One question that came to my mind after playing for a while and ending the KHOrder final quest and taking off the castle from the Snake Cult.
Ok, so at first, the 3 npcs there are very useful, and that fortress also offers 2 chests. Well, I left there items to make space to optimize the low prices of the food seller npc. Ok, up till here all great. But the issue comes when the 2 months the craftman take to make the snake cult fortress look like the order stronghold take over. I lost the chest items.
But also, even the new castle hall, it offers no advantage compared to the conquered snake fortress, only longer distance to travel to reach the npcs and the new courtyard... wow, is epic, both in size and in good-looking, but there is no use to it, only this interact-able door
http://imgur.com/sGHE29r but when interacting with it, does nothing and two npcs (mercenary swordman and mercenary) that you take 1 minute (not exaggerating) to reach straight fowards from the spawn point which only says that all is quiet.
It feels like a really cool feature but atm it feels like incomplete, in my opinion besides the awesome view and the feels like of hardwork put into it, once the craftsman ends the 2 months job, it makes it worse.
And does it matter the garrison on it? As you cant interact with it nor it gets attacked. It feels like a neutral castle for every faction castle in the middle of Pendor (as it doesnt interact with any faction), they simply ignore it.
Is this intended to end like this or you guys are planning on something else for it? Thanks for the mod, even tho may be kinda tired of hearing it many times, but million thanks!