Development Update #2: Modding Tools and More

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Greetings warriors of Calradia!

In this development update video, we take a look at the first batch of modding tools that we hope to share towards the end of this month, as well as some upcoming changes to the game.

We hope you enjoy the video! And for those that prefer to read: the script can be found below.

Greetings warriors of Calradia!

In this development update, we’ll be taking a look at some recent and upcoming changes to the game, as well as the first batch of modding tools that we hope to share towards the end of this month!

So, grab yourself a cup of tea, sit back, relax, and enjoy the video.

Let’s start by taking a look at the Scene Editor and some of its many tools.

The Scene Editor is used by our level designers to create and edit all of the game’s scenes, including the world map.

The Terrain Select and Terrain Elevation tools allow modders to create terrains of various sizes and sculpt their geometry. With this menu, users can also export height and material maps or import new ones to the scene.

With the Paint Terrain Layer tool, modders can then paint the terrain with various textures like desert sands, lush grass, or cobblestones. This tool can also be used to generate forests and farmlands with ease.

Meanwhile, the Add Flora tool is much more controlled and is well suited for detail work, such as placing various rocks and vegetation.

Add Entities allows modders to access the entire prefab pool of Bannerlord, as well as any new ones they have added to the game. These entities can then be manipulated in many ways, from simple rotation and scale changes to modifying their texture or colour, changing their physics properties, or adding sound, light and particle effects, as well as scripts.

The Atmosphere Editor allows modders to select from a number of preset atmospheres, or create new ones.

Finally, the Global Illumination tool bakes precomputed lighting values onto the scene to simulate realistic lighting conditions.

Alongside the Scene Editor, we’ll be sharing a number of other modding tools.

The mesh editor allows modders to import and export meshes and adjust some of their properties.

The material editor allows modders to create and define materials and their properties.

The texture editor allows modders to import and export textures and adjust some of their properties.

The particle editor is a fairly comprehensive tool that enables the creation and editing of particle effects using many inbuilt features.

The cloth editor allows modders to define cloth simulation values for meshes.

Finally, the model viewer allows modders to review meshes, skins and animations while allowing for multiple assets to be loaded together.

We’ll be sharing some basic documentation for these tools alongside their release. We intend to expand this over time.

Before we move on to take a look at the game, we would like to take a moment to thank our modding tools test group for their feedback and support in bringing these tools to release.

So with modding tools out of the way, let’s move on to take a look at those game updates.

By setting the block direction to auto in the options menu, players will no longer need to choose a direction using the keyboard or mouse to block enemy attacks in singleplayer. Players will still need to press the block key for the system to try to find the closest threat, which in turn will automatically choose the correct block direction for the incoming attack.

A huge number of Formation AI changes, fixes, and improvements have been made, so many that we can’t cover them all in this video. To summarise, players should expect a much more efficient Formation AI that employs tactics more accurately and that reacts and fights more effectively in field battles. All of these changes will be fully explained in the relevant patch notes.

Spear bracing is a new passive stance for any unit wielding an eligible two-handed polearm. A braced polearm damages anything that comes into contact with it above a certain speed, using a similar damage formula to couched lancing. Currently, spear bracing is enabled in multiplayer only.

Hooked spears enable infantry to dismount riders with successful thrust attacks. Currently, this mechanic is only available in singleplayer, but we do hope to introduce it to multiplayer after it’s been thoroughly tested.

Two new Lamellar chest armours have been added to the Sturgian item pool. Both pieces are based on medieval Slavic armour designs and are adorned with brass fittings to give a unique visual style and flair.

Alongside the new armours, three new Sturgian round shields have also been introduced to the game. These large, round, wooden shields feature an iron boss at the centre and take their influence from shields of the Viking age.

We hope you enjoyed the video and we look forward to reading your feedback in the comments section below.

Thank you for watching and we hope to see you again next time!
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Finally a proper update!
I'm really wondering what creative modders will come up with this new modding tools


Sergeant Knight
I wonder what these formation AI changes fixes are about, very exiting indeed

BestMods168 thank you for those spear-bracing mods, it probably helped inspiring the devs to put it in


Modding tool looks amazing also i didn't even released spear hook and spear brace features. Which are amazing as well. I really like the idea of dismounting horse riders without killing the horse


Grandmaster Knight
Question though, we will get our hands on scene editor, but when will we be able to play on our own scenes in MP? Or better question, when are custom servers coming up?
Other than that, looks great and I am looking forward to testing these.


Knight at Arms
All very cool features, i'm incredibly excited for the modding tools and the new formations look absolutely stunning!
Question about the spear brace: Will Ai units be given a formation command to be able to use Spear brace in captain mode, or will the functionality be strictly limited to the player controlled character unit?
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Sergeant Knight
Wow amazing update! glad to see improvements to the formation AI, spear bracing/dismounting hook is awesome and any feature that improves realism and strategy in battles is a welcome one to me.

We are all happy bunnies on this blessed day!


Sergeant at Arms
Loved the video, specially in the SP about formations, I do hope we have more surprises than it was announced. :smile::smile::smile:

One thing I'd love to see as well is two types of new Imperial armor and one helmet: Scale (metal and leather) and the Segmented Armor ( Lorica Segmentata) and Imperial Gallic Helmet



But one question, will there be an item editor, cultures/kingdoms editor and troop editor included in this modding kit (to create new items, troops, edit existing)? Or is it dtill to use notepad on the XML files. Maybe it was described, but English is my second language so maybe I have misunderstood.


Sergeant at Arms
But one question, will there be an item editor, cultures/kingdoms editor and troop editor included in this modding kit (to create new items, troops, edit existing)? Or is it dtill to use notepad on the XML files. Maybe it was described, but English is my second language so maybe I have misunderstood.
Thats what im asking for too.But I never got an answer.I guess we will wait for someone in community to do it.Such a shame to not getting a tool like that from TaleWorlds.Most of things in the game can be editting, adding from xml files.We need a tool for that.
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Any chance horse charges can be more deadly now that there is a counter in the game? I hate doing 1-3 damage when I trample over someone.
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