Dictator: Rise of the Third World

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I apologize too, I really could have been a lot nicer, I am sorry for not doing so.
 
Well, those screenshots are already outdated. We've been working constantly and don't really feel the need to stop - going until 3 AM most nights.

Me and my friend basically set a list of things that must be achieved by the end of the day, and they usually do by midnight, and then we spend the next few hours figuring out the next day's goals and getting a headstart on them.

I can safely say that at least my work ethic has improved :razz:
 
I'm willing to help with research and testing. I've got quite a bit of knowledge on the cold war up to the gulf war (I'm strictly military research sadly, I can't help you with politics), and I can probably give you advice on how to improve certain aspects of your game (like how combat will work etc).
 
Well that all sounds cool. The Cold War is the right era, and military history is fine. There's room for that, but Nicaragua's(the present country of focus) military history is nothing special and I already have one person that volunteered to look into that for us. If you want, in PM's we could arrange something you could do :smile:
 
We've worked hard yesterday and today to bring the City View, in which the first functions of the alpha will start to take shape. We can already place 3 different types of buildings (generic brick apartments, serve no function yet) and the city screen is looking quite sharp in general :razz:

cityview1.jpg
cityview2.jpg
cityview3.jpg
(I wish you could see my cursor, so it'd be more believable. I'm not lying here. :razz:)

With this function having been implemented, all there is to do is make the buildings cost resources and money and have them give something back, and the city view is ready. Also, there's gonna be lots more buildings - those buttons at the top should give an idea, and 'Buildings' is divided into three (Military, Economic, Political).

'Special' buildings are really special things, that become available mid to late game and have powerful effects but may be difficult to acquire due to your third-world status (and once you do have them, everyone else already will have more of them most likely.)
 
Pimple_of_Pixels 说:
cityview1.jpg

Damn! Looks almost identical to real life. I'm sure if you asked Cowdude, he could help you adjust some of the building positions into the exact positions they are in real life.  :razz:





This looks pretty cool dough.  :grin:
 
So that accurate map of Nicaragua is done. It has parts of Costa Rica and Honduras in it. Unfortunately my Commodre 64 of a computer has a really hard time loading and running the map, necessitating the creation of an actual loading bar because I'm an impatient person.

Will post a map of Central America (though I'm withholding on infrastructure until I get 1960's data on that) soon.
 
Pimple_of_Pixels 说:
So that accurate map of Nicaragua is done. It has parts of Costa Rica and Honduras in it. Unfortunately my Commodre 64 of a computer has a really hard time loading and running the map, necessitating the creation of an actual loading bar because I'm an impatient person.

Will post a map of Central America (though I'm withholding on infrastructure until I get 1960's data on that) soon.
Speaking of time.
Is there a limited scope timewise? When does it start/end?
 
We were originally going for a start in 1960 and it would never end. However we eventually decided an end date would be a good idea, so its 2160. 200 years.

EDIT: And each turn is a month, so yeah. Lots of time.
 
We're taking development a little slow this week, really exhausted from last week's big splurge on it all. Development resumes in a couple days, however. I want to play games for a while. The game is certainly starting to take shape and is already far ahead of any other project I've ever done, for sure, but at the cost of my sleep and physical health.

However this thread is still open for questions and such. I've gotten a few PMs from people on this board and the others (Paradox Forum, Civ Forum, and a Spanish forum I frequent) about how some mechanics might work and all. I could leave a link to the design document on Google Docs to make it easier if that's preferred (it's really long though, 45 pages and growing) though some things in the document are outdated (as we often revise issues before we think to edit those issues out of the design document)

In any case, we're exhausted. Phew.




 
Development resumes this Tuesday.

There was a little bit of on-and-off development for the past 5 days (my last post here), but nothing really substantial. We've reached a point where progress can only be made by stringing together everything we've done so far... which is actually a lot. We're basically gonna start on the actual functions of things and lay down the foundation for something playable. Something that's actually, you know, playable will take far longer than that, but I can foresee lots of progress in the coming weeks towards that goal.

My artist is also a good web designer and we should have a website up before the beta is up. There will be a main site and a forum, just like last time. The first 5 responsible, mature people I know from this forum will be made into admins and moderators. There will also be a little section for my Spanish friends to visit, Spanish being the first language other than English that the game will use (mostly because when I told my Spanish friends that I was making a game, they all got really excited and really interested, and I couldn't help but promise a translation for them)

Either way, all of that is a long way down the road. I haven't lost interest in the project nor have any interest in restarting the engine three times (like last time) and others have already expressed that I might actually finish this. And I believe it too - we already have something that looks and feels like a game, the thing is getting it to play like a game...

Anyway, I'm off to enjoy the next two days of slow-paced development and planning (been lots of google-doc collabs over the past 5 days to sort **** out)

 
I haven't been updating this thread nearly as much as the other ones. Sheeeeit.

Work is still going on, believe me, there's not really anything to show for it yet except boring code, or smaller features that are part of the grander foundation, which once that is ready than there will be a plethora of directions to take.
 
So I've been having a lot of frustrating computer issues for the past couple months that have prevented continued work on the game. All work that has been done is more or less been on paper, in theory, fine-tuning or planning rather than actual work.

Fortunately these computer problems are fixed and work has resumed.

... You probably all forgot about it, though. :sad:
 
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