Irk sistemini din sistemini inceleyerekte yapabilirsin.Irk sistemini vermiyorum.Çünkü biraz incele öğrenmeye çalış.Bu senin yararına olur
Module_game_menus de,şunu bulun;
("start_male",[],"Male",
[
(troop_set_type,"trp_player", 0),
(assign,"$character_gender",tf_male),
(jump_to_menu,"mnu_start_game_1"),
]
),
oradaki (jump_to_menu,"mnu_start_game_1"),
komutunu şöyle değiştirin;
(jump_to_menu,"mnu_religion"),
Aynısını ("start_female", menüsüne de uygulayın.
daha sonra,Module_game_menus'un en altına şunu ekleyin;
#religion_system
(
"religion",0,
"Oyuna baslamadan once,dinini secmelisin.",
"none",
[],
[("religion_islam",[],"Islam",
[(faction_set_slot, "fac_player_faction", religion_islam),
(set_relation, "fac_player_faction", "fac_kingdom_1", -25),
(set_relation, "fac_player_faction", "fac_kingdom_6", 25),
(set_relation, "fac_player_faction", "fac_kingdom_2", -15),
(set_relation, "fac_player_faction", "fac_kingdom_3", 15),
(set_relation, "fac_player_faction", "fac_kingdom_4", -10),
(set_relation, "fac_player_faction", "fac_kingdom_5", -35),
(add_xp_as_reward, 500),
(jump_to_menu,"mnu_start_character_1"),
]),
("religion_christian",[],"Christian",
[(faction_set_slot, "fac_player_faction", religion_christian),
(set_relation, "fac_player_faction", "fac_kingdom_1", 25),
(set_relation, "fac_player_faction", "fac_kingdom_6", -25),
(set_relation, "fac_player_faction", "fac_kingdom_2", 10),
(set_relation, "fac_player_faction", "fac_kingdom_3", -10),
(set_relation, "fac_player_faction", "fac_kingdom_4", 10),
(set_relation, "fac_player_faction", "fac_kingdom_5", 35),
(add_xp_as_reward, 500),
(jump_to_menu,"mnu_start_character_1"),
]),
("religion_orthodox",[],"Orthodox",
[(faction_set_slot, "fac_player_faction", religion_orthodox),
(set_relation, "fac_player_faction", "fac_kingdom_1", -25),
(set_relation, "fac_player_faction", "fac_kingdom_6", -25),
(set_relation, "fac_player_faction", "fac_kingdom_2", 25),
(set_relation, "fac_player_faction", "fac_kingdom_3", -5),
(set_relation, "fac_player_faction", "fac_kingdom_4", 10),
(set_relation, "fac_player_faction", "fac_kingdom_5", -10),
(add_xp_as_reward, 500),
(jump_to_menu,"mnu_start_character_1"),
]),
("go_back",[],"Geri git.",
[
(change_screen_quit),
]),
]),
daha sonra,module_constantsda, Faction slots bölümünün en sonuna şunu ekleyin;
#religion_system
religion_islam = 160
religion_christian = 100
religion_orthodox = 200
#religion_system
daha sonra,module_scripts de, ilk baştaki game start koduna şunu ekleyin;
#religion_system
(assign, "$g_religion", 1),
#religion_system
o game_start kodu şöyle gözükmeli bunu ekleyince;
#script_game_start:
# This script is called when a new game is started
# INPUT: none
("game_start",
[
#religion_system
(assign, "$g_religion", 1),
#religion_system
Daha sonra,module_scriptsde en alta şunu ekleyin;
#religion_system
("cf_religion_hyper_charge",
[(eq, "$g_religion", 1),
(faction_set_slot, "fac_kingdom_1", religion_christian),
(faction_set_slot, "fac_kingdom_2", religion_orthodox),
(faction_set_slot, "fac_kingdom_3", religion_islam),
(faction_set_slot, "fac_kingdom_4", religion_orthodox),
(faction_set_slot, "fac_kingdom_5", religion_christian),
(faction_set_slot, "fac_kingdom_6", religion_islam),
]),
#religion_system
Edit; Kullanım durumunda HyperCharge'ye teşekkü,r et.Kodun sahibi o