Developer communication request - high level roadmap

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GeluHUN

Veteran
Dear Taleworlds team!

I would like to ask you the following: high level feature roadmap

As a gamer and mod developer I'd like to know what will be the features of the finished game so I can have the correct expectations about the game and plan my mod's features ahead.

  • It should show all the planned major- and sub-features of the finished game.
  • Features should be presented in a hierarchical, factual-description (non-marketing) way: player can do this, game behaves like that etc.
  • It should show the expected delivery timeline of said features developed in a quarterly year basis.
  • It can change and it should be updated at least on a quarterly year basis.

(Lets consider the Steam "About this game" page as a marketing page. Lets consider one major feature marketed as "Realistic Economy" to be "Simulated realistic economy". Sub-features then could be "price of market item mirrors daily supply and demand".)

Thank you for reading and for your consideration!
 
Bro, this is the same company that said the game will be out in "some shape or form" in 2016. Any roadmap they give us would be worthless.

I can make up a roadmap for you which will be as accurate as anything TWs could provide if you wish
 
I fully understand your concerns; I am still waiting for some resolution on the remaining topics in What else remains to be explained?. On the other hand, the devs have these two threads which contain a kind of "master plan" in the short term (I don't know if you've checked them out).

Statement regarding Plans for Singleplayer and Engine
Statement Regarding Plans For MP Vol.2 / Statement Regarding Plans For MP

However, beyond what they say in those threads, I would like them to settle once and for all the content and its features. What mechanics and features/functions will we have with the final version? We absolutely do not know and this at this point is not understandable. I mean; Armagan was asked last year about naval combat and his answer was clear and conclusive; there will be no naval combat in the first version of Bannerlord...maybe in a dlc.OK.

So with the rest of the unanswered subjects the same way.
 
With a major code refactor underway, I doubt they’ll be more definitive than their recent update:

So, that brings us to where we are at right now, but what about our plans moving forward? Well, we are currently working on quite a large code refactor that should make for an improvement to the underlying code of the game in the long run, but unfortunately, it is taking quite a bit of our attention right now. However, with that being said, work on the next updates to the main and beta branches are underway and we hope to release those very soon!

For singleplayer, our focus for the immediate future is still very much on stability and performance. But that’s not to say that we aren’t still working on other aspects of the game: perks continue being completely overhauled and work progresses on new scenes, quests and AI improvements. Additionally, improvements to kingdom politics and voting that will give players more options and control are in the works, along with additional ways to use companions and clan members, including assigning them as formation leaders. Also, an incoming update is planned where character levels will depend on raw experience collected from skills rather than skill level increases. Overall this should make it easier to focus on a particular set of skills. We also plan to make improvements to the Crafting system which will change how you progress and gain experience so that it is less grindy and will reward creativity to a greater degree. Additional main storyline quests will also be implemented in the near future. These will include the quest to rescue your family as well as quests where you will work against the conspiracy. Finally, more dynamic quests that are generated in response to world events will continue to be introduced.

With multiplayer, we are currently readjusting and refining combat parameters while rebalancing stats, equipment and perks. Additionally, the player report tool is currently in beta and we hope to send that to the main branch soon to help players deal with problematic users.

Finally, we hope to be able to start releasing some modding tools with limited documentation in the near future.
 
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