Dev Blog 30/08/18

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[parsehtml]<p><img src="https://www.taleworlds.com/Images/News/blog_post_55_taleworldswebsite.jpg" alt="" /></p> <p>Last week, we had the pleasure of attending Gamescom to present a hands-on demo of the singleplayer sandbox campaign of Mount & Blade II: Bannerlord for the first time. Attending this kind of event is a lot of work, but at the same time, we had a lot of fun! More than 500 journalists, YouTubers, streamers, and even fellow developers from other companies came to our booth in the 3 days that we were present at the event. It was great having the opportunity to show what we are doing and it was humbling to see everyone so excited about the game!</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/75
 
fighting AI is realy bad. looters are very stupids. 
the combat AI need imoprovement. i can tell there is no inteligence in combats. the just run to each other and hit each other and nothing that you feel the NCPs have any mental thing
 
berriah said:
After
image.jpg
Something like this would be awesome.
 
Access is kinda weird because you can get access somehow and attack anyway like totalwar games. But i agree on trade, while entering cities paying a passing tax/agreement with local lord would be cool. Such that some cities can become richer naturally by their location, or u can weaken a factions wealth by stoping trading with them etc.
 
why TW make the bannerlord map upside down and in opposite direction from warband map ?
 
HUMMAN said:
Access is kinda weird because you can get access somehow and attack anyway like totalwar games. But i agree on trade, while entering cities paying a passing tax/agreement with local lord would be cool. Such that some cities can become richer naturally by their location, or u can weaken a factions wealth by stoping trading with them etc.

I feel M&B is actually the perfect game to have access be a thing, as if the ai stuck mostly to their own or friendly borders rather than riding around burning villages for fun you wouldn't even really need the markings on the map. As soon as you crossed into enemy territory your enemies would all the sudden come running at you, and you'd know to get the f outta there. If there were patrols, you could just have to either evade or fight the patrols, evading is no cost to renown etc., fighting is huge cost to relation. Sorry, little drunk and rambling, but I hope that makes sense.
 
xdj1nn said:
Duh said:
We don't take kindly to any sort of elitism based baiting/trolling/flaming. Do not continue with it.

(I.e. any age, language, registration, competitive skill, etc. based attacks to deny another user the discussion.)

well, I've got attacked, I've simply rose up to the challenge and defended myself given no body seemed to care that I was getting kind of flamed here. That could be for N number of reasons, including biased moderation, still I'm not onto continuing with such petty fights over sad arguments to dis-construct my criticism, my single objective here is getting info about some sort of ETA, even if clouded and imprecise. I bet there are others who'd like that info too but are not as willing to go through the hassle of asking, since anyone who asks is instantly bashed by newcomers or boot-lickers... The main reason of making such convoluted posts though is to grab attention, which I usually am successful at, unfortunately it hasn't given results, but then again it's out of my reach, or anyone's for that matter. We cannot control what people do with information we give, rule number one of being a human.

Sim, vc debe sapere che questo nao e un locus do discurso livre. Especialy if you are going to defend yourself and bring up valid points. "You lose! Good day, sir!"

You are being watched :shock:

:roll:
 
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