Difficulty Increase.

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t1337Dude

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I'll keep it short. The game is way too easy. Reasoning and proposed changes follow.

- As far as I know, you can't die. Not only this is unreasonably unrealistic, it makes the game too easy. The game saves every minute or so anyways - so death should not be a problem. If you get couch lanced, impaled, slashed, or hit in the head, you should die. No exceptions. To prevent cheating, the game world's patrols should be randomized on reload. I'd also suggest that you lose your entire inventory (except for equipped items).

- If you don't die, you should lose all your denars and 50% of your inventory. There's no way in hell that bandits will leave your gold and items untouched once knocked unconscious. Your health does NOT regenerate during the period you have been enslaved.

- If you don't eat within 2 game days, you die.

These suggestions aren't far-fetched, and should have been included from the start. It kills the game for me and many others when you can lose a battle, and it won't effect you in any way. There's no reason to not keep attacking high-leveled infantry until you win.
 
t1337Dude 说:
I'll keep it short. The game is way too easy. Reasoning and proposed changes follow.

- I'd also suggest that you lose your entire inventory (except for equipped items). 

No, I want my corpse to hold on to his equipment.  Nobody will take my gear of my cold dead body.

I don't know which is more gamey, starting a fight, dying, reloading and fighting again, or fighting, getting knocked out, fighting again at lower health, getting knocked out, fighting again until you are lower than 20% health, at which point you cannot engage.
 
t1337Dude 说:
I'll keep it short. The game is way too easy. Reasoning and proposed changes follow.

- As far as I know, you can't die. Not only this is unreasonably unrealistic, it makes the game too easy. The game saves every minute or so anyways - so death should not be a problem. If you get couch lanced, impaled, slashed, or hit in the head, you should die. No exceptions. To prevent cheating, the game world's patrols should be randomized on reload. I'd also suggest that you lose your entire inventory (except for equipped items).

- If you don't die, you should lose all your denars and 50% of your inventory. There's no way in hell that bandits will leave your gold and items untouched once knocked unconscious. Your health does NOT regenerate during the period you have been enslaved.

- If you don't eat within 2 game days, you die.

These suggestions aren't far-fetched, and should have been included from the start. It kills the game for me and many others when you can lose a battle, and it won't effect you in any way. There's no reason to not keep attacking high-leveled infantry until you win.

These things are all moddable, and I believe they have been done in mods. (I think in Maw's murder mod.)
However, there's no way in hell that I would like this suggestion in native. I get headshotted by Borcha or have some unlucky mishap and I have to pretty much start everything over again? That's ridiculous for an average player.

You used to lose denars and merchant items like horses, food and wine in .751, but in .808, it is currently inactive.
 
Gculk 说:
t1337Dude 说:
I'll keep it short. The game is way too easy. Reasoning and proposed changes follow.

- I'd also suggest that you lose your entire inventory (except for equipped items). 

No, I want my corpse to hold on to his equipment.  Nobody will take my gear of my cold dead body.

I don't know which is more gamey, starting a fight, dying, reloading and fighting again, or fighting, getting knocked out, fighting again at lower health, getting knocked out, fighting again until you are lower than 20% health, at which point you cannot engage.

Hahah, if you want to hold on to your equipment, don't die. You seriously have 3 chances to NOT die as it is. You can give up your money,  retreat after seeing the unit count, or retreat mid-battle. If you get killed in this game, you're lazy. And you should get penalized for getting lazy.

And as for your second comment, I'm a bit confused. The first bit isn't what I proposed, and the second bit is seemingly irrelevant.

And Shik, how does dying mean you have to start over again?

- You still have your levels.
- You still have all of your equipped gear.

The only thing you don't have if spare loot and denars anymore - and if you wanted to keep them you shouldn't have been careless in the first place.

 
i'm actually quite happy with M&B's difficulty. U should make ur self a mod if native isn't "difficult enough for you".
 
t1337Dude 说:
Hahah, if you want to hold on to your equipment, don't die. You seriously have 3 chances to NOT die as it is. You can give up your money,  retreat after seeing the unit count, or retreat mid-battle. If you get killed in this game, you're lazy. And you should get penalized for getting lazy.
I was being sarcastic.  Saying that if you just died and reloaded, it wouldn't matter if they stole your stuff, because you are dead.

And as for your second comment, I'm a bit confused. The first bit isn't what I proposed, and the second bit is seemingly irrelevant.

