm_steppe_cap,itm_nomad_cap,itm_leather_vest,itm_leather_vest,itm_nomad_armor,itm_nomad_boots],
   def_attrib|str_10|level(14),wp(80),knows_ironflesh_1|knows_power_draw_1,rhodok_face_middle_1, rhodok_face_older_2],
  ["dmod_rhodok_prison_guard","Prison Guard","Prison Guards", tf_guarantee_shield|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet,0,0,fac_neutral,
   [itm_ashwood_pike,itm_battle_fork,itm_battle_axe,itm_fighting_axe,itm_tab_shield_pavise_b,itm_mail_hauberk,itm_byrnie,itm_mail_chausses,itm_iron_greaves,itm_guard_helmet,itm_leather_gloves],
   def_attrib|level(24),wp(130),knows_athletics_3|knows_shield_2|knows_ironflesh_3,rhodok_face_middle_1, rhodok_face_older_2],
  ["dmod_rhodok_castle_guard","Castle Guard","Castle Guards", tf_guarantee_shield|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet,0,0,fac_neutral,
   [itm_ashwood_pike,itm_battle_fork,itm_battle_axe,itm_fighting_axe,itm_tab_shield_pavise_c,itm_mail_hauberk,itm_byrnie,itm_mail_chausses,itm_iron_greaves,itm_guard_helmet,itm_leather_gloves],
   def_attrib|level(24),wp(130),knows_athletics_3|knows_shield_2|knows_ironflesh_3,rhodok_face_middle_1, rhodok_face_older_2],

 
i suggest adding on some more firearms to be honest, i miss something besides the flintlock..
 
refilling catridges is easy, and you only need to do it for the player oddly...
here the code i use... just put it in a simple trigger... maybe not the best for huge battles of like 3 rounds though
插入代码块:
(troop_get_inventory_capacity, ":inv_cap", "trp_player"),
(try_for_range, ":i_slot", 0, ":inv_cap"),
(troop_get_inventory_slot, ":item_id", "trp_player", ":i_slot"),
(eq, ":item_id", "itm_cartridges"),
(troop_inventory_slot_get_item_amount,":ammo_level","trp_player",":i_slot"),
(lt,":ammo_level",100),
(troop_inventory_slot_set_item_amount,"trp_player",":i_slot",100),#100 is max ammo... i found it with a max ammo thing but the system complained about it endlessly
(try_end),
 
Hi,

Your mod is great, really ... 

Being able to buy as many soldiers as you want really helps a lot.  :grin:

Also, your castle is worth the download by itself, I talked to the NPCs (i'm sure i missed some) and I laughed so hard !!!  :lol:
You made a great work, there.

This castle would deserve a whole story mod, and I would love to fight in that landscape :smile:

More minigames like the Zombie Fight would be great too

Oh, by the way, i didn't really understand what the mission options do : waves, reinforecements, all that.  Can I have some help, please ?




TL;DR : I had a lot of fun with your mod  :grin:

Keep up the good work

 
this is one super mod and loving it but i have read the posts on this mod for version 751 and i love the idea but can't u put the build feature here to this version to?











 
Great mod, I laughed right off my chair. Hah!

Bugs:

Dialog froze when talking to the Rhodok sharpshooter for a second time, when the Khergit guy says 'I 'll show you his troops'.
There's some items in native that have not yet been implanted in the native and all these use the Nobleman-Outfit. Still they're there... Looks silly, 15 Kinds of Nobleman outifts.
And what's with all the 'Reinforced' tags the weapons have at dionesia's? Even the weapons have them!

