Dionisia (Custom Order Equipment, +) for 0.960 Updated: Mon, July 7

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Currently Suggested Future Features:
If you really, really, want one of these features included, let me know.  As it is, this list is primarily for my benefit, so I don't forget something.  Also, probabilities are what you would call rough guidlines; I reserve the right to change my mind with no notice.

Chel's Battle Morale and Mirathei's Formations.  Probability: 85% I'd quite like this.
Loot Sorting.  Probability: 85% I'd quite like this.
Huscarl Bows Toggle.  Probabililty: 75% I'd quite like this.
Fei Dao's Rhodoks toggle.  Probability: 75% I'd quite like this.
Flintlock Ammo Recharge.  Probability: 40% I'd quite like this.
 
It's nothing but want, want, want, want, and want with you, isn't it?  :razz:

EasyCo506 说:
Anyway, I noticed that in the armor chest (first one, with the noble outfit and everything), I noticed that most of the clothes had the same texture (noble outfit), but had different names, like the Nordic armor I saw looked like (and had the icon of) the noble outfit. Is this a bug?

It's kind of a bug, but it's not my bug.  All of those items are present in module_items, and I decided to include them for giggles.  I'm hoping that they are "placeholders" awaiting meshes and textures, and will be "fixed" when 1.0 comes out.

Tuckles 说:
Suggest: Blackwater! :grin: (Oh and Gualtero(?) the horse)

No Blackwater until 1.0, if ever.  It'll be kind of a pain integrating it seamlessly into Native gameplay, and I only want to do so once, if at all.  Similarly, no Gualterio until 1.0; I'm still kind of annoyed that all of my pretty (or not so pretty) horse meshes were broken.  Basically, I need more time to get over the hissy fit that I'm still merrily throwing.
 
silverkatana 说:
It's nothing but want, want, want, want, and want with you, isn't it?  :razz:

EasyCo506 说:
Anyway, I noticed that in the armor chest (first one, with the noble outfit and everything), I noticed that most of the clothes had the same texture (noble outfit), but had different names, like the Nordic armor I saw looked like (and had the icon of) the noble outfit. Is this a bug?

It's kind of a bug, but it's not my bug.  All of those items are present in module_items, and I decided to include them for giggles.  I'm hoping that they are "placeholders" awaiting meshes and textures, and will be "fixed" when 1.0 comes out.

The new itens on the module sistem?

Tuckles 说:
Suggest: Blackwater! :grin: (Oh and Gualtero(?) the horse)

No Blackwater until 1.0, if ever.  It'll be kind of a pain integrating it seamlessly into Native gameplay, and I only want to do so once, if at all.  Similarly, no Gualterio until 1.0; I'm still kind of annoyed that all of my pretty (or not so pretty) horse meshes were broken.  Basically, I need more time to get over the hissy fit that I'm still merrily throwing.

Higlander has a converter, but I think it is for 751-808
 
Yep, I rearranged all of module_items.py (it looked like a coding warzone) into something more manageable, and didn't have the heart to comment them out.  I could convert the horse meshes, true, but I"m still waiting for Armagan to apologize.  Dealing with the pain of seeing my beautiful stallion reduced to some sort of demon possessed epileptic monstrosity has been a long and difficult process.  :wink:
 
For some reason, I'm having trouble w/ Castillo del Augila.

Every time I try to use the "Approach the Castle" option, the game freezes up.


Edit: Only other mod I'm running concurrently is the BattleResizer mod. I readjusted it to default, but I'm not sure if that's the same as the original. Supposedly it modifies some options.dat file, but I didn't see any such file (maybe it was only for an older version).

Can't think of any other information that would be useful.

 
silverkatana 说:
HardCode 说:
Oh, did you include the source in the download? Are you going to release the source?
Right now the source is in a pretty sorry state.   I will release the source eventually, but probably not until 1.0 comes out and I can make things "pretty" for the last time.  If there's any specific functionality you (or anybody else) are really curious about, let me know.

This part would be wonderful to have, for all mods:
Select/Reselect your custom banner.  If you don't have one yet, you can give yourself one.  If you chose a stupid one, you can choose another one.
 
Geh. Could anyone list perhaps which person does what? Or which section of castle/grounds said npcs are? Would be a great help to those of us who missed this mod the first time around. That and staggering framerate + running npcs makes tracking down and talking to each one a mite bit more difficult =P Thanks!
 
Sseatris 说:
Geh. Could anyone list perhaps which person does what? Or which section of castle/grounds said npcs are? Would be a great help to those of us who missed this mod the first time around. That and staggering framerate + running npcs makes tracking down and talking to each one a mite bit more difficult =P Thanks!
But a new computer or reduce graphics.
 
Oh, yeah! Very nice to see Dionisia back, but no BlackWater :razz:? I hope you'll implement Black Water after release of MB 1.0.
 
Found a bug:
Enter Dionisia's shop and take what ever you like or as much as you can carry.
With the horses, you'll find you can't put them back in the chest.
Walk out of the shop with all the loot for free, FREE I tells ya!

If you tab out of the shop the loot will be gone, you need to walk out.
This was done with default settings, before enabling or disabling the stealing option.
Enabling then disabling stealing does not fix it.

Edit:
How do you get out of the damned dungeon after picking up the damned sword, or don't you hence the damned part?
 
DarkAnd 说:
Sseatris 说:
Geh. Could anyone list perhaps which person does what? Or which section of castle/grounds said npcs are? Would be a great help to those of us who missed this mod the first time around. That and staggering framerate + running npcs makes tracking down and talking to each one a mite bit more difficult =P Thanks!
But a new computer or reduce graphics.

I'm sure you meant well and weren't just intentionally being an ass, so thanks for the help DarkAnd.

At any rate, I'm in the process of writing up a list similar to what is suggested above, it'll probably be done tomorrow. I'll see about uploading to the M&B mod wiki. (Or just post here.)
 
Sseatris 说:
Geh. Could anyone list perhaps which person does what? Or which section of castle/grounds said npcs are? Would be a great help to those of us who missed this mod the first time around. That and staggering framerate + running npcs makes tracking down and talking to each one a mite bit more difficult =P Thanks!

Once you've spoken to key characters they're added to the tab menu so you can get to them instantly.

DirectX7 can give better frame rates with a loss of some image quality.


DirectX9
 
I just started it... where do i have to go i cant find the place it said at the beginning.... i cant even remember what the place is called now help me please  :sad:

EDIT: it says go to Castillo del aguila... wth??? Castillo is Spanish for castle... ok why is it in Spanish?

EDIT: HA! im such an idiot... found it .. i completely missed them previous posts about where it is.. thanks all the same :smile:
 
EasyCo506 说:
Castillo del aguila...

Castle of the water, right?

I thought agua or something like that was water, but thats only from my very limited interaction with Spanish speakers who don't know English.  I dont know what the plural form is.
 
Great to see the mod back.  Good idea to wait for 1.0 for the major features, I'm doing the same with my horses.  Sick of getting everything working only to have it broken in a new version.

Looking forward to Blackwater and Gualterio, if you feel like adding them in the future.  Great work.
 
How do i chooose these various options, i remember reading somewhere i have to talk to NPC's at the castle(can't remember where i read this or find it so might be wrong). i've looked all round the castle w/o sucess. Can someone give me reallly easy to follow and simple directions cos i'm really bored of exploring/getting lost in the castle without finding them. (all i've found so far is the shop which is about the only thing i don't want from the mod :sad: )
 
Go to the library in the castle. You go up the stairs to get to it. It's myriddins library... I think.
 
HA i found the barracks by going to the very top and deciding to jump off... i landed right next to it lol.
 
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