Dice Death tactic (And other ways to improve realism in your game.)

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  There was this amazing thread back in 2010 (Seems like a lot of good threads were back then, hm?  :roll:) Where you took a dice each time your character was knocked unconscious. 1-3 you live, 4-6 you die. Of course, it mattered on what happened. Rock to the head, you can modify it to 1-5 live 6 die. Javelin to the face 1-2 live, 3-6 die.
  I found this tactic interesting because it adds more... realism to the game. Heh, sure, getting shot in the brain and surviving, it seems like one of those RPG games. You could make a heir saying "Hawkeye II" if the original dies. Of course, some of you won't do this, because it would put to waste everything you worked for. But realism is important to some people and I think that the realism would make them more satisfied.

  Post other ways to make the game more realistic, and critique what you see for good or for bad.
 
I make my game as real as possible by making sure I almost never go down. Example:

Siege attack, I order my archers to stand in a good ranging spot, place my cavaly about 2-3 meters in front of them and place my infrantry and spearmen under the wall so they become hard to hit. I myself fuse with the infrantry so I become harder to hit.

When I find the archers have done enough, I send the infrantry up, then the spearman (using their sidearms ofcourse) then the horsemen and then I lead the archers to a good spot inside to keep hitting the enemy.

Realism you ask? I Dont go first on the ladder and I dont fall of the ladder with a bloody heavy armor on my head and live the day after without anything broken :p. As a real commander of men, I command my men instead of just sending archers first on the ladder to die (yes all you people who just charge archers are fodder on ladders :p)
 
I like the realism too, but theres a hard balance between realism and gameplay fun....i would like to play full damage to myself...but why dont i? because theres no battle continuation....i would be fine with being knocked out at first sight of the enemy or blood xD
And I wouldnt mind standing behind a tree...but i want to watch the battles, os if there was a battle replay it would be fine...

now i have battle continuation and plays as realistic as possible...but have to say if we were going for realism then also we should add more ladders just saying xD biggest realism problem ive seen.

ps: nice tactic with the archers and horsemen....i usually just go with archers and then charge with infantry+ calvry first....but sending first infantry then cavalry might improve my results :grin:
 
I love the idea of realism, but I'll confess to using 'cheats' to even the field now and again. For example: the other day when my town was being raided by the damned Rhodoks... again... I marched in with a massive force to stop them. Granted, the Rhodoks had a decent army size (70+) of almost exclusively high tier troops, which made it more difficult.

But two things struck me as 'odd':
1) The addition of peasants hindered my forces greatly, as their spawning meant that my elite forces couldn't make it in... and so there was momentum on the Rhodok side. This, however, was a minor quibble. What really bugged me was...

2) As all my men go down like wheat before a scythe, I'm backpeddling away from the Rhodoks who seem bound and determined to go after me in particular, with seven or eight of them charging me. Single file, of course. A couple of them with those damned cutting polearms they use (name escapes me at the moment). And though the physics of the game engine prevents me from finishing a decent strike, even thrusts, if one of my men is standing too close to me, one of the Rhodoks manages to stab me to death through his companion's chest.

That's right, Rhodok 1 in the line raised his polearm to slash at me and I saw my opportunity to drop my shield and cleave his head... and suddenly a spear comes right through the middle of his chest (without harming him, of course) and ganks me.

Sense of immersion gone. It's that kind of thing that ensures I'll never play M&B on the 'realistic' setting. Same with foes suddenly teleporting on the battlefield, so you can be routing the enemy one moment, and the next you're right in the middle of a swarm.

Or when the enemy spawns, sometimes it makes my system chug... and in the ensuing stop-motion animation my sword's been known to pass harmlessly through a foe. Or suddenly the camera's pointing the other way, and my back is turned to the guy I was just about to stab and/or defend against.


Whew. Rant ended. :wink:  I do dig the dice for life idea, though! But I'd modify it for armour, too. After all, the big advantage to (for example) decent chain mail was that it would keep the flesh from being broken. In good armour you might be battered and bruised, perhaps even scraped up, cut, or punctured... but it would keep you alive.
 
I remember this post from back in the day. I tried it out with my first women charecter. Day 32 died at the sword by 21 deserter swadian knights. Sadest ending ever.
 
Seems like there would be too many opportunities for me to die early game...I'm what you call an "aggressive player".  :razz:
 
See, now that surrender option suddenly has a reason...(after all, without any repercussions from dying, who actually uses that option?...)
 
Exactly how many dice numbers give survival when you encounter that one disease that those Nords brang from the North, oh what was it called again? Oh right. 'Throwing Axe to the Face'
 
thanks heckani :grin:

@northcott  try to place your elite units at the top of your party, increases their spawning chances ^^
 
killer110 说:
Exactly how many dice numbers give survival when you encounter that one disease that those Nords brang from the North, oh what was it called again? Oh right. 'Throwing Axe to the Face'
I'd say 1 and 1/2 dice numbers from throwing axe to the face.
 
bonez899 说:
killer110 说:
Exactly how many dice numbers give survival when you encounter that one disease that those Nords brang from the North, oh what was it called again? Oh right. 'Throwing Axe to the Face'
I'd say 1 and 1/2 dice numbers from throwing axe to the face.

I just wanted to say, Ive been around these forums for awhile, but your jpeg or jiff is the funniest out there manekemaan.
 
manekemaan 说:
@northcott  try to place your elite units at the top of your party, increases their spawning chances ^^

I do. Doesn't matter when you're defending a village, however -- the village's farmers are inserted, regardless of your party order. High tier troops will tear through them in the blink of an eye, leaving you badly outnumbered until reinforcements teleport in.
 
To make it more realistic I make it that I have to send in my weakest men first. then the stronger (since in real medeval times the knights had more importance so they were not the first to charge in.
 
gaham1 说:
To make it more realistic I make it that I have to send in my weakest men first. then the stronger (since in real medeval times the knights had more importance so they were not the first to charge in.

I send the weakest too, but due to the fact that i am trying to make my lower tier upgrade faster. If i sent the strongest first they would surely die at a higher rate which is no gut.
 
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