• Please note that we've updated the Mount & Blade II: Bannerlord save file system which requires you to take certain steps in order for your save files to be compatible with e1.7.1 and any later updates. You can find the instructions here.

Development Update #9: Multiplayer Customisation and Grant Peerage

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In this Development Update video, we take a look at some of the recent additions to the game that you can jump in and experience straight away!

As always, you can find a text version below.


INTRO
Greetings warriors of Calradia!

The past few patches contained some significant updates to the game, multiplayer in particular, so with e1.6.4 now live, we wanted to share a Development Update video to highlight some of the new additions that you can jump in and experience straight away!


MULTIPLAYER CUSTOMISATION SYSTEM (e1.6.2)
e1.6.2 saw the introduction of a new multiplayer customisation system that rewards you with Loot simply for playing the game.

Loot can be used to unlock different armours and clothing for your character and troops, allowing you to customise the appearance of each troop for each faction, while still retaining the look and feel of the selected class and culture.

Additionally, Loot can be used to unlock various Sigils to display on your banner and shield.

This update allows you to inject more of your own personality into your multiplayer character and will, in time, allow friends and foes to identify you on the battlefield from your appearance alone.


MULTIPLAYER CHEERS (e1.6.3)
With e1.6.3, two additional multiplayer updates arrived to help you when it comes to further expressing yourself and communicating with other players.

Cheers are short animations that can be used to encourage your teammates or taunt your opponents in equal measure, allowing you to celebrate those special moments and acknowledge other players in a more personal way.


MULTIPLAYER SHOUTS (e1.6.3)
And alongside Cheers we have Shouts.

Shouts have a more direct impact on gameplay as they allow you to quickly and effectively communicate with your teammates using a selection of preset commands.


MULTIPLAYER MVP (e1.6.3)
If you plan to peacock around in your shiny new gear, shouting and cheering, then you need to be able to prove that you’re worth your salt. The addition of the most valuable player award in e1.6.3 allows you to do just that, by highlighting the standout player from each team every round.


MULTIPLAYER SCORING SYSTEM (e1.6.3)
But, just before you jump in and try to climb the leaderboard with the bodies of your victims, you should know that it’s not all about top fragging! Alongside the MVP system came a change to how player scores are calculated, with less emphasis placed on final blows, and more on teamwork and recognising each player’s contribution.


MULTIPLAYER BADGES (e1.6.5)
And for the final addition on the multiplayer front, looking ahead to e1.6.5 we have a number of new progressive multiplayer badges that can be unlocked by completing different challenges.


GRANT PEERAGE (e1.6.3)
Well, with all of those huge multiplayer updates it would be fair to think that singleplayer might have taken a bit of a back seat... but you’d be wrong of course!

e1.6.3 saw the introduction of a much-requested sandbox feature: the granting of peerage to companions. This update allows you to elevate your companions to the ranks of the nobility, creating an entirely new family that you get to name.

Naturally, you will need to hold the top office to be able to bestow such honours on a commoner, as well as, a suitable fief to grant to your new vassal and enough reserves in your treasury to cover all associated costs.

Once your companion has received their new title, they will depart your court to be joined by distant members of their family in their new home, serving under your rule.


NEW CROWNS (e1.6.2 - e1.6.5)
If you’re in the position to give away land and titles, then you’re definitely in the position to treat yourself to one of the new crowns added in e1.6.2 - e1.6.5.


SPEAR BRACING (e1.6.2)
And as head out on the customary test run with your new gear, make sure to check out the Spear Bracing combat mechanic that was implemented to singleplayer battles and sieges in e1.6.2.

Spear Bracing poses a fresh challenge to cavalry while offering new tactical options for you to explore.


TAVERN ARTWORK (e1.6.3)
As always, we continue with our efforts to make Bannerlord a more immersive experience that draws you into the world of Calradia, often in subtle ways.

One such way is the game’s extensive collection of artwork which, in e1.6.3, was further expanded with the addition of a new tavern menu background for each major culture.


NEW ISSUE QUEST (e1.6.3)
A new issue quest was added in e1.6.3, bringing the current total to 39, with even more in the pipeline!

Betting Fraud allows you to further explore your villainous side by working with gang leaders to bet on and fix tournaments.