Servitor
 
Ikaruga 说:
Hi,

Your mod is great, really ... 
Being able to buy as many soldiers as you want really helps a lot.  :grin:
Also, your castle is worth the download by itself, I talked to the NPCs (i'm sure i missed some) and I laughed so hard !!!  :lol:

TL;DR : I had a lot of fun with your mod  :grin:

Keep up the good work

You're right, you can have some great conversations with the people there. :smile:

I'd also like something else at the castle, maybe some humorous quests added in (if possible)?
 
when these Damned souls stop coming and i can get out of that place :S i have killed 372 alredy :O..... and i got uber armour so every 50 hit will deliver 1 damage to me and rest deliver 0  :neutral:

anyway my M&B crashed and i killed 567  :mrgreen: but could still someone say that if those damned souls never stop coming
 
So where is Dionisia located?

EDIT: Along with the troop recruiters.


NEVERMIND I got it.
 
Kayne 说:
refilling catridges is easy, and you only need to do it for the player oddly...
here the code i use... just put it in a simple trigger... maybe not the best for huge battles of like 3 rounds though

(Code snip.)

Thanks for the code, but the point is to have the pistol ammo regenerate like arrows (after a battle) not during.  Also, small point, the code you posted won't work on slots 0-3 (your equipped inventory slots), but only on slots 10+ (your actual inventory.)  To hit 0-3 you have to be more creative.

niksterbaxter 说:
when these Damned souls stop coming and i can get out of that place :S i have killed 372 alredy :O..... and i got uber armour so every 50 hit will deliver 1 damage to me and rest deliver 0  :neutral:

anyway my M&B crashed and i killed 567  :mrgreen: but could still someone say that if those damned souls never stop coming

Yeah, I was afraid that I made them a little too weak, but I didn't want to make them very difficult to kill.  I'll probably give their weapons a little boost in the future.  And no, the damned are unbeatable.  Thanks for trying, though.

Servitor 说:
Bugs:

Dialog froze when talking to the Rhodok sharpshooter for a second time, when the Khergit guy says 'I 'll show you his troops'.
There's some items in native that have not yet been implanted in the native and all these use the Nobleman-Outfit. Still they're there... Looks silly, 15 Kinds of Nobleman outifts.
And what's with all the 'Reinforced' tags the weapons have at dionesia's? Even the weapons have them!
Servitor

Rhodok Sharpshooter - already fixed in v2.  Nobleman outfit - yes, I just wanted to show those who haven't scoured module_items.py some new items they might expect in 1.0.  Reinforced polearms - definitely a bug, thanks; they should be balanced.

spikeeme 说:
this is one super mod and loving it but i have read the posts on this mod for version 751 and i love the idea but can't u put the build feature here to this version to?

No.  That would be Blackwater, look above.

Ikaruga 说:
Oh, by the way, i didn't really understand what the mission options do : waves, reinforecements, all that.  Can I have some help, please ?

That's Chel and Mirathei's baby.  Look in the mod development forum for the thread.

EasyCo506 说:
I could have sworn it was water. :smile:

But at least I know what it's name is now. Thanks.

'Agua' means water, which actually would sort of fit.  'Castillo del Aguila' is actually a real castle in Spain, which looks absolutely nothing like the one in the game.  I used a Spanish naming sequence to fit with Dionisia and Suelita (Spanish names) from the first Dionisia mods.  Tradition and all that.

Ikaruga 说:
I'd also like something else at the castle, maybe some humorous quests added in (if possible)?

That was kind of the point of such an extravagant castle, so that I could play around with things without having to make a bunch of "set-up" scenes.  Don't expect anything until 1.0, if ever, though.

Kraven 说:
i suggest adding on some more firearms to be honest, i miss something besides the flintlock..

Almost certainly not going to happen.  I hate firearms in this game, as the engine is really not designed to handle them very well.  That being said, if you want to come up with some decent firearms (which would include meshes, textures, and module_items.py definitions) adding items is fairly simple, and it would be pretty ungracious of me not to do so.

Zendarian 说:
Add Fei Dao's prison and castle guards which actually look like Rhodoks, Khergits and Nords.

Not going to happen, sorry.  I don't think that has enough of a gameplay hit to warrant the pain and time it would take to implement.