And Shik, how does dying mean you have to start over again?

- You still have your levels.
- You still have all of your equipped gear.

The only thing you don't have if spare loot and denars anymore - and if you wanted to keep them you shouldn't have been careless in the first place.
Yes, it is what you proposed.
 
If you want something harder, search for the Ironman Rules thread. I'm too lazy to go hunting a link down.

Edit: Here is the ironman rules link.
 
We can't really implement player death until there is a storyline or ultimate goal within the game.
 
Dying would be a pain in the buttocks. It's annoying enough when a damned Dark couches you in the butt with a lance and just knocks you out (it's happened to me once... I think after a number of reloads I managed to kill those s.o.b.s. with the viciousness of a Nordic berserker. :razz:

You want hard? Set save for realistic, AI to good and damage to full. It should be hard enough for even the most hardcore Mount&Blade players. :wink:
 
The_Ignorant_Knight 说:
Dying would be a pain in the buttocks. It's annoying enough when a damned Dark couches you in the butt with a lance and just knocks you out (it's happened to me once... I think after a number of reloads I managed to kill those s.o.b.s. with the viciousness of a Nordic berserker. :razz:

You want hard? Set save for realistic, AI to good and damage to full. It should be hard enough for even the most hardcore Mount&Blade players. :wink:
Nope.
 
Gculk 说:
The_Ignorant_Knight 说:
Dying would be a pain in the buttocks. It's annoying enough when a damned Dark couches you in the butt with a lance and just knocks you out (it's happened to me once... I think after a number of reloads I managed to kill those s.o.b.s. with the viciousness of a Nordic berserker. :razz:

You want hard? Set save for realistic, AI to good and damage to full. It should be hard enough for even the most hardcore Mount&Blade players. :wink:
Nope.

WTH?
 
I want it to be harder than full damage and good AI.  So does the OP.  That is why he made the thread.  Full damage and good AI I can still solo war parties with ease, and want the game to be harder, but not through this idea.
 
t1337Dude 说:
- If you don't die, you should lose all your denars and 50% of your inventory. There's no way in hell that bandits will leave your gold and items untouched once knocked unconscious. Your health does NOT regenerate during the period you have been enslaved.
Why do they leave 50% of inventory on defeated player?
How is the 50% determined: weight, value, item count?
What if the player has 3 swords?

- If you don't eat within 2 game days, you die.
Why?
Does the player character suffer from some gastric problems? Does he get intoxicated with gastric acids, or is he diabetic?
Or maybe he commits suicide because of hunger?
 
t1337dude, sounds like you're the minority. That's not enough cause for the developers to change it. Suggest it to the modders.
 
Has anyone tried changing block direction from automatic to manual yet? That makes the game quite a bit harder.
 
I did, but only to boost up difficulty rating on my archer only character :razz:.  It seemed really unrealistic and annoying to me.
 
The_Ignorant_Knight 说:
You want hard? Set save for realistic, AI to good and damage to full. It should be hard enough for even the most hardcore Mount&Blade players. :wink:
Not anywhere near hard enough.  The ironman rules do make it much better, but those are still self-imposed.  There's a reason I play on foot, without a bow: its much, much harder.  Really.  Changing to manual blocking made it much harder, but not enough.  Now, all these settings on tLD is a different story.  That's one hard mod.
 
I put my block direction to manual, and I always use it, as well as full damage and good AI. Making the block direction manual makes one on one fights much more intense. With it automatic you can just press right click and effortlessly block an attack as if you had a shield. Automatic block makes the player character seem even more god-like than it already is.
 
I've used manual blocking for as long as it's been possible, and it doesn't challenge me anymore. I play on foot and, providing my athletics is good, I can competently solo mordor patrols and the like without resorting to a horse or arrows. That's with TIK's suggested difficulty and battlesizer on 200-250. I think any difficulty increase ought not to come from penalizing the player for mistakes (especially as there's no overall goal) or jacking up the skills of the enemy to insane levels. Personally, the AI has to be more sophisticated. At the moment it's too predictable, so you can always exploit the AI to your advantage irrespective of the difficulty. Only when the enemy ceases to rush forward mindlessly like zombies, and start to fight tactically (like getting out spears against cavalry, and then actually waiting for the enemy to engage them) and show a modicum of intelligence and unpredictability, will things begin to get challenging.
 
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