BENCHMARK MODE (e1.6.4)
And finally, e1.6.4 saw the addition of a new benchmark mode that allows you to put the game through its paces, testing both your CPU and GPU performance. The benchmark makes use of a scripted battle to give consistent results across different settings and hardware, with an option to export the final results upon completion of the test.


OUTRO
And that’s it for Development Update #9. Thanks for taking the time to watch the video, we really hope you enjoyed it!

If you have any thoughts or comments on any of the featured updates, please make sure to leave a reply in the comments section below.

Thanks again, and we hope to see you next time!
 

Piconi

Fashionista
Section Moderator
M&BWBWF&SNWVC
All's good'n all, but this should be fixed, looks way better in the concept image
A_bBU.jpg
Axmuv.jpg
 

Demochi

Sergeant at Arms
WBWF&SNWVC
image.png

I'm happy to hear that work is being done on custom servers! Can you give us an estimate if it will release before or after early access? I think that giving the tools before the game is released will do wonders for keeping the huge influx of players that will play the game on release!
 

MadVader

Duhpressed
Duke
M&BWB
Forgot about the most advanced Multiplayer feature:
MULTIPLAYER DEATHS REMOVED FROM SCOREBOARD (e1.6.5)
The remaining sensitive souls that play multiplayer shall no longer be mocked for their frequent deaths by their cruel peers and suffer anorexia or worse! Your deaths are no longer counted and displayed. Die without shame as many times as you want - no one will ever know about your secret death wish anymore.
 
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Qwezz

Sergeant at Arms
A recap episode huh.

Is it fair to say that all the major features have been announced already in the future plans blog+pervious dev blogs and we're simply moving along to the 2022 realse now?
 

Flesson19

Not a Cookie
Knight
yeah with 1 episode in 5 months would have expected some meat but I guess we will wait another 3 or 4 months for an update on something new
 

jisiting2960

Sergeant
This is really beyond the imagination of the players who love to ride and chop. Now TW company is like a person who has lost his vitality, or a person who has suffered a great blow and refused to listen to any opinions. He will not fight back but will never improve. He will go his own way. The game release will fall behind. Each mechanism is extremely stiff. Although there is a result in the design according to the requirements, the process needs the players' own brain to make up, There is no process animation, no participation, only the beginning and end. This is the most criticized part of the game mechanism. For example, the idea of forging iron and orders is good, but it is very stiff. There is no expansion. I'm afraid that a little expansion will increase the workload. I really want to ask these programmers and Take the money and do nothing
 
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Duhk_Tails

Recruit
This is really beyond the imagination of the players who love to ride and chop. Now TW company is like a person who has lost his vitality, or a person who has suffered a great blow and refused to listen to any opinions. He will not fight back but will never improve. He will go his own way. The game release will fall behind. Each mechanism is extremely stiff. Although there is a result in the design according to the requirements, the process needs the players' own brain to make up, There is no process animation, no participation, only the beginning and end. This is the most criticized part of the game mechanism. For example, the idea of forging iron and orders is good, but it is very stiff. There is no expansion. I'm afraid that a little expansion will increase the workload. I really want to ask these programmers and Take the money and do nothing
Very deep and well put.
-We need to find a way to encourage our king to put his clothes back on.
*Our King (the one in which we crowned)
**The Butter King
 

Ananda_The_Destroyer

Master Knight
GRANT PEERAGE (e1.6.3)
Well, with all of those huge multiplayer updates it would be fair to think that singleplayer might have taken a bit of a back seat... but you’d be wrong of course!

e1.6.3 saw the introduction of a much-requested sandbox feature: the granting of peerage to companions. This update allows you to elevate your companions to the ranks of the nobility, creating an entirely new family that you get to name.

Naturally, you will need to hold the top office to be able to bestow such honours on a commoner, as well as, a suitable fief to grant to your new vassal and enough reserves in your treasury to cover all associated costs.

Once your companion has received their new title, they will depart your court to be joined by distant members of their family in their new home, serving under your rule.
1M_7X.jpg

41 and growing! All ladies, all stealing the mans form other clans!
 

warpowerfull

Regular
I don't get these development updates, they should be called development recap, I feel like update should be talking about upcoming plans and how things are progressing, not what has already been done.
 
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