Dialog help

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Stus67

Sergeant
Aight I'm pretty retarded when it comes to the module system and practically helpless when it comes to harder stuff, but I'm learning, and me publicly making myself look stupid is just a part of the learning process.

So I'm trying to make a linear dialog between the player and a hero character, but it's not working the way I want it to, or at all, rather. When I go to talk to the hero in question she'll start off with the right dialog, and when I click it goes to the play correctly with the next line of dialog, but here's when it gets wonky. When I click again it completely skips over the hero and keeps the camera on the player, but the player is speaking her line, and it wont continue after that despite there being two more lines.

Here's my ****ty code

[trp_npc17, "start", [], "Whoa, hey, who are you!? You shouldn't be down here! Get out before things start to get ugly!", "npc17_conversation_2", []],
[anyone|plyr, "npc17_conversation_2", [], "I - uh, wait, hold on now, don't get carried away. You're Treasa, right? Dr. Gribble told me to meet with you.", "npc17_conversation_3", []],
[anyone, "npc17_conversation_3", [], "Who the hell is that!? I know nobody by that ridiculous name. Now stop messing around and explain yourself! Why are you down here!? Nobody should even know of this place!", "npc_conversation_4", []],
[anyone|plyr, "npc17_conversation_3", [], "What are you talking about!? Didn't you hear him moments ago? We were talking not ten paces away! He showed me the passage back there and told me to meet with you!", "npc_conversation_4", []],
[anyone, "npc17_conversation_4", [], "That's nonsense! No such passage even exists! That entrance has been sealed off for decades! Now explain yourself or die where you stand!", "close_window", []],

I tried following a tutorial, but got lost halfway so I decided to just wing it. Can anybody tell me what I did wrong or give me any tips to avoid further crap scenarios like this?
 
Your dialog states are wonky - anyone|plyr, "npc17_conversation_3" should be conversation_4, and the the dialogs after that should be renamed to avoid the same conflict.
 
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