HardCode 说:
This part would be wonderful to have, for all mods:
Select/Reselect your custom banner.  If you don't have one yet, you can give yourself one.  If you chose a stupid one, you can choose another one.

There's a trigger in module_simple_triggers.py (just search for 'banner' you'll find it) that should be self explanatory.  Unfortunately there is no change_screen_presentation command, so right now you're kind of limited in how you can call the banner screen, but maybe that'll change in 1.0. 

 
Well, Mirathei updated his scripts and Servitor found a few bugs, so expect v2.1 (will be savegame compatible with v2) sometime tonight/tomorrow morning.  If you find any issues (however minor) between now and then, let me know.
 
Well, if you want, I can just post my entry from module_troops.py for the prison/castle guards.

Edit:

Khergits

  ["khergit_prison_guard","Prison Guard","Prison Guards", tf_guarantee_shield|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet,0,0,fac_neutral,
  [itm_sword_khergit_3,itm_tab_shield_small_round_b,itm_tab_shield_small_round_a,itm_lamellar_vest,itm_khergit_guard_helmet,itm_nomad_boots],
  def_attrib|level(24),wp(130),knows_athletics_3|knows_shield_2|knows_ironflesh_3,khergit_face_middle_1, khergit_face_older_2],
  ["khergit_castle_guard","Castle Guard","Castle Guards", tf_guarantee_shield|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet,0,0,fac_neutral,
  [itm_sword_khergit_4,itm_tab_shield_small_round_b,itm_tab_shield_small_round_a,itm_khergit_guard_helmet,itm_khergit_guard_armor,itm_khergit_guard_boots],
  def_attrib|level(24),wp(130),knows_athletics_3|knows_shield_2|knows_ironflesh_3,khergit_face_middle_1, khergit_face_older_2],

Nords

  ["nord_prison_guard","Prison Guard","Prison Guards", tf_guarantee_shield|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet,0,0,fac_neutral,
  [itm_tab_shield_round_d,itm_mail_hauberk,itm_leather_boots,itm_nordic_helmet,itm_nordic_helmet,itm_nasal_helmet,itm_war_axe,itm_sword_viking_3],
  def_attrib|level(24),wp(130),knows_athletics_3|knows_shield_2|knows_ironflesh_3,nord_face_middle_1, nord_face_older_2],
  ["nord_castle_guard","Castle Guard","Castle Guards", tf_guarantee_shield|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet,0,0,fac_neutral,
  [itm_tab_shield_round_d,itm_tab_shield_round_e,itm_heraldic_mail_with_tabard,itm_leather_boots,itm_nordic_helmet,itm_great_axe,itm_one_handed_battle_axe_b],
  def_attrib|level(24),wp(130),knows_athletics_3|knows_shield_2|knows_ironflesh_3,nord_face_middle_1, nord_face_older_2],

Rhodoks

  ["rhodok_prison_guard","Prison Guard","Prison Guards", tf_guarantee_shield|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet,0,0,fac_neutral,
  [itm_tab_shield_pavise_b,itm_surcoat_over_mail,itm_spiked_helmet,itm_mail_chausses,itm_war_spear,itm_sword_medieval_c_small],
  def_attrib|level(24),wp(130),knows_athletics_3|knows_shield_2|knows_ironflesh_3,rhodok_face_middle_1, rhodok_face_older_2],
  ["rhodok_castle_guard","Castle Guard","Castle Guards", tf_guarantee_shield|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet,0,0,fac_neutral,
  [itm_tab_shield_pavise_c,itm_studded_leather_coat,itm_guard_helmet,itm_splinted_leather_greaves,itm_glaive,itm_sword_medieval_c_small],
  def_attrib|level(24),wp(130),knows_athletics_3|knows_shield_2|knows_ironflesh_3,rhodok_face_middle_1, rhodok_face_older_2],
 
See, that's the problem.  You make things easy for me, and now I'll feel bad if I don't include them.  *sigh*  :wink: 
 
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