Dev Blog 3: Prophesy of Pendor 3.8 -1/15/17- CHANGELOG ADDED

Users who are viewing this thread

Status
Not open for further replies.
saw the screenies but didnt see one of the best (in looks) revamped chapters - Knights of the Radiant Cross!

look at those shoulder pauldrons!   :lol: :lol:

pardon the resolution, took it from Youtube vid!

GCvnAPt.jpg
 
The level of badassery in those shots is astounding. You guys have put real blood sweat and tears into this and it shows. The unified looks for the KHO's really makes them stand out and its just impressive. Also noticed a few updated horse models, very excited about that as some of the old ones looked rather bland even with bright colors.

On a side note, if we do manage to somehow storm the walls of elcarai we get to keep it right? RIGHT?! Don't tell me you put such a beautiful castle in game and i can only longingly stare at it...  :twisted:
 
You could never capture Elacrai in the previous verions even if you succesfully stormed the keep

Looks amazing guys, really shows the high level of polish we have come to expect from the PoP team ! Great job

I know you are not into release dates, but i have to ask, are you planning a 2016 release ? no specifics  :fruity: just a broad timeline
 
Awesome work guys , cant wait to play version 3.8 .The feature iam more hyped is the 2 new companions and the troop tree revamp and loving the new armours also.
 
Sorry if I missed it somewhere...what kind of gameplay improvements will be in 3.8? Are you going to adopt features from other mods like formations, pre-battle deployment, companions' inventory, Diplomacy features or some siege scenes with multiple points of entry?
 
the new blog looks amazing :grin: just a quick question, have you changed the legionnaires to black/blue or is that a different unit with the same armour just in different colours?
 
This looks incredible. You guys should be very proud, I'm so impressed and I can't ****ing wait to play. Thank you so much.
 
ThingSo said:
Will diplomacy be added or something like that?

I'm afraid not, as the coding from diplomacy somehow does mess up the pop coding. But imo, its fine like it is atm.

It will have some user friendly stuff as well as some Leonion tweaks implemented.
 
Ralyks18 said:
ThingSo said:
Will diplomacy be added or something like that?

I'm afraid not, as the coding from diplomacy somehow does mess up the pop coding. But imo, its fine like it is atm.

It will have some user friendly stuff as well as some Leonion tweaks implemented.

Kk good to know, can't wait for 3.8 :grin:
 
POP has its own version of diplomacy. I have investigated to see if it was possible to integrate diplomacy in existing code and... no. Diplomacy is about 1600 pieces of code scattered everywhere.
 
PoP doesn't need Diplomacy, imo.
No mod needs Diplomacy.
Diplomacy is like a venom: penetrates every script, every trigger, works as one system rather than many different improvements. Some parts of it work fine, some parts don't, but it's hard to separate them and cut the latter ones (or not add them, if we are still at this stage).
Diplomacy is often overcomplicated, going too deep into economics or flooding triggers with large try_for_range cycles where they are not really needed, eventually creating lags on the global map.
Many changes are unnecessary or insignificant, like the cases where, based on kingdom's settings (like serfdom, troop quality etc.) variables are altered by +/-3% max. (3 f****** percent!). Yet they exist in the code, make it larger, messier, harder to navigate (and to process by CPUs).
Also Diplomacy was created for Native, and has a lot of code that deals specifically with Native troops, lords, kings and factions. All these parts should be identified and removed before adding Diplomacy to any other mod.
As a person working on Perisno that already has OSP code from Diplomacy, Silverstag, PBOD & Battle Formations & Combat AI and whatnots (with Diplomacy being the best one of all these large OSPs), a mod where almost every script is polluted with new unclear code (at least it is marked, so I know which part to cut if something doesn't work as it should), I envy people who work on mods that don't have all this mess in their files.
There are better, simpler, less "venomous" alternatives to almost every feature Diplomacy or any other large OSP (larger than, let's say, 1 specific presentation that was made for 1 specific purpose) has to offer.
 
Status
Not open for further replies.
Back
Top Bottom