Lamias 说:
Duh 说:
You would have a better chance of getting what you want, if you were to specify what you would like to see in Bannerlord rather than describe what was in Warband.
I.e. what alternative ways/options of play would you like to see to reduce repetition/linearity? What do you think would increase your immersion?
I have said many times in many blogs what I think increases immersion and reduces linearity. Actually, I think I posted here 10-20 posts ago.
The game needs to be much more than hack and slash:
1) It needs to find much more ways to earn money in early levels, and not just kill bandits - trade loot - do quests - use the arena. (hunting, bounty system, jobs, working in enterprises etc). Variety is GREAT.
2) It needs to let us use economy as a BIG weapon (and not just reduce the income of an NPC lord that gets 5000 denars anyway from cheats to make up for the dumb AI)
3) Espionage, spy missions, discover information, sabotage stuff etc
4) Events that make you choose, and your decisions impact the game world. NPCs need to decide things too, to make each playthrough unique.
Just some thoughts that came to me in 3 minutes and would make the game feel more alive.
I think hes saying that people think Warband is dying because it does not have a story and is linear in gameplay, but the real reason is the passing of time.
Not really, I don't care about a story. I like sandbox games, but I like them deep and with variety. In MB no matter what role you want to play, you end up doing the same things.
1:I believe that the back-alley/crime inclusion is meant to help out here. You can gather a few troops and take over a back alley, getting money and possibly different quests depending on the city/lord/etc.
2: Economy, if implemented as explained, is a very large weapon. Let me break it down this way:
WB: Defeat an enemy lord, they disappear for a few turns, then pop back up in one of their cities/fiefs, where they get free troops until they leave. The level of these troops is based on % of overall army,
BL: Defeat an enemy lord, the return to their fief (same as above). However, assuming you raided his fiefs, had some back-alley (criminal) dealings with his businesses, or hunt down all his peasants, he will have less money to spend on his troops (he recruits troops the same way the player does now). In this way, raiding and economics are incredibly more important, as you could possibly cripple an entire faction after one big battle if you play your cards right.
3: I'll agree on this one, it would be very cool if sneaking into the besieged enemy castle actually let you do things, like raise the gate or burn food. I wouldn't be surprised if this ended up in the game some way, but as of yet I can't remember hearing anything about it.
4: Assuming the faction blogs were more than just flavor text, and nothing's been pulled that was in there, I believe we will see some sort of events functionality. There was mention of keeping various Asserai lords under control, which could be done w/random events, or through the lord's own relationship factors. Additionally, Clans and Minor Factions seem perfectly poised to add some elements of civil wars and betrayals, as entire clans can switch sides or, it appears, overthrow their
perspective respective rulers.
In other words, I think you're looking at all the info pessimistically, while there's a **** ton of potential hidden between the cracks. Am I possibly setting myself up for disappointment if I turn out to be wrong? Absolutely, but the way many of the features have been described I see much more there than there ever was in WB.
Additionally, keep in mind that many of the people playing the Gamescom demo were M&B newbies, or at least not very skilled, which can lead to their not seeming like much to do because they weren't sure what they were looking for. Remember the first time you opened a M&B game, and suddenly you were a character on a screen with no idea of where to go, who to talk to, or what you were even capable of doing in-game? I do, and I can't imagine having that feeling while knowing that I'm supposed to be recording my playthrough to show to all kinds of people online. Point is, I believe both TW's and most of the testers were "playing it safe" with what was shown in the demo, TW's so as not to confuse the new players.
Edit: changed wording because I'm an idiot