Dev Blog 31/05/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_42_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>When you set on your adventures in Calradia, it would be wise to remember the old proverb: there’s safety in numbers. The world of Bannerlord is an unforgiving place and whether peacefully trading or engaging in warfare, players will rely on troops to stand and fight by their side in order to achieve their goals. In this week’s blog, we take a look at how players will go about raising their own army in Bannerlord by discussing the game’s recruitment system.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/62
 
Orula 说:
Okay, my first post. I can't wait any longer to say this: I think TaleWorlds lost everything in a power outage or something like that, or something happened to one of their servers or hard drives, so they are making everything (or at least "almost" everything) from scratch. Do you notice that we are only receiving images from concepts? I am not a 3D modeler expert, but I know how to use 3Ds Max, and I have made furniture models in a couple of hours. Go back to the weapon blog for instance, see the images, they only show the 3D model, you can make that in an hour, apply texture, render, take a screenshot and upload here. The hard part is the rigging and apply animation to an already made character with its own animation. In the other hand, the blogs about mechanics sounds like ideas or concepts, no examples given. Another reason why they are not attending to E3, maybe have nothing to show. So, be honest, since long time ago we haven't see actual gameplay. BE HONEST, at least tell us the overall progress in percentage.
The blog we received the most images was actually a blog about concept art, come on.
We expect the blogs like if we are expecting the release of a new chapter for our favorite book.


We got much gameplay from 2016. And no compamy simply looses everything, they have it all stored in many places, not one.
If they would have lost everything from 2016, work from 2012, probably even 2011 or earlier, they wouldnt have continued. And if they did, well, maybe we are getting this in 2025
 
piconi 说:
It seems after all i do have to add to these earlier posts of fellow M&B lovers.

This blog might be the worst and most uninformative blog of all. EVERYTHING mentioned in this blog, i have already read last year,
2017 , april issue of PC gamer.

There is also an online verison now apparently https://www.pcgamer.com/mount-and-blade-2-is-on-a-mission-to-be-2017s-best-rpg/


MORE pictures, MORE gifs, MORE videos, just...MORE of everything if you want to keep your playerbase, because it is slowly melting away.

Pls take this criticism from a huge M&B fan as honest and loving advice from an old friend who wants to keep this game alive.



The obly thing I could find is "you recruit troops from important NPC's. And while it might be the bicgest part of the blog, it definetly isnt all. We didnt know who these npcs were, where we could find, and how many.
Also, in case you havent realized, these blogs are to tell things they have told earlier, while giving a tiny bit more info, for all the new fans of Bannerlord and to keep the old ones that demanded "please give us anything, how small it is and dont stay silent for months" fans a bit happier. It is not ment to reveal much more of the game
 
It scares me if they saing "early Version", yeah it is Only the UI, but why they shown´t us a finished Part? because is a Dev. Blog ? ... Maybe ... maybe not  :meh: :???:

We saw nothing about the state of the game since 2017, so there could be more early version "work in Progress" Parts :ohdear: :ohdear:

But nice blog of the Recruitment System  :grin:

NPC99 说:
As suspected, early comments only relate to the UI as confirmed on steam:

IkQC0.jpg

Hey,
I do not want to be a pessimist, but can you see it? "... the actual Feature is !"very much"! complete ..." <- So still work in progress, what is diffrent about " Final Touches"
Can anyone explain that to me?

Thank you

Edit your original post please instead of double posting.
 
This also means that losing soldiers may not be quite as devastating as it was in previous games, as higher tier troops can be more easily replaced, provided you have access to a few friendly notables!

Thank god. This was the number 1 thing that annoyed me in warband. No matter how high of a status you had, if you lost your army you had to damn well start from scratch (yes granted things were a bit easier late game with all the trainer skill companions, etc, but it was still a pain in the arse)

I've always been of the idea that when you were a lord or a king, recruiting should either be much cheaper or much more effective

Jim2000 说:
You seriouly have the nerves to call somth on the game "early" wow such a letdown there shouldnt be ANY OF THAT "EARLY" Words that youre adding to your blogs im starting to believe that this game is not coming-wait for it-in 2019!! The developement time of this game is unreal i mean is this game going to be like half life 3? i bet my b***s that this game is going to fail JUST because it got released in an ERA different than its time.Im not going to follow this anymore after 3 years i lost my patience really.Goodbye and good luck to all of you people waiting till 2020 for this game to come out  :facepalm: :lol:

Goodbye.

We both know you're buying this when it comes out anyway
 
Rackie 说:
piconi 说:
It seems after all i do have to add to these earlier posts of fellow M&B lovers.

This blog might be the worst and most uninformative blog of all. EVERYTHING mentioned in this blog, i have already read last year,
2017 , april issue of PC gamer.

There is also an online verison now apparently https://www.pcgamer.com/mount-and-blade-2-is-on-a-mission-to-be-2017s-best-rpg/


MORE pictures, MORE gifs, MORE videos, just...MORE of everything if you want to keep your playerbase, because it is slowly melting away.

Pls take this criticism from a huge M&B fan as honest and loving advice from an old friend who wants to keep this game alive.



The obly thing I could find is "you recruit troops from important NPC's. And while it might be the bicgest part of the blog, it definetly isnt all. We didnt know who these npcs were, where we could find, and how many.
Also, in case you havent realized, these blogs are to tell things they have told earlier, while giving a tiny bit more info, for all the new fans of Bannerlord and to keep the old ones that demanded "please give us anything, how small it is and dont stay silent for months" fans a bit happier. It is not ment to reveal much more of the game
If you if you didnt know something from this blog then you must have missed Erkins interview from march 2017.
 
NPC99 说:
Historically, Lords didn't move in the same social circles as the peasants who died for them in battle. If they wanted to recruit say Welsh longbowmen, they used an intermediary - someone local who potential recruits trusted. There wasn't a line outside a job centre - people had to be convinced/conned by someone into risking their lives fighting someone else's battles. Hopefully, Bannerlord's notables won't all be shifty flesh brokers. I'd like to see some guild notables who can always be relied upon to recommend a few apprentices/troublemakers who'll never buckle down to a civilian trade, clan elders with the inside track on clan members with itchy feet or an eye for glory, a local law enforcer offering jail inmates, a tenant farmer with an extended family and wide circle of friends who always knows those ready to sign up with a Lord whose reputation promises loot etc.

You make an excellent point. I was kinda confused by the names of these notables on the screen: "Tanner" and "Ironmonger" don`t sound like the kind of people who can provide troops. Where are the guild masters, city watch captains or clan/community leaders? You know, people with access to loads of poorer people.

I`m also surprised levying wasn`t mentioned, as that is probably the most prevalent medieval method of getting troops. Simply requiring men to serve you for a set number of days every year. I always thought it was odd how warfare was almost exclusively a volunteer business in WB. I`m willing to bet most people who`ve fought throughout history were either more or less forcibly conscripted or fulfilling their legal allegiance to a lord and would have rather been anywhere else.

As for the blog, I was hoping for more new information, like confirmation on whether devastating losses or destroyed villages will hamper the AI lord`s ability to recruit more troops or how that lord`s relations to the notables are calculated. Probably even AI lords will suffer a hit if they ransack someone`s village.
 
Yes the names of these notables are probably placeholders :mrgreen:, and as you i wonder why they don't speak about just levy troops from your fiefs or just enter a tavern and ask companions to go recruit. Also a captain of a city watch would not "give" his soldiers most of milicians were citizens of the town and are not meant to go for war outside the city so... This system worries me a bit. For me the only way is like a village Elder allows you to hire hunters/archers in his village, each village or city getting a special kind of troops, a Noble that allows you recruit on his lands (but peasants, not all kind of troops) i really don't understand why a noble would "send" his best troops to another warlord, it could be the case only if its your vassal from your faction.
 
Yeah i agree with most posts about the recruitment from so called "notables" doesent make sence.
Warbands recruitement had much more sence, even the lance recruiting system featured in some mods where you would recruit higher tier units like horsemen or archers in castles and towns (if you have positive relations with the owner of the same) and in villages you only get village recruits and their nubmers are again varying from your relations with the village.

These notables are resembling the slave traders, that mediate you and mercenary-like units. This way there is no difference between mercenaries and high tier soldiers from notables
 
You do realize that when you are recruitingn troops from villages you were talking to a notable named the Village Elder?

They just simply expanded the system to include more people of different backgrounds that isint copy pasted village elder #52.

Not hard to understand.
 
DeusPuppy 说:
I do not want to be a pessimist, but can you see it? "... the actual Feature is !"very much"! complete ..." <- So still work in progress, what is diffrent about " Final Touches"
Can anyone explain that to me?

Taleworlds want to make Bannerlord more immersive. Every extra layer of gameplay and the indirect consequences of your actions on other game characters adds subtlety to the game. Making the game work is one objective, but it can’t be the only one. TW also have to find simple ways to open a player’s eyes to the game’s depth. The recruitment feature is very much complete in that you can approach individual notables and recruit troops from them. However, by itself, that doesn’t convey who is the best notable to buddy up to, which notable you offend by making certain choices, who is the best source of certain troops in a location, or who in time will be able to offer better troops if you work on your relationship. Without this new WIP UI, players would miss the underlying relationships and opportunities and be reduced to blind trial and error. Would you rather the game shipped as is, forcing you to wander around a town talking to six notables in turn to work out who you should be recruiting from and then just cross your fingers and hope the guy you’ve bribed will be worth your investment? I’d hate to work at a relationship for game weeks only to find out in retrospect that notable X was never ever going to have elite troops on offer however much I improved our relationship. Even worse if cultivating a fruitless relationship with X burns your bridges with Y who is the only local source of the troops you really want.
 
piconi 说:
Yeah i agree with most posts about the recruitment from so called "notables" doesent make sence.
Warbands recruitement had much more sence, even the lance recruiting system featured in some mods where you would recruit higher tier units like horsemen or archers in castles and towns (if you have positive relations with the owner of the same) and in villages you only get village recruits and their nubmers are again varying from your relations with the village.

These notables are resembling the slave traders, that mediate you and mercenary-like units. This way there is no difference between mercenaries and high tier soldiers from notables

Hmm, it did make more sense to go and recruit peasants village by village, however in a practical manner this recruitment system is obviously way better. If I remember correctly, since I don't play singleplayer very often, in Warband you could not only use the normal "Recruit Volunteers" option when approaching a village, but you could also talk to the Village Elder and ask if any men were looking for work, which essentially did the same thing. If both Guild Masters and Village Elders did the same in Bannerlord perhaps it would be more believable.

However, maybe we can also think of these notables in this way: They pay commoners looking for military work and hire them. Feed them, house them, and train them over time. Once they are prepared they "sell" them off to the player or whatever other Lord is looking for men. Essentially they collect them and train them for profit.

Perhaps that could be plausible.

 
Rainbow Dash 说:
You do realize that when you are recruitingn troops from villages you were talking to a notable named the Village Elder?

They just simply expanded the system to include more people of different backgrounds that isint copy pasted village elder #52.

Not hard to understand.
You do realise you could recruit in villages by NOT talking to village elder, dont know who speaks to village elder when the button "recruit villagers" is poking your eyes out in village menu, and that you could recruit only villagers,so lowest tier units?

You understand that notables are litterally selling you also higher tier units? What are mercenaries then for? This is not explained enough, i guess we will have to wait and see when the game comes out.

But lets be honest- the game wont be fully enjoyable before 10 or so patches/updates/fixes so everything TW say is succesible to change after some substantial community feedback.
 
KhuzaitLancer80 说:
Notables are NOT slave traders people !
They only take mediator price !!!

Some notables might be doing you a favour for nothing - I doubt the game will tell us what proportion of the sign-on bounty goes to the intermediary and what proportion goes to the recruit (or his clan/family). Nothing in Warband said that the village elder pocketed any of the recruitment fees.
 
I was happy with the blog.  Although I understand people are sort of let down, I've never read this 2017 pc gamer article, so I've never known that there were improvements to recruitment system. These changes seem to be superb if they are properly executed. In WB you had to basically max up loyality of a certain village to speed up recriutment/training, which was basically doing same boring quests over and over again. Defend from bandits, bring cattle, bring wheat. If village was infested by bandits, you got few lucky points extra.

V:C offered one additional quest (not too complicated) about run away slave. However, V:C allowed for recruitment in towns and that made whole maxing-up-recruitment buissness much more interesting. Since mayors offered few extra tasks, that broadened common quest list by few interesting ones.

I hope notables provide even larger list of possible quests to gain their loyality. Competition between them seems really interesting. My imagination went a bit wild with ideas of industrial sabotage, spying, changing city's caste system dynamics, general skullduggery, recruiting from previously mentioned crime syndicates...I really hope this will make us turn off autopilot and force us to make concious "strategic" decisions.

This is by far more interesting for me than camels, color of banners or productive enterprises... Recruitment, battles, tournaments, quests, fighting mechanics... All those things make this game. Rest is just fluff really. So I wish we had more blogs like those.

Regarding next week's questions. I will repeat question I had while disccussing weapons mechanics. Will there be real physical obstacles for weapons in game. I don't mean like tree or friendly troop. I mean like everything. Every time I get beaten by 4-5 peasants who hit me with their sticks during training through their teammates backs I cringe. I would accept defeat easier if they split up and flank me or sth.

Side note for people threatening to forget about Bannerlord: As with every creative endeveour, this sort of opinions have no value. Game might be hated by billions, but as long as 10 millions will but their copies, TW will be very happy. It is not about those who dislike. Those fellas are unrelevant. It is about those who will eventually buy.
 
dr4gunov 说:
I hope notables provide even larger list of possible quests to gain their loyality. Competition between them seems really interesting. My imagination went a bit wild with ideas of industrial sabotage, spying, changing city's caste system dynamics, general skullduggery, recruiting from previously mentioned crime syndicates...I really hope this will make us turn off autopilot and force us to make concious "strategic" decisions.

+1


Getting to know an important NPC doesn’t just confer a recruitment bonus. Later in the game, your friends will offer extra services. “For example,” says Yavuz, “if you need to kidnap someone, that will be much easier if you have some friendly NPCs in the town. They open up opportunities for mischief.” The service is based on the type of NPC you befriend. “Merchant NPCs give you an advantage in trading. A gang leader can give you advantages in ‘special operations’,” Yavuz says.
 
We ( TaleWorlds especially) would be be very lucky if Bannerlords sales figures alone reaches 10 million coppies, because all the M&B games put together (total of 5 autonomus releases) until now has been sold in 6 million coppies.
 
from the description, i think they are like different martial training school, hence some have or provide different elite troop.
i hope TW will also include criminal recruit from illegal company, maybe they have unique troop for better sabotage and assassination, something illegal like that.
also slave trader for meatshield or labor job :twisted:
 
piconi 说:
Rainbow Dash 说:
You do realize that when you are recruitingn troops from villages you were talking to a notable named the Village Elder?

They just simply expanded the system to include more people of different backgrounds that isint copy pasted village elder #52.

Not hard to understand.
You do realise you could recruit in villages by NOT talking to village elder, dont know who speaks to village elder when the button "recruit villagers" is poking your eyes out in village menu, and that you could recruit only villagers,so lowest tier units?

You understand that notables are litterally selling you also higher tier units? What are mercenaries then for?

I like how half of the entire post you write is bull****.

The option to not talk to a village elder and talking to a village elder is quite literally the same thing. They just removed the person's face when you visit the village. If you tried to recruit from the village elder but then go back to the village menu you can't recruit again.

Again, the notable is a Village elder.

Also, if you raise relations with the Village elder, you can get higher tier troops. Have you actually played Warband?


And what is the point of bringing up mercenaries? They function the same as in Bannerlord and Warband.

 
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