Dev Blog 31/05/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_42_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>When you set on your adventures in Calradia, it would be wise to remember the old proverb: there’s safety in numbers. The world of Bannerlord is an unforgiving place and whether peacefully trading or engaging in warfare, players will rely on troops to stand and fight by their side in order to achieve their goals. In this week’s blog, we take a look at how players will go about raising their own army in Bannerlord by discussing the game’s recruitment system.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/62
 
Ettenrocal 说:
That's look totally unfinished i think we can wait 2 more years at least... the recruitement system seems weird like every notable got troops in their building ? If notable is the local authority and improving your relation with him give you the right to recruit it's OK, but like in the screenshot it seems weird: many notables in same city and each one got very different troops to share ??? it seems like mercenaries captains not notables. And i don't know why a notable would give you better troops if your relations improve in medieval times i don't think elite troops would be given like that to an adventurer. I think better relations should just let you recruit more peasants. I think you we should uppgrade troops by fighting/training them in a camp or by the companions and buy/build them some gear.
YUP, its BS.
Maybe they could do something like CA did in TOB, except no elite or knight units available instantly.
In TOB there is new recruitment mechanic in which elite units replenish at very low rate, and i think it might work in this game too but it will have to cost as Mercenary.
 
You know people give that screen a lot of hate but now that i look at it closely, while it is ugly, it gives a lot of information in a clear and concise manner. Also, those recruits with the beer bellies, bowl cuts, and mustaches look friggin hilariously terrible.

To youtuber analyse this real quick- The notables with completely grey backgrounds are neutral and only offer one troop. The more filled up with green the background is, the more they like you and offer more. vice versa with the red background. The troop icons show ones you can and cant buy, as well as (presumably) troops that other lords bought or that they just dont have "in stock". Plus this lets you pick whatever types of units you want in relatively large scale recruitment without having to run all over the place. Then theres some info at the bottom that could mean a few various things.

Really it is a great design, just terrible aesthetics (for now).
 
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hyped for this game !!!
 
monoolho 说:
Ammsamdoij 说:
SE4 R@1DER 说:
Be a bit more empathetic :wink:
Empathetic??
I have no empathy for TW anymore. This game has been in development for 6 years! There is no reason that something apart of the core game should be a WIP. If there was some kind of disaster and they are starting from scratch, they should be telling us. They should be telling us how close they are to finishing the game, a release date, what problems they are having that are delaying the game so much. The fact they don't is very unsettling. It feels almost disrespectful.
I am sorry to tell you that these are mere opinions, as proof I've highlighted some of the linguistic elements that state so. As such, on the first 4 words you make the problem exactly clear: the first person pronoun there and the underlined fragments of the sentence.

This is precisely the problem: you feel somewhat offended, disrespected and throw a tantrum. The problem here is not TW, it is you. I am not trying to offend your or fight you, just stating the not-so-obvious: it is you who feel you cannot take it anymore. The communications problems happened only when the old red-haired man was in charge of communications, it was over a year or almost two ago. They have consistently been updating the community on stuff every week, not all the stuff is about the game, not all the stuff is about the development, as it doesn't need to be. They are a private company and they can communicate and develop as they please. Of course, keeping in touch with the community is good faith behaviour which allows for better relations, but also opens them up to this sort of criticism.

But as I intended to say: criticism is not merely throwing tantrums and personal opinions as facts.  And that is what you are doing, my good sir.

I understand that was an opinion. I thought it was pretty obvious. No apologies needed
 
Luftikus 说:
Yeees a blog about battle formations! Also about the entering/exiting battle mechanics (It would be great if it allowed retreating and hit and run tactics, without automatically being considered defeat nor being OP)
What about recruiting from your own village or town as a lord? That whas not covered, should we assume that it's gonna be the same as in warband?
A question to Olcay Mancılıkçılar: With inverse kinetics animations, are modders going to be able to mod animations? And if they change the models or just scale them, can they still use the original animations? I'm not sure that all make sense, since I am no modder myself
The thing is Player can exploit this feature and to make it fair, in my opinion, in order to reatreat, all your army must have reatreated so player will get casualties while reatreating. I think that would make sense.
 
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I suppose that the icon of the number of horses will give us an estimate of how many mounted units we can recruit
 
https://www.pcgamesn.com/mount-blade-ii-bannerlord/mount-and-blade-ii-bannerlord-quests-army

There is also this article on recruitement system.
 
I'm asking my girlfriend of 3 and a half years to marry me tomorrow (wish me luck). I didnt know her when Bannerlord was announced. Like many others I frantically searched the web every week, nearly every day to see if their was anything more Bannerlord related that I hadn't already seen. When we started dating she'd always ask whats that your looking at (Bannerlord google search on my phone). Since then my love for the Mount and Blade Series has never died and my longing for Bannerlord has never gone. I have found another love now whom I spend all my time with. I enjoy these blogs, I understand good things take a while and I understand that TaleWorlds is a small team of devs compared to other companies that can produce games in half the time and what they're striving for is so so much more then just another Warband with better graphics. So stop making complaints about how long things are taking or how they told us it that it may come out in 2016 then 2017. I've known I wanted to marry this girl since early on. I've had this engagement rings for months and have been working on when and how I'm gonna propose for months now. What I'm getting at is good things take time and even though we may say or think things, plans can always change. What we've seen from Bannerlord is incredible, what people dont take into account is the scope of this game and how everything was built from nothing. This isnt the same game same engine sorta crap Battlefield and Call of Duty pull off often. This is a seriously going to be an amazing game and as fans we should stand by them and provide support instead of hate. Me and my partners relationship hasn't been all smooth sailing, theirs beens trials, theres been times where we both wanted to give up, but for each other we worked through it together and resolved our differences and now I'm in a place where I feel amazing with her. So stick with TaleWorlds and look past the fact that its taking longer then you'd like, otherwise you may just miss out on that feeling.
 
NPC99 说:
Historically, Lords didn't move in the same social circles as the peasants who died for them in battle. If they wanted to recruit say Welsh longbowmen, they used an intermediary - someone local who potential recruits trusted. There wasn't a line outside a job centre - people had to be convinced/conned by someone into risking their lives fighting someone else's battles. Hopefully, Bannerlord's notables won't all be shifty flesh brokers. I'd like to see some guild notables who can always be relied upon to recommend a few apprentices/troublemakers who'll never buckle down to a civilian trade, clan elders with the inside track on clan members with itchy feet or an eye for glory, a local law enforcer offering jail inmates, a tenant farmer with an extended family and wide circle of friends who always knows those ready to sign up with a Lord whose reputation promises loot etc.
NPC99 说:
I cling to this:

In Bannerlord, troops are provided by important NPCs. The better your relationship with that person, the more soldiers you’ll receive for your gold. Of course, each major NPC has different desires and allegiances, and working with one may put you at odds with another. Bannerlord isn’t just about building alliances with the people you meet. In most situations you’ll be picking a side, and that will have effects both on the specific people involved and the population at large.

Hopefully, recruiting from one clan will bar you from recruiting from a rival clan etc.

Thanks, that's a good explanation.

I hope it does work like you describe and there aren't just guys hanging around villages and towns with troops stored in a box ready to sell to the first-comer with enough money. Because that's how the blog makes it sound.

In Warband, you could garrison high-tier troops in your castles, and use them to replace troops quickly after a battle if you needed to so that you could continue the war without rebuilding an army from scratch. But you couldn't do that indefinitely, or else you'd run out of reserves and your holdings would be badly defended. I thought that was quite a well balanced system and it worked well - I'm more than willing to be open-minded about the new system for Bannerlord, and I hope it provides us with an improvement over Warband, but I don't think this blog gives a very good impression of it.

To my mind, they might have "done" a blog about recruitment now, but I don't feel particularly enlightened about that aspect of the game and how it really works in practice.
 
In next week’s blog, we will be talking to Animator, Olcay Mancılıkçılar. If you have any questions you would like to ask him, please leave a reply in the comments and we will pick one out for him to answer!

Will decapitations make a return? :grin: please
 
How about an interview with a project manager, or a decision maker to lay out what remaining tasks there are for a release. Questions I would have for that person:
1. What measures do you have in place to limit scope creep?
2. How has scope creep affected your development schedule?
3. What has been the most difficult task so far?
4. Has there been a discussion for M&B 3? If so, what would you do different?
5. What has been the most rewarding task that had been completed?
6. What is your favorite aspect/feature of Bannerlord?
7. Favorite faction?
8. Is there a Beta planned?
9. Finally, what is a realistic release date.

Not going to lie, this blog was poorly worded.  Basically says to me "Hey everyone, we know you've been excited since we announced  Bannerlord in 2012, and hey, 6 years later check out this thing, early stage, very much a work in progress". I know Callum clarified what they meant, but I don't feel whoever write this blog was trying to proofread it from a fanbase/customer standpoint.

I'll keep waiting, as much as I have become to hate the silence, I'll endure it, because I want to play this damn game.
 
JuanNieve 说:
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I suppose that the icon of the number of horses will give us an estimate of how many mounted units we can recruit

Could it not be the 'map speed'? like it is in Warband now. If Bannerlord uses the same measurements for speed etc., then those are some fast 'walking' troops though :smile:
 
Rallix 说:
Amazing how the moment a developer says WIP, that a thousand angry pitchfork bearers come out of the woodwork to complain about long development times.


Ummm... could it possibly be because the rest of the game is also a WIP or "being polished" yet still looks acceptable (eg. 2016 siege gameplay)  yet this ****ing UI looks like it came from a **** chinese bootleg game in the 1990s and its 2018?  That angers the pitchfork bearers like myself who yet again ask WTF is TW doing?

Just a possibility, I could be wrong...
 
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https://store.steampowered.com/app/773951/Freeman_Guerrilla_Warfare/


This what I've been supporting in the meantime and these guys came out of nowhere and made a awesome M&Bish style system
And of course this one is actually less than a year old and is constantly updating and getting better. The creators are M&B fans also. Hey Cal :wink:

-Gothy :mrgreen:
 
foblo 说:
Arvenski 说:
Rallix 说:
The game will probably be in beta before or during next year. Calm yer tits.
Yeah, we've heard that before. From the devs.
from where?
"Erkin continues. “While we missed our 2016 target, we are confident we’ll be able to get the game out in some form this year.” "

https://www.pcgamer.com/mount-and-blade-2-is-on-a-mission-to-be-2017s-best-rpg/

This is also where we first learned most of this blog's content.
 
Neat. Got a question, will we be buying things like siege equipment (balista, catapult etc) from these notables too, along with its crew, or from some specialized shop? How about cavalry? Can they be recruited from them aswell?

fedeita 说:
Dear Callum when can we expect a blog about battle formations? am I the only one interested? I seriously want to know how they are improved since last videos and I would like to know if AI is able to use more complex formations like shield wall with spears or pike formation.
thanks.
Im also interested in this
 
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