I paid for a product. I want to know roughly when I get the finished product.
It's really not that difficult to wrap your head around.
I hate to keep upping this thread, but by the gods,
know what you buy. I am no amerkanski liberal free-marketeer from the land of hedge-fund=success, but you do need to know what you are buying. You have some personal responsibility.
Bannerlord is not a tetrapak carton of milk, with expiration date, a nice table of contents and clear-cut "cut here" marker. It's a game. Not just
a game, but rather a
medieval sandbox with tons of complex and interacting automated systems, including genetic 'pool' and royal succession (to a degree). Not to mention it is a software, which must be constantly updated and fixed, it is a game, and as you should know, despite agreeing to or not, games are art. And art can take decades to be "finished", and even so, they rarely are.
Yes, a realistic painting can be done in a matter of weeks, maybe months using traditional oil-paint. But a realistic painting is nothing but a genre of painting, a category, one kind of painting. It's a photo-realistiquesque artwork, depicting a particular image as it is, or as its commissioner wants it to be. However, most other genres of paintings can take literal tens of thousands of strokes to be remade and redone to express a specific expression that is subjective rather than just "making the eyebrow pretty".
A game can be even more complex than a painting, numerically,
it is, because it involves dozens of different media, including painting artwork, and dozens of coders, writers, translators, a ****ton of different and human manpower to both power the subjective art and feel and the objective code. Balancing is not a matter of numbers, is a matter of feeling. A game might seem balanced with 3 factions, each with 10 different units, but balancing goes much, much farther than just a numbers game. Devs and modders use the code to change how the game
feels, ya feel that?
Going back to my original point: you gotta know what you buy when you buy it. It's a game, not a carton of milk. It's complex, it takes time. You should've known TW are not the best keepers of promises, they're bad with deadlines, and their vanilla games are... somewhat lacking. You didn't know that? Well, should've researched that. You did know that? Well, then why are you complaining so much? If you take a step back and look at this rationally, you'll notice TW have been fairly consistent with their fixes, patches and promises throughout EA. Yeah, the game doesn't meet the expectations of most, but then again, it has been a 10 year old hypetrain for many, and that's a consequence of hypetrains.
Looking at TW's background, and Bannerlord is quite on par with median expectations for people who knew about the game in 2018-2020. Problem is, most of us here in the forums are here for far longer than that, and what we have today with 1.0.2 is what we expected back in may 2020. If you wanted the same company behaviour from Ubisoft on an Assassin's Creed game, you should've bought an Assassin's Creed game from Ubisoft, not TaleWorlds. They are different companies, with different goals and very different games. Same goes for CK and any other game.
Lastly, you gotta know what you buy. You bought a complex game under active development. It is a game, it is complex, it is hard to code something like this, balance it and still make it feel authentic, yet similar to previous games; it involves too many variables constantly in flux. No one from TaleWorlds has ever delivered to you a signed contract that dictated the game must be the way you want it to be in less than 3 years after EA release. Or have they? If they did, that'd be the scoop of the century around these parts. If not, then know what you buy: it is a game, not a manufactured piece of plastic and silicone to insert in moist orifices of a human body.