Development resumes this Tuesday.
There was a little bit of on-and-off development for the past 5 days (my last post here), but nothing really substantial. We've reached a point where progress can only be made by stringing together everything we've done so far... which is actually a lot. We're basically gonna start on the actual functions of things and lay down the foundation for something playable. Something that's actually, you know, playable will take far longer than that, but I can foresee lots of progress in the coming weeks towards that goal.
My artist is also a good web designer and we should have a website up before the beta is up. There will be a main site and a forum, just like last time. The first 5 responsible, mature people I know from this forum will be made into admins and moderators. There will also be a little section for my Spanish friends to visit, Spanish being the first language other than English that the game will use (mostly because when I told my Spanish friends that I was making a game, they all got really excited and really interested, and I couldn't help but promise a translation for them)
Either way, all of that is a long way down the road. I haven't lost interest in the project nor have any interest in restarting the engine three times (like last time) and others have already expressed that I might actually finish this. And I believe it too - we already have something that looks and feels like a game, the thing is getting it to play like a game...
Anyway, I'm off to enjoy the next two days of slow-paced development and planning (been lots of google-doc collabs over the past 5 days to sort **** out)