Dyre Ironwill
Regular

Someone said something in another thread that sparked this idea:
The thread title really says it all. It's probably been mentioned before, but I haven't seen it anywhere. I think it would be awesome if the various factions had different benefits/detriments that can also impact the player. For example:
Swadians: Strong localized government would provide ease of obtaining soldiers. The militia is also heavily armed and is obviously a powerful force. Because of this, prices tend to be quite a bit higher for army maintanence and the player is forced to pay taxes on all income (all money is automatically reduced by a percentage).
Nords: Because of their lust for battle, they're more likely to survive a potentially fatal wound. They also don't require as much food, and gain a higher morale bonus from good food. They're barbaric nature has prevented them from learning to tame animals though, and they always go on foot. (Removes horse riding skill from player).
Khergit: They believe in striking quickly and without mercy. The Khergit believe in speed above all else, and always ride a horse when possible. They love ranged combat. They prefer lighter armor because of this, and use unarmored horses as well. They're tribal lifestyle leads to internal conflict though, and they lack organization except in small groups. (Allied Khergit bands will attack the player if it's opportune and profitable).
Etc... You get the idea. Thoughts? Suggestions?
The thread title really says it all. It's probably been mentioned before, but I haven't seen it anywhere. I think it would be awesome if the various factions had different benefits/detriments that can also impact the player. For example:
Swadians: Strong localized government would provide ease of obtaining soldiers. The militia is also heavily armed and is obviously a powerful force. Because of this, prices tend to be quite a bit higher for army maintanence and the player is forced to pay taxes on all income (all money is automatically reduced by a percentage).
Nords: Because of their lust for battle, they're more likely to survive a potentially fatal wound. They also don't require as much food, and gain a higher morale bonus from good food. They're barbaric nature has prevented them from learning to tame animals though, and they always go on foot. (Removes horse riding skill from player).
Khergit: They believe in striking quickly and without mercy. The Khergit believe in speed above all else, and always ride a horse when possible. They love ranged combat. They prefer lighter armor because of this, and use unarmored horses as well. They're tribal lifestyle leads to internal conflict though, and they lack organization except in small groups. (Allied Khergit bands will attack the player if it's opportune and profitable).
Etc... You get the idea. Thoughts? Suggestions